515 lines
No EOL
19 KiB
Makefile
515 lines
No EOL
19 KiB
Makefile
ifndef VERBOSE
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.SILENT:
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endif
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# Allow the silent with lower caps to work the same way as upper caps
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ifdef silent
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SILENT = $(silent)
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endif
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ifdef SILENT
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SUB_IS_SILENT := $(SILENT)
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endif
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# We need to make sure that silent is always turned off at the top level
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# Otherwise the [OK], [ERROR] and [WARN] messags won't be displayed correctly
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override SILENT := false
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ON_ERROR := error_occured=1
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STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
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ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
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ROOT_DIR := $(dir $(ROOT_MAKEFILE))
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ifeq ($(ROOT_DIR),)
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ROOT_DIR := .
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endif
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ABS_STARTING_MAKEFILE := $(abspath $(STARTING_MAKEFILE))
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ABS_ROOT_MAKEFILE := $(abspath $(ROOT_MAKEFILE))
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ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
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ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
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STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
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TEST_DIR := $(ROOT_DIR)/.build/test
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MAKEFILE_INCLUDED=yes
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# Helper function to process the newt element of a space separated path
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# It works a bit like the traditional functional head tail
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# so the CURRENT_PATH_ELEMENT will beome the new head
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# and the PATH_ELEMENTS are the rest that are still unprocessed
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define NEXT_PATH_ELEMENT
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$$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
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$$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
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endef
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# We change the / to spaces so that we more easily can work with the elements
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# separately
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PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
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# Initialize the path elements list for further processing
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$(eval $(call NEXT_PATH_ELEMENT))
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# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
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# variables depending on which directory you stand in.
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# It's really a very simple if else chain, if you squint enough,
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# but the makefile syntax makes it very verbose.
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# If we are in a subfolder of keyboards
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ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYBOARD := $(CURRENT_PATH_ELEMENT)
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$(eval $(call NEXT_PATH_ELEMENT))
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# If we are in a subfolder of keymaps, or in other words in a keymap
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# folder
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ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYMAP := $(CURRENT_PATH_ELEMENT)
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# else if we are not in the keyboard folder itself
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else ifneq ($(CURRENT_PATH_ELEMENT),)
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# the we can assume it's a subproject, as no other folders
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# should have make files in them
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SUBPROJECT := $(CURRENT_PATH_ELEMENT)
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$(eval $(call NEXT_PATH_ELEMENT))
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# if we are inside a keymap folder of a subproject
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ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYMAP := $(CURRENT_PATH_ELEMENT)
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endif
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endif
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endif
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# Only consider folders with makefiles, to prevent errors in case there are extra folders
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KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
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#Compability with the old make variables, anything you specify directly on the command line
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# always overrides the detected folders
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ifdef keyboard
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KEYBOARD := $(keyboard)
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endif
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ifdef sub
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SUBPROJECT := $(sub)
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endif
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ifdef subproject
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SUBPROJECT := $(subproject)
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endif
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ifdef keymap
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KEYMAP := $(keymap)
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endif
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# Uncomment these for debugging
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#$(info Keyboard: $(KEYBOARD))
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#$(info Keymap: $(KEYMAP))
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#$(info Subproject: $(SUBPROJECT))
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#$(info Keyboards: $(KEYBOARDS))
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# Set the default goal depening on where we are running make from
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# this handles the case where you run make without any arguments
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.DEFAULT_GOAL := all
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ifneq ($(KEYMAP),)
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ifeq ($(SUBPROJECT),)
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# Inside a keymap folder, just build the keymap, with the
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# default subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
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else
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# Inside a subproject keyamp folder, build the keymap
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# for that subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
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endif
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else ifneq ($(SUBPROJECT),)
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# Inside a subproject folder, build all keymaps for that subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
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else ifneq ($(KEYBOARD),)
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# Inside a keyboard folder, build all keymaps for all subprojects
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# Note that this is different from the old behaviour, which would
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# build only the default keymap of the default keyboard
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.DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
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endif
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# Compare the start of the RULE variable with the first argument($1)
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# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
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# and $1 is removed from the RULE variable
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# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
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# The function is a bit tricky, since there's no built in $(startswith) function
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define COMPARE_AND_REMOVE_FROM_RULE_HELPER
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ifeq ($1,$$(RULE))
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RULE:=
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RULE_FOUND := true
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else
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STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
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ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
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RULE_FOUND := true
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RULE := $$(STARTDASH_REMOVED)
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else
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RULE_FOUND := false
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endif
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endif
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endef
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# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
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# a function that returns the value
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COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
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# Recursively try to find a match for the start of the rule to be checked
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# $1 The list to be checked
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# If a match is found, then RULE_FOUND is set to true
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# and MATCHED_ITEM to the item that was matched
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define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
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ifneq ($1,)
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
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MATCHED_ITEM := $$(firstword $1)
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else
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$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
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endif
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endif
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endef
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# A recursive helper function for finding the longest match
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# $1 The list to be checed
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# It works by always removing the currently matched item from the list
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# and call itself recursively, until a match is found
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define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
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# Stop the recursion when the list is empty
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ifneq ($1,)
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RULE_BEFORE := $$(RULE)
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$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
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# If a match is found in the current list, otherwise just return what we had before
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ifeq ($$(RULE_FOUND),true)
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# Save the best match so far and call itself recursivel
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BEST_MATCH := $$(MATCHED_ITEM)
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BEST_MATCH_RULE := $$(RULE)
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RULE_FOUND := false
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RULE := $$(RULE_BEFORE)
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$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1)))
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endif
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endif
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endef
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# Recursively try to find the longest match for the start of the rule to be checked
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# $1 The list to be checked
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# If a match is found, then RULE_FOUND is set to true
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# and MATCHED_ITEM to the item that was matched
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define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
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BEST_MATCH :=
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$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1))
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ifneq ($$(BEST_MATCH),)
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RULE_FOUND := true
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RULE := $$(BEST_MATCH_RULE)
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MATCHED_ITEM := $$(BEST_MATCH)
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else
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RULE_FOUND := false
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MATCHED_ITEM :=
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endif
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endef
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# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
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TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
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define ALL_IN_LIST_LOOP
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OLD_RULE$1 := $$(RULE)
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$$(eval $$(call $1,$$(ITEM$1)))
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RULE := $$(OLD_RULE$1)
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endef
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define PARSE_ALL_IN_LIST
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$$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
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endef
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# The entry point for rule parsing
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# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
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# but this particular function only deals with the first <keyboard> part
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define PARSE_RULE
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RULE := $1
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COMMANDS :=
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# If the rule starts with allkb, then continue the parsing from
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# PARSE_ALL_KEYBOARDS
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
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$$(eval $$(call PARSE_ALL_KEYBOARDS))
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
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$$(eval $$(call PARSE_TEST))
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# If the rule starts with the name of a known keyboard, then continue
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# the parsing from PARSE_KEYBOARD
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
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$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
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# Otherwise use the KEYBOARD variable, which is determined either by
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# the current directory you run make from, or passed in as an argument
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else ifneq ($$(KEYBOARD),)
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$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
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else
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$$(info make: *** No rule to make target '$1'. Stop.)
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# Notice the tab instead of spaces below!
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exit 1
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endif
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endef
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# $1 = Keyboard
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# Parses a rule in the format <subproject>-<keymap>-<target>
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# the keyboard is already known when entering this function
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define PARSE_KEYBOARD
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CURRENT_KB := $1
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# A subproject is any keyboard subfolder with a makefile
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SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
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# if the rule starts with allsp, then continue with looping over all subprojects
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
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$$(eval $$(call PARSE_ALL_SUBPROJECTS))
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# A special case for matching the defaultsp (default subproject)
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
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$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
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# If the rule starts with the name of a known subproject
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
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$$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
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# Try to use the SUBPROJECT variable, which is either determined by the
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# directory which invoked make, or passed as an argument to make
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else ifneq ($$(SUBPROJECT),)
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$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
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# If there's no matching subproject, we assume it's the default
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# This will allow you to leave the subproject part of the target out
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else
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$$(eval $$(call PARSE_SUBPROJECT,))
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endif
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endef
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# if we are going to compile all keyboards, match the rest of the rule
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# for each of them
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define PARSE_ALL_KEYBOARDS
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$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
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endef
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# $1 Subproject
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# When entering this, the keyboard and subproject are known, so now we need
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# to determine which keymaps are going to get compiled
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define PARSE_SUBPROJECT
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# If we want to compile the default subproject, then we need to
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# include the correct makefile to determine the actual name of it
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CURRENT_SP := $1
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ifeq ($$(CURRENT_SP),)
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CURRENT_SP := defaultsp
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endif
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ifeq ($$(CURRENT_SP),defaultsp)
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SUBPROJECT_DEFAULT=
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$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
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CURRENT_SP := $$(SUBPROJECT_DEFAULT)
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endif
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# If current subproject is empty (the default was not defined), and we have a list of subproject
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# then make all of them
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ifeq ($$(CURRENT_SP),)
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ifneq ($$(SUBPROJECTS),)
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CURRENT_SP := allsp
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endif
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endif
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# The special allsp is handled later
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ifneq ($$(CURRENT_SP),allsp)
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# get a list of all keymaps
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KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
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ifneq ($$(CURRENT_SP),)
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# if the subproject is defined, then also look for keymaps inside the subproject folder
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SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
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KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
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endif
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# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
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# compile all the keymaps
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ifeq ($$(RULE),)
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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# The same if allkm was specified
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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# Try to match the specified keyamp with the list of known keymaps
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
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$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
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# Otherwise try to match the keymap from the current folder, or arguments to the make command
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else ifneq ($$(KEYMAP),)
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$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
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# No matching keymap found, so we assume that the rest of the rule is the target
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# If we haven't been able to parse out a subproject, then make all of them
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# This is consistent with running make without any arguments from the keyboard
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# folder
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else ifeq ($1,)
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$$(eval $$(call PARSE_ALL_SUBPROJECTS))
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# Otherwise, make all keymaps, again this is consistent with how it works without
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# any arguments
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else
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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endif
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else
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# As earlier mentione,d when allsb is specified, we call our self recursively
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# for all of the subprojects
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$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
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endif
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endef
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# If we want to parse all subprojects, but the keyboard doesn't have any,
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# then use defaultsp instead
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define PARSE_ALL_SUBPROJECTS
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ifeq ($$(SUBPROJECTS),)
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$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
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else
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$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
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endif
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endef
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# $1 Keymap
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# This is the meat of compiling a keyboard, when entering this, everything is known
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# keyboard, subproject, and keymap
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# Note that we are not directly calling the command here, but instead building a list,
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# which will later be processed
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define PARSE_KEYMAP
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CURRENT_KM = $1
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# The rest of the rule is the target
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# Remove the leading "-" from the target, as it acts as a separator
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MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
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# We need to generate an unique indentifer to append to the COMMANDS list
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COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
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# If we are compiling a keyboard without a subproject, we want to display just the name
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# of the keyboard, otherwise keyboard/subproject
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ifeq ($$(CURRENT_SP),)
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KB_SP := $(CURRENT_KB)
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else
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KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
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endif
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# Format it in bold
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KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
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# Specify the variables that we are passing forward to submake
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MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
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# And the first part of the make command
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MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
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# The message to display
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MAKE_MSG := $$(MSG_MAKE_KB)
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# We run the command differently, depending on if we want more output or not
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# The true version for silent output and the false version otherwise
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$$(eval $$(call BUILD))
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endef
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define BUILD
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MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
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COMMANDS += $$(COMMAND)
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COMMAND_true_$$(COMMAND) := \
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printf "$$(MAKE_MSG)" | \
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$$(MAKE_MSG_FORMAT); \
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LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \
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if [ $$$$? -gt 0 ]; \
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then $$(PRINT_ERROR_PLAIN); \
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elif [ "$$$$LOG" != "" ] ; \
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then $$(PRINT_WARNING_PLAIN); \
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else \
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$$(PRINT_OK); \
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fi;
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COMMAND_false_$$(COMMAND) := \
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printf "$$(MAKE_MSG)\n\n"; \
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$$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \
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if [ $$$$? -gt 0 ]; \
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then error_occured=1; \
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fi;
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endef
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# Just parse all the keymaps for a specifc keyboard
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define PARSE_ALL_KEYMAPS
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$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
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endef
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define BUILD_TEST
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TEST_NAME := $1
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MAKE_TARGET := $2
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COMMAND := $1
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MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
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MAKE_VARS := TEST=$$(TEST_NAME)
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MAKE_MSG := $$(MSG_MAKE_TEST)
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$$(eval $$(call BUILD))
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ifneq ($$(MAKE_TARGET),clean)
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TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf
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TESTS += $$(TEST_NAME)
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TEST_MSG := $$(MSG_TEST)
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$$(TEST_NAME)_COMMAND := \
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printf "$$(TEST_MSG)\n"; \
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$$(TEST_EXECUTABLE); \
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if [ $$$$? -gt 0 ]; \
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then error_occured=1; \
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fi; \
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printf "\n";
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endif
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endef
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define PARSE_TEST
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TESTS :=
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TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
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TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
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ifeq ($$(TEST_NAME),all)
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MATCHED_TESTS := $$(TEST_LIST)
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else
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MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
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endif
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$$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
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endef
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|
# Set the silent mode depending on if we are trying to compile multiple keyboards or not
|
|
# By default it's on in that case, but it can be overriden by specifying silent=false
|
|
# from the command line
|
|
define SET_SILENT_MODE
|
|
ifdef SUB_IS_SILENT
|
|
SILENT_MODE := $(SUB_IS_SILENT)
|
|
else ifeq ($$(words $$(COMMANDS)),1)
|
|
SILENT_MODE := false
|
|
else
|
|
SILENT_MODE := true
|
|
endif
|
|
endef
|
|
|
|
include $(ROOT_DIR)/message.mk
|
|
|
|
RUN_COMMAND = \
|
|
$(COMMAND_$(SILENT_MODE)_$(COMMAND))
|
|
|
|
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
|
|
SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
|
|
.PHONY: $(SUBPROJECTS)
|
|
$(SUBPROJECTS): %: %-allkm
|
|
|
|
# Let's match everything, we handle all the rule parsing ourselves
|
|
.PHONY: %
|
|
%:
|
|
# Check if we have the CMP tool installed
|
|
cmp --version >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
|
|
# Check if the submodules are dirty, and display a warning if they are
|
|
git submodule status --recursive 2>/dev/null | \
|
|
while IFS= read -r x; do \
|
|
case "$$x" in \
|
|
\ *) ;; \
|
|
*) printf "$(MSG_SUBMODULE_DIRTY)";break;; \
|
|
esac \
|
|
done
|
|
$(eval $(call PARSE_RULE,$@))
|
|
$(eval $(call SET_SILENT_MODE))
|
|
# Run all the commands in the same shell, notice the + at the first line
|
|
# it has to be there to allow parallel execution of the submake
|
|
# This always tries to compile everything, even if error occurs in the middle
|
|
# But we return the error code at the end, to trigger travis failures
|
|
+error_occured=0; \
|
|
$(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) \
|
|
if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi;\
|
|
$(foreach TEST,$(TESTS),$($(TEST)_COMMAND)) \
|
|
if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi;\
|
|
|
|
# All should compile everything
|
|
.PHONY: all
|
|
all: all-keyboards
|
|
|
|
# Define some shortcuts, mostly for compability with the old syntax
|
|
.PHONY: all-keyboards
|
|
all-keyboards: allkb-allsp-allkm
|
|
|
|
.PHONY: all-keyboards-defaults
|
|
all-keyboards-defaults: allkb-allsp-default
|
|
|
|
.PHONY: test
|
|
test: test-all
|
|
|
|
.PHONY: test-clean
|
|
test-clean: test-all-clean
|
|
|
|
# Generate the version.h file
|
|
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
|
|
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
|
|
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
|
|
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
|
|
|
|
include $(ROOT_DIR)/testlist.mk |