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qmk_firmware/keyboards/nomu30/keymaps/center_sprit
marksard b479eff940 [Keymap] Add keymap csprt (#5918)
* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add center sprit keymap for nomu30
2019-05-19 10:02:13 -07:00
..
config.h
keymap.c
readme.md
rules.mk

The center sprit (as known as treadstone/stonehenge style staggered like keymap)

See stonehenge30

A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.

Keymap Description

  • KC_SLSF ...... / key is one tap, Shift key is long push.
  • KC_Z_CT ...... Z key is one tap, Ctrl key is long tap.
  • KC_X_AL ...... X key is one tap, Alt key is long tap.
  • KC_C_GU ...... C key is one tap, GUI key is long tap.
  • KC_M_CT ...... M key is one tap, Ctrl key is long tap.
  • KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
  • KC_CODO ...... , key is one tap, . key is double tap.
  • KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
  • KC_SPRA ...... Space key is one tap, Move to Raise layer with.
  • AG_NORM ...... If you use Mac set to mode.
  • AG_SWAP ...... If you use Win set to mode.
  • KANJI ...... Japanese IME toggle key.

How to move to Ajdust Layer

At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.


  [_BASE] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
          KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,  KC_BSLO,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_SLSF,     KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,  KC_ENSF,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_Z_CT,  KC_X_AL,  KC_C_GU,     KC_V,     KC_B,  KC_SPRA,     KC_N,  KC_M_CT,  KC_CODO
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_LOWER] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
         KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,  _______,  KC_MINS,   KC_EQL,  KC_JYEN,  KC_LBRC,  KC_RBRC,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,    KC_F6,    KC_F7,    KC_F8,    KC_F9,   KC_F10,  XXXXXXX,  XXXXXXX,  KC_SCLN,  KC_QUOT,  KC_BSSF,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_11CT,  KC_12AL,   KC_ESC,   KC_TAB,    KANJI,  KC_MLAD,  XXXXXXX,  KC_COMM,   KC_DOT
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_RAISE] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
          KC_1,     KC_2,     KC_3,     KC_4,     KC_5,  _______,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  KC_LEFT,  KC_DOWN,    KC_UP,  KC_RGHT,  KC_LSFT,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       KC_LCTL,  KC_LALT,  KC_LGUI,  XXXXXXX,  XXXXXXX,  _______,  XXXXXXX,  KC_SLSH,    KC_RO
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  ),

  [_ADJUST] = LAYOUT(
  //,-------------------------------------------------------------------------------------------------------------.
         RESET,   RGBRST,  AG_NORM,  AG_SWAP,  XXXXXXX,  _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       _______,  RGB_TOG,  RGB_HUI,  RGB_SAI,  RGB_VAI,  XXXXXXX,  KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R,  XXXXXXX,
  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
       RGB_MOD,  RGB_HUD,  RGB_SAD,  RGB_VAD,  XXXXXXX,  _______,  KC_BTN1,  KC_BTN2,  XXXXXXX
  //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
  )