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qmk_firmware/keyboards/ymdk/bface/config.h
Ethan Durrant d137fdea78 [Keyboard] Adding YMDK "Bface" keyboard ()
* making a new board setup for ymdk bface clone

* removing extra keymaps that copied over

* documentation and edits for new ymdk_bface board

* cleaning up config and keymaps

* removed extra keymap and working on READMEs

* readme edits

* shorter aliexpress link in ymdk_bface readme

* added images to readmes and edited the keymaps

* more flashing directions

* Mac directions formatting

* editing and creating the all layout

* cleanign up ymdk_bface keymaps

* fixed typos in layout

* removed tabs

* cleaned up the LED and Backlight configuration.

* adding more to info.josn and cleaning up readme

* fixing JSON typos

* made a ymdk folder and moved the bface into it.

* fixing file names for the new folder structure
2019-09-17 10:19:16 -07:00

41 lines
1.3 KiB
C

/*
Copyright 2019 Ethan Durrant (emdarcher)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define VENDOR_ID 0x20A0
#define PRODUCT_ID 0x422D
// You can edit those at usbconfig.h about line 250. These values will
// unforunatly be ignored so far
#define MANUFACTURER YMDK
#define PRODUCT bface
/* matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
// 0 1 2 3 4 5 6 7 8 9 A B C D E
#define MATRIX_ROW_PINS { B7, B6, B5, B4, B3}
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, D7}
#define UNUSED_PINS
#define NO_UART 1
#define BACKLIGHT_PIN D4
#define BACKLIGHT_LEVELS 6