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qmk_firmware/keyboards/doro67/rgb/rgb.h
MechMerlin 81d8e6ef3e [Keyboard] Doro67 RGB PCB (#5677)
* initial commit

* get rid of some of the vanilla code

* set up matrix and pins

* Create LAYOUT macro and an appropriate keymap

* support for caps lock LED

* add some documentation to the doro67 parent readme

* align the language used in the several readme files

* initial commit

* get rid of some of the vanilla code

* set up matrix and pins

* Create LAYOUT macro and an appropriate keymap

* support for caps lock LED

* add some documentation to the doro67 parent readme

* align the language used in the several readme files

* Use RGB Matrix and fix enter key bug

* fix formatting

* remove merge conflict artifacts

* make a more useful default keymap

* add configurator support for the RGB pcb

* fix rgb matrix based on new info. Multipler should be reversed

* forgot to actually set the pin output for caps lock led

* fix offset keys in layer 1 keymap

* code cleanup

* use macros for the rgb_led calculations struct

* set RGB led num to 67 as I mistakenly counted the caps lock led

* cleanup config.h file

* add RGB note in readme

* get consistent naming in config file

* fix some inconsistencies

* readjust matrix and get rid of macros based on drashna's suggestions
2019-04-21 19:59:39 -07:00

41 lines
1.9 KiB
C

/* Copyright 2019 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2D, k2E, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, \
k40, k41, k42, k43, k49, k4A, k4C, k4D, k4E \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, KC_NO, k2D, k2E }, \
{ k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E }, \
{ k40, k41, k42, k43, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k49, k4A, KC_NO, k4C, k4D, k4E }, \
}