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qmk_firmware/users/arkag/arkag.h
Alexander Kagno d7b381128e [Keymap] Arkag Userspace Update (#5438)
* fresh commit for a new fork for PR to upstream/master

* gaming mode added, lighting changes for other modes

* rules.mk fixed...

* fixed collision issue with aesthetic and shifty modes

* fixed collision issue with aesthetic and shifty modes

* troubleshooting game mode failing

* moved game tapdance key to default layer, fixed issue
2019-03-18 10:31:09 -07:00

139 lines
2.9 KiB
C

#pragma once
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
#define EECONFIG_USERSPACE (uint8_t *)20
#define LRALT TD(TD_LALT_RALT)
#define QUOTE TD(TD_SING_DOUB)
#define GRAVE TD(TD_GRV_3GRV)
#define OBRACK TD(TD_BRCK_PARN_O)
#define CBRACK TD(TD_BRCK_PARN_C)
#define THREE TD(TD_3_GRV_ACT)
#define STRIKE TD(TD_STRK_SHOT)
#define HYPHEN TD(TD_HYPH_UNDR)
#define CEDILLA TD(TD_C_CED)
#define GAME TD(TD_GAME)
#define RAISE MO(1)
#define LOWER MO(2)
#define MEDIA MO(3)
#define FUNCT MO(4)
#define KEEB MO(5)
#define MOD_CTL_MASK (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))
#define MOD_GUI_MASK (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))
#define MOD_SFT_MASK (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))
#define LED_FLASH_DELAY 150
#define ACCEL_DELAY 500
#define DEACCEL_DELAY 500
#define INACTIVE_DELAY 250
#define SLEEP_DELAY 180000
enum {
_QWERTY = 0,
_RAISE,
_LOWER,
_MEDIA,
_FUNCT,
_KEEB,
_GAMING,
};
typedef enum {
OS_MAC, // Don't assign values
OS_WIN,
OS_NIX,
_OS_COUNT,
} OS;
typedef struct {
uint16_t h;
uint8_t s;
uint8_t v;
} Color;
typedef enum {
no_flash = 0,
flash_off,
flash_on,
} flashState;
typedef enum {
add_fade = 0,
sub_fade,
} fadeState;
typedef enum {
active = 0,
inactive,
sleeping,
boot,
} activityState;
enum custom_keycodes {
M_PMOD = SAFE_RANGE,
M_SMOD,
M_OS,
M_SFT,
M_SPC,
};
enum tapdances {
TD_3_GRV_ACT = 0,
TD_C_CED,
TD_GRV_3GRV,
TD_SLSH_HTTP,
TD_SING_DOUB,
TD_HYPH_UNDR,
TD_SPECIAL,
TD_BRCK_PARN_O,
TD_BRCK_PARN_C,
TD_LALT_RALT,
TD_GAME,
};
void velocikey_accelerate(void);
void velocikey_decelerate(void);
uint8_t velocikey_match_speed(uint8_t minValue, uint8_t maxValue);
void set_color (Color new, bool update);
void save_color(Color to_save);
void reset_color(void);
Color mod_color(Color current_color, bool should_add, uint8_t change_amount);
void reverse_fade (void);
void check_state (void);
void fade_rgb (void);
void flash_rgb (void);
void set_os (uint8_t os, bool update);
void tap_key(uint8_t keycode);
void pri_mod(bool press);
void sec_mod(bool press);
void surround_type(uint8_t num_of_chars, uint16_t keycode, bool use_shift);
void long_keystroke(size_t num_of_keys, uint16_t keys[]);
void dance_grv (qk_tap_dance_state_t *state, void *user_data);
void dance_quot (qk_tap_dance_state_t *state, void *user_data);
void dance_strk (qk_tap_dance_state_t *state, void *user_data);
void dance_3 (qk_tap_dance_state_t *state, void *user_data);
void dance_c (qk_tap_dance_state_t *state, void *user_data);
void dance_game (qk_tap_dance_state_t *state, void *user_data);
int cur_dance (qk_tap_dance_state_t *state);
void spc_finished (qk_tap_dance_state_t *state, void *user_data);
void spc_reset (qk_tap_dance_state_t *state, void *user_data);