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qmk_firmware/keyboards/ergodox
Andreas Lindhé 41b23af60e Create custom layout based on swedish
This is a setup that is very useful for me. It may or may not be for
you. I will use it in conjunction with the A5 overlayed sv_SE layout.

The layout is subject to change (in particular I'm thinking about adding
a macro recording feature), but it have not changed much the past year
or two so you can expect it to be stable enough to learn it.

A5: http://aoeu.info/s/dvorak/svorak
My xkb map: https://github.com/lindhe/dotfiles/blob/master/usr/share/X11/xkb/symbols/se-A5

The most major points:
======================

L0:
---

* Easily accessible F11 key for fullscreening
* Print screen
* Middle mouse button for X-paste
* Improved reachability of meta buttons (LCtrl, LALt, AltGr, LGui etc.)
* Cluster Page Up/Down + Home/End by the right thumb
* Vim-like arrow layout in right bottom row

* Set media layer toggle to right thumb (Enter)
* Set apostrophe on LCtl (putting it next to some other small
  characters)

L1:
---

* Full function key layout
* Teensy button

L2:
---

* Improved media buttons layout (close by the jkl; Vim binding)
* Improved layout of emulated mouse buttons

LED behaviour to binary+CAPS
============================

The ErgoDox LEDs on this layout is using the two rightmost LEDs as the
two LSB in a two digit binary number, representing layer 0, 1, 2 and 3.
The leftmost byte/LED indicates CAPS status.
2017-07-05 10:56:53 -04:00
..
ez Update keyboards' rules.mk/Makefiles (#1442) 2017-06-30 16:09:52 -04:00
infinity Update keyboards' rules.mk/Makefiles (#1442) 2017-06-30 16:09:52 -04:00
keymaps Create custom layout based on swedish 2017-07-05 10:56:53 -04:00
config.h Adds prevent stuck modifiers to EZ default 2017-05-28 20:05:37 -04:00
ergodox.c Move hand_swap_config to ez.c, removes error for infinity 2016-10-17 08:04:29 -05:00
ergodox.h Most ergodox keymaps compiles on Infinity 2016-07-29 20:48:20 +03:00
Makefile reverts change outside of personal keymap. 2017-01-01 21:02:43 -07:00
readme.md Fix typo 2017-06-24 16:32:10 +08:00
rules.mk Update keyboards' rules.mk/Makefiles (#1442) 2017-06-30 16:09:52 -04:00

The Easy Way

If you have an ErgoDox EZ, the absolute easiest way for you to customize your firmware is using the graphical configurator, which uses QMK under the hood.

If you can find firmware someone else has made that does what you want, that is the easiest way to customize your ErgoDox. It requires no programming experience or the setup of a build environment.

Quickstart:

Customizing Keymaps

There are many existing keymaps in the "keymaps" directory. If you just want to use one of them, you don't need to modify keymaps and can just build and flash the firmware as described below. These directories each have a "readme.md" file which describe them.

If none of the existing keymaps suit you, you can create your own custom keymap. This will require some experience with coding. Follow these steps to customize a keymap:

  • Read the qmk firmware README from top to bottom. Then come back here. :)

  • Clone the qmk_firmware repository

  • Set up your build environment (see below).

  • Make a new directory under "keymaps" to hold your customizations.

  • Copy an existing keymap that is close to what you want, such as "keymaps/default/keymap.c".

  • Use an editor to modify the new "keymap.c". See "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly.

  • Compile your new firmware (see below)

  • Flash your firmware (see below)

  • Test the changes.

  • Submit your keymap as a pull request to the qmk_firmware repository so others can use it. You will want to add a "readme.md" that describes the keymap.

Build Dependencies

Before you can build, you will need the build dependencies. There is a script to try to do this for Linux:

  • Run the util/install_dependencies.sh script as root.

For the Infinity, you need the chibios submodules to be checked out or you will receive errors about the build process being unable to find the chibios files. Check them out with:

  • Go to the top level repo directory and run: git submodule update --init --recursive

Flashing Firmware

ErgoDox EZ

The Ez uses the Teensy Loader.

Linux users need to modify udev rules as described on the Teensy Linux page. Some distributions provide a binary, maybe called teensy-loader-cli.

To flash the firmware:

  • Build the firmware with make keymapname, for example make default

  • This will result in a hex file called ergodox_ez_keymapname.hex, e.g. ergodox_ez_default.hex

  • Start the teensy loader.

  • Load the .hex file into it.

  • Press the Reset button by inserting a paperclip gently into the reset hole in the top right corder.

  • Click the button in the Teensy app to download the firmware.

To flash with ´teensy-loader-cli´:

  • Build the firmware with make keymapname, for example make default

  • Run ´<path/to/>teensy_loader_cli -mmcu=atmega32u4 -w ergodox_ez_.hex´

  • Press the Reset button by inserting a paperclip gently into the reset hole in the top right corder.

ErgoDox Infinity

The Infinity is two completely independent keyboards, and needs to be flashed for the left and right halves seperately. To flash them:

  • Build the firmware with make infinity-keymapname

  • Plug in the left hand keyboard only.

  • Press the program button (back of keyboard, above thumb pad).

  • Install the firmware with sudo make infinity-keymapname-dfu-util

  • Build right hand firmware with make infinity-keymapname MASTER=right

  • Plug in the right hand keyboard only.

  • Press the program button (back of keyboard, above thumb pad).

  • Install the firmware with sudo make infinity-keymapname-dfu-util MASTER=right

More information on the Infinity firmware is available in the TMK/chibios for Input Club Infinity Ergodox

Infinity Master/Two Halves

The Infinity is two completely independent keyboards, that can connect together. You have a few options in how you flash the firmware:

  • Flash the left half, rebuild the firmware with "MASTER=right" and then flash the right half. This allows you to plug in either half directly to the computer and is what the above instructions do.

  • Flash the left half, then flash the same firmware on the right. This only works when the left half is plugged directly to the computer and the keymap is mirrored. It saves the small extra step of rebuilding with "MASTER=right".

  • The same as the previous one but with "MASTER=right" when you build the firmware, then flash the same firmware to both halves. You just have to directly connect the right half to the computer.

  • For minor changes such as changing only the keymap without having updated any part of the firmware code itself, you can program only the MASTER half. It is safest to program both halves though.

Contributing your keymap

The QMK firmware is open-source, so it would be wonderful to have your contribution! Within a very short time after launching we already amassed dozens of user-contributed keymaps, with all sorts of creative improvements and tweaks. This is very valuable for people who aren't comfortable coding, but do want to customize their ErgoDox. To make it easy for these people to use your layout, I recommend submitting your PR in the following format.

  1. All work goes inside your keymap subdirectory (keymaps/german in this example).
  2. keymap.c - this is your actual keymap file; please update the ASCII comments in the file so they correspond with what you did.
  3. readme.md - a readme file, which GitHub would display by default when people go to your directory. Explain what's different about your keymap, what you tweaked or how it works. No specific format to follow, just communicate what you did. :)
  4. Any graphics you wish to add must be hosted elsewhere (please don't include images in your PR). This is absolutely not a must. If you feel like it, you can use Keyboard Layout Editor to make something and grab a screenshot, but it's really not a must. If you do have graphics, your readme can just embed the graphic as a link (![alt-text](url)), just like I did with the default layout.

Finding the keycodes you need

Let's say you want a certain key in your layout to send a colon; to figure out what keycode to use to make it do that, you're going to need quantum/keymap_common.h.

That file contains a big list of all of the special, fancy keys (like, being able to send % on its own and whatnot).

If you want to send a plain vanilla key, you can look up its code under doc/keycode.txt. That's where all the boring keys hang out.

Other Firmware Options

There are external tools for customizing the layout, but those do not use the featurs of this qmk firmware. These sites include:

You can also find an existing firmware that you like, for example from: