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qmk_firmware/users/talljoe/talljoe.c
Joe Wasson 5ca9aecfb4 Talljoe's layout with common keymap. (#2764)
* Add userspace to talljoe layout.

* Move more authority to userspace and create Bananasplit layout.

* Move more things into userspace.

* Common Core example

* More work on common layout.

* Num layer.

* talljoe-ansi layout

* Updates for Zeal60

* Add Zeal60 to 60_ansi_split_bs_rshift

* Swap Escape and Grave

* Num-layer tweaks

* More tweaks.

* Add 1up60rgb to world of layouts.

* Rename ansi_split_bs_rshift layout to hhkb.

* Control RGB Backlight.

* change capslock led

* Remove obsolete line from rules.mk.

* Add user-friendly userspace override.

* Fix enter for 1uprgb60

* Revert "Rename ansi_split_bs_rshift layout to hhkb."

This reverts commit 53133719db25c7cb6a199108bbf5d980481a45f4.
2018-04-21 10:48:30 -07:00

124 lines
8.3 KiB
C

#include QMK_KEYBOARD_H
#include "talljoe.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_ESC,
KC_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T , KC_Y, KC_U, KC_I, KC_O, KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
US_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G , KC_H, KC_J, KC_K, KC_L, KC_SCLN, US_QUOT, US_ENT ,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO_ADJ ,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC2, KC_SPC1, KC_SPC3, KC_RALT, KC_APP , KC_RCTL, KC_PTT ),
[_WORKMAN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______,
_______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_NORMAN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , KC_SCLN, _______, _______, _______,
_______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______,
_______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_DVORAK] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y , KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL , _______,
_______, KC_A, KC_O, KC_E, KC_U, KC_I , KC_D, KC_H, KC_T, KC_N, KC_S, US_MINS, _______,
_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X , KC_B, KC_M, KC_W, KC_V, KC_Z, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_COLMAK] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_F, KC_P, KC_G , KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D , KC_H, KC_N, KC_E, KC_I, KC_O , _______, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
#ifdef ENABLE_GAME_LAYER
[_GAME] = LAYOUT(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_SPC , KC_SPC , KC_RALT, KC_APP , KC_RCTL, KC_PTT ),
#endif
[_NAV] = LAYOUT(
KC_GRV , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_TAB , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_INS , KC_PGUP, KC_UP , KC_PGDN, KC_BTN1, KC_BTN2, KC_BTN3, KC_DEL ,
US_CAPS, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , KC_RCTL, TG_ADJ ,
KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_END , KC_PGDN, KC_WBAK, KC_WFWD, KC_WREF, KC_RSFT, XXXXXXX,
KC_LCTL, KC_LGUI, KC_LALT, NV_SPC2, NV_SPC1, NV_SPC3, KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
[_NUM] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, XXXXXXX, KC_DEL ,
US_CAPS, KC_LCBR, KC_RCBR, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_PPLS, KC_PENT, XXXXXXX,
KC_LSFT, KC_EQL, KC_PLUS, KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_PAST, KC_PSLS, XXXXXXX,
KC_LCTL, KC_LGUI, KC_LALT, NM_SPC2, NM_SPC1, NM_SPC3, KC_PDOT, KC_PCMM, KC_RCTL, KC_PTT ),
// Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards)
[_ADJUST] = LAYOUT(
MO_RST , FX(1) , FX(2) , FX(3) , FX(4) , FX(5) , FX(6) , FX(7) , FX(8) , FX(9) , FX(10) , BR_DEC , BR_INC , XXXXXXX, MO_RST ,
XXXXXXX, H1_INC , S1_INC , H2_INC , S2_INC , EF_INC , RGB_HUI, RGB_SAI, RGB_MOD, RGB_M_P, DFAULTS, RGB_VAD, RGB_VAI, KC_DEL ,
XXXXXXX, H1_DEC , S1_DEC , H2_DEC , S2_DEC , EF_DEC , RGB_HUD, RGB_SAD, RGB_RMOD,RGB_M_K, RGB_M_B, RGB_M_G, TG_ADJ ,
TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MAKE, KC_CAPS, XXXXXXX,
MO_RST , AG_NORM, AG_SWAP, XXXXXXX, BL_TOGG, XXXXXXX, RGB_TOG, XXXXXXX, XXXXXXX, TG_GAME),
// To Reset hit FN + ` + Esc
[_RESET] = LAYOUT(
RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET ,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RESET , XXXXXXX, XXXXXXX, XXXXXXX, KC_SLEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
};
void matrix_scan_user(void) {
#ifdef KEYBOARD_gh60
if (IS_LAYER_ON(_GAME)) {
gh60_wasd_leds_on();
} else {
gh60_wasd_leds_off();
}
#endif
}
void matrix_init_user(void) {
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
}
uint32_t default_layer_state_set_kb(uint32_t state) {
// persist changes to default layers
eeconfig_update_default_layer(state);
return state;
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
#ifdef CONSOLE_ENABLE
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed);
#endif //CONSOLE_ENABLE
switch (keycode) {
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if defined(BOOTLOADER_HALFKAY)
":teensy"
#elif defined(BOOTLOADER_CATERINA)
":avrdude"
#else
":dfu"
#endif
SS_TAP(X_ENTER));
}
return false;
break;
}
return process_record_keymap(keycode, record);
}