226 lines
10 KiB
C
226 lines
10 KiB
C
/*
|
|
Copyright 2017 Fred Sundvik
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
// Currently we are assuming that both the backlight and LCD are enabled
|
|
// But it's entirely possible to write a custom visualizer that use only
|
|
// one of them
|
|
#ifndef LCD_BACKLIGHT_ENABLE
|
|
#error This visualizer needs that LCD backlight is enabled
|
|
#endif
|
|
|
|
#ifndef LCD_ENABLE
|
|
#error This visualizer needs that LCD is enabled
|
|
#endif
|
|
|
|
#include "visualizer.h"
|
|
#include "lcd_keyframes.h"
|
|
#include "lcd_backlight_keyframes.h"
|
|
#include "system/serial_link.h"
|
|
#include "led.h"
|
|
|
|
// To generate an image array like this
|
|
// Ensure the image is 128 x 32 or smaller
|
|
// Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
|
|
// Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
|
|
// Update array in the source code with the C array produced by the conversion program
|
|
|
|
// The image below is generated from lcd_logo.png
|
|
static const uint8_t image_data_lcd_logo[512] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
|
|
0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
|
|
0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
|
|
0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
|
|
0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
|
|
0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
|
|
0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
};
|
|
|
|
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
|
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
|
|
|
|
typedef enum {
|
|
LCD_STATE_INITIAL,
|
|
LCD_STATE_LAYER_BITMAP,
|
|
LCD_STATE_BITMAP_AND_LEDS,
|
|
} lcd_state_t;
|
|
|
|
static lcd_state_t lcd_state = LCD_STATE_INITIAL;
|
|
|
|
bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)state;
|
|
(void)animation;
|
|
(void)state;
|
|
// Read the uGFX documentation for information how to use the displays
|
|
// http://wiki.ugfx.org/index.php/Main_Page
|
|
gdispClear(White);
|
|
|
|
// You can use static variables for things that can't be found in the animation
|
|
// or state structs, here we use the image
|
|
|
|
//gdispGBlitArea is a tricky function to use since it supports blitting part of the image
|
|
// if you have full screen image, then just use 128 and 32 for both source and target dimensions
|
|
gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
|
|
|
|
// Always remember to flush the display
|
|
gdispFlush();
|
|
return false;
|
|
}
|
|
|
|
// Feel free to modify the animations below, or even add new ones if needed
|
|
|
|
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
|
// during that time
|
|
static keyframe_animation_t startup_animation = {
|
|
.num_frames = 3,
|
|
.loop = false,
|
|
.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
|
|
.frame_functions = {
|
|
display_logo,
|
|
backlight_keyframe_animate_color,
|
|
enable_visualization
|
|
},
|
|
};
|
|
|
|
static keyframe_animation_t lcd_layer_display = {
|
|
.num_frames = 1,
|
|
.loop = false,
|
|
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
|
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
|
|
};
|
|
|
|
static keyframe_animation_t suspend_animation = {
|
|
.num_frames = 3,
|
|
.loop = false,
|
|
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
|
|
.frame_functions = {
|
|
lcd_keyframe_display_layer_text,
|
|
backlight_keyframe_animate_color,
|
|
keyframe_disable_lcd_and_backlight,
|
|
},
|
|
};
|
|
|
|
static keyframe_animation_t resume_animation = {
|
|
.num_frames = 4,
|
|
.loop = false,
|
|
.frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
|
|
.frame_functions = {
|
|
keyframe_enable_lcd_and_backlight,
|
|
display_logo,
|
|
backlight_keyframe_animate_color,
|
|
enable_visualization,
|
|
},
|
|
};
|
|
|
|
// The color animation animates the LCD color when you change layers
|
|
static keyframe_animation_t color_animation = {
|
|
.num_frames = 2,
|
|
.loop = false,
|
|
// Note that there's a 200 ms no-operation frame,
|
|
// this prevents the color from changing when activating the layer
|
|
// momentarily
|
|
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
|
|
.frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
|
|
};
|
|
|
|
void initialize_user_visualizer(visualizer_state_t* state) {
|
|
// The brightness will be dynamically adjustable in the future
|
|
// But for now, change it here.
|
|
lcd_backlight_brightness(130);
|
|
state->current_lcd_color = initial_color;
|
|
state->target_lcd_color = logo_background_color;
|
|
lcd_state = LCD_STATE_INITIAL;
|
|
start_keyframe_animation(&startup_animation);
|
|
}
|
|
|
|
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
|
// Add more tests, change the colors and layer texts here
|
|
// Usually you want to check the high bits (higher layers first)
|
|
// because that's the order layers are processed for keypresses
|
|
// You can for check for example:
|
|
// state->status.layer
|
|
// state->status.default_layer
|
|
// state->status.leds (see led.h for available statuses)
|
|
|
|
uint8_t saturation = 60;
|
|
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
|
saturation = 255;
|
|
}
|
|
if (state->status.layer & 0x4) {
|
|
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
|
state->layer_text = "Media & Mouse";
|
|
}
|
|
else if (state->status.layer & 0x2) {
|
|
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
|
state->layer_text = "Symbol";
|
|
}
|
|
else {
|
|
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
|
state->layer_text = "Default";
|
|
}
|
|
|
|
if (lcd_state == LCD_STATE_INITIAL ||
|
|
state->status.layer != prev_status->layer ||
|
|
state->status.default_layer != prev_status->default_layer ||
|
|
state->status.leds != prev_status->leds) {
|
|
start_keyframe_animation(&color_animation);
|
|
start_keyframe_animation(&lcd_layer_display);
|
|
}
|
|
|
|
// You can also stop existing animations, and start your custom ones here
|
|
// remember that you should normally have only one animation for the LCD
|
|
// and one for the background. But you can also combine them if you want.
|
|
}
|
|
|
|
void user_visualizer_suspend(visualizer_state_t* state) {
|
|
state->layer_text = "Suspending...";
|
|
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
|
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
|
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
|
start_keyframe_animation(&suspend_animation);
|
|
}
|
|
|
|
void user_visualizer_resume(visualizer_state_t* state) {
|
|
state->current_lcd_color = initial_color;
|
|
state->target_lcd_color = logo_background_color;
|
|
lcd_state = LCD_STATE_INITIAL;
|
|
start_keyframe_animation(&resume_animation);
|
|
}
|