60eae7335b
* RGB Matrix Typing Heatmap Effect * Fixing file name and effect init
260 lines
9.2 KiB
C
260 lines
9.2 KiB
C
/* Copyright 2017 Jason Williams
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* Copyright 2017 Jack Humbert
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* Copyright 2018 Yiancar
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RGB_MATRIX_H
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#define RGB_MATRIX_H
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#include <stdint.h>
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#include <stdbool.h>
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#include "rgb_matrix_types.h"
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#include "color.h"
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#include "quantum.h"
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#include "rgblight_list.h"
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#ifdef IS31FL3731
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#include "is31fl3731.h"
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#elif defined (IS31FL3733)
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#include "is31fl3733.h"
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#elif defined (IS31FL3737)
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#include "is31fl3737.h"
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#elif defined (WS2812)
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#include "ws2812.h"
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#endif
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#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
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#define RGB_MATRIX_LED_FLUSH_LIMIT 16
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#endif
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#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
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#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5
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#endif
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#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < DRIVER_LED_TOTAL
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#define RGB_MATRIX_USE_LIMITS(min, max) uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \
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uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT; \
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if (max > DRIVER_LED_TOTAL) \
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max = DRIVER_LED_TOTAL;
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#else
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#define RGB_MATRIX_USE_LIMITS(min, max) uint8_t min = 0; \
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uint8_t max = DRIVER_LED_TOTAL;
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#endif
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#define RGB_MATRIX_TEST_LED_FLAGS() if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue
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typedef struct
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{
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HSV color;
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uint8_t index;
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} rgb_indicator;
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enum rgb_matrix_effects {
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RGB_MATRIX_NONE = 0,
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RGB_MATRIX_SOLID_COLOR = 1,
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#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
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RGB_MATRIX_ALPHAS_MODS,
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#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
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#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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RGB_MATRIX_GRADIENT_UP_DOWN,
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#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#ifndef DISABLE_RGB_MATRIX_BREATHING
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RGB_MATRIX_BREATHING,
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#endif // DISABLE_RGB_MATRIX_BREATHING
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#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
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RGB_MATRIX_CYCLE_ALL,
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#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
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#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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RGB_MATRIX_CYCLE_LEFT_RIGHT,
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#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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RGB_MATRIX_CYCLE_UP_DOWN,
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#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
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#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
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RGB_MATRIX_DUAL_BEACON,
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#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
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RGB_MATRIX_RAINBOW_BEACON,
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#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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RGB_MATRIX_RAINBOW_PINWHEELS,
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#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#ifndef DISABLE_RGB_MATRIX_RAINDROPS
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RGB_MATRIX_RAINDROPS,
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#endif // DISABLE_RGB_MATRIX_RAINDROPS
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#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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RGB_MATRIX_JELLYBEAN_RAINDROPS,
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#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
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RGB_MATRIX_TYPING_HEATMAP,
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#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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RGB_MATRIX_DIGITAL_RAIN,
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#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
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RGB_MATRIX_SOLID_REACTIVE,
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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RGB_MATRIX_SOLID_REACTIVE_WIDE,
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE,
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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RGB_MATRIX_SOLID_REACTIVE_CROSS,
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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RGB_MATRIX_SOLID_REACTIVE_MULTICROSS,
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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RGB_MATRIX_SOLID_REACTIVE_NEXUS,
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS,
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#ifndef DISABLE_RGB_MATRIX_SPLASH
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RGB_MATRIX_SPLASH,
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#endif // DISABLE_RGB_MATRIX_SPLASH
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#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
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RGB_MATRIX_MULTISPLASH,
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#endif // DISABLE_RGB_MATRIX_MULTISPLASH
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#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
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RGB_MATRIX_SOLID_SPLASH,
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#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
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#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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RGB_MATRIX_SOLID_MULTISPLASH,
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#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
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#ifdef RGB_MATRIX_CUSTOM_KB
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#include "rgb_matrix_kb.inc"
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#endif
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#ifdef RGB_MATRIX_CUSTOM_USER
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#include "rgb_matrix_user.inc"
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#endif
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#undef RGB_MATRIX_EFFECT
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#endif
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RGB_MATRIX_EFFECT_MAX
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};
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uint8_t rgb_matrix_map_row_column_to_led( uint8_t row, uint8_t column, uint8_t *led_i);
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void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
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void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
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// This runs after another backlight effect and replaces
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// colors already set
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void rgb_matrix_indicators(void);
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void rgb_matrix_indicators_kb(void);
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void rgb_matrix_indicators_user(void);
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void rgb_matrix_init(void);
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void rgb_matrix_setup_drivers(void);
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void rgb_matrix_set_suspend_state(bool state);
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void rgb_matrix_set_indicator_state(uint8_t state);
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void rgb_matrix_task(void);
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// This should not be called from an interrupt
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// (eg. from a timer interrupt).
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// Call this while idle (in between matrix scans).
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// If the buffer is dirty, it will update the driver with the buffer.
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void rgb_matrix_update_pwm_buffers(void);
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bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);
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void rgb_matrix_increase(void);
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void rgb_matrix_decrease(void);
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// void *backlight_get_key_color_eeprom_address(uint8_t led);
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// void backlight_get_key_color( uint8_t led, HSV *hsv );
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// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv );
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void rgb_matrix_toggle(void);
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void rgb_matrix_enable(void);
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void rgb_matrix_enable_noeeprom(void);
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void rgb_matrix_disable(void);
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void rgb_matrix_disable_noeeprom(void);
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void rgb_matrix_step(void);
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void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
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void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
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void rgb_matrix_step_reverse(void);
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void rgb_matrix_increase_hue(void);
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void rgb_matrix_decrease_hue(void);
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void rgb_matrix_increase_sat(void);
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void rgb_matrix_decrease_sat(void);
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void rgb_matrix_increase_val(void);
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void rgb_matrix_decrease_val(void);
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void rgb_matrix_increase_speed(void);
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void rgb_matrix_decrease_speed(void);
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led_flags_t rgb_matrix_get_flags(void);
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void rgb_matrix_set_flags(led_flags_t flags);
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void rgb_matrix_mode(uint8_t mode);
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void rgb_matrix_mode_noeeprom(uint8_t mode);
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uint8_t rgb_matrix_get_mode(void);
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#ifndef RGBLIGHT_ENABLE
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#define rgblight_toggle() rgb_matrix_toggle()
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#define rgblight_enable() rgb_matrix_enable()
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#define rgblight_enable_noeeprom() rgb_matrix_enable_noeeprom()
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#define rgblight_disable() rgb_matrix_disable()
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#define rgblight_disable_noeeprom() rgb_matrix_disable_noeeprom()
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#define rgblight_step() rgb_matrix_step()
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#define rgblight_sethsv(hue, sat, val) rgb_matrix_sethsv(hue, sat, val)
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#define rgblight_sethsv_noeeprom(hue, sat, val) rgb_matrix_sethsv_noeeprom(hue, sat, val)
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#define rgblight_step_reverse() rgb_matrix_step_reverse()
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#define rgblight_increase_hue() rgb_matrix_increase_hue()
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#define rgblight_decrease_hue() rgb_matrix_decrease_hue()
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#define rgblight_increase_sat() rgb_matrix_increase_sat()
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#define rgblight_decrease_sat() rgb_matrix_decrease_sat()
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#define rgblight_increase_val() rgb_matrix_increase_val()
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#define rgblight_decrease_val() rgb_matrix_decrease_val()
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#define rgblight_increase_speed() rgb_matrix_increase_speed()
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#define rgblight_decrease_speed() rgb_matrix_decrease_speed()
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#define rgblight_mode(mode) rgb_matrix_mode(mode)
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#define rgblight_mode_noeeprom(mode) rgb_matrix_mode_noeeprom(mode)
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#define rgblight_get_mode() rgb_matrix_get_mode()
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#endif
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typedef struct {
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/* Perform any initialisation required for the other driver functions to work. */
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void (*init)(void);
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/* Set the colour of a single LED in the buffer. */
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void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
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/* Set the colour of all LEDS on the keyboard in the buffer. */
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void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b);
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/* Flush any buffered changes to the hardware. */
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void (*flush)(void);
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} rgb_matrix_driver_t;
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extern const rgb_matrix_driver_t rgb_matrix_driver;
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#endif
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