649b33d778
* fixes from tmk's repo * rename keyboard to keyboards
94 lines
No EOL
2.1 KiB
C
94 lines
No EOL
2.1 KiB
C
#include "satan.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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__attribute__ ((weak))
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void matrix_init_user(void) {
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// leave these blank
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};
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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// leave these blank
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};
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#ifdef BACKLIGHT_ENABLE
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void backlight_init_ports()
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{
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// Setup PB6 as output and output low.
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DDRB |= (1<<6);
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PORTB &= ~(1<<6);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB6 = OCR1B (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1B1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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backlight_init();
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}
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void backlight_set(uint8_t level)
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB6));
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if ( level == 0 )
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{
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// Turn off PWM control on PB6, revert to output low.
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TCCR1A &= ~(_BV(COM1B1));
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OCR1B = 0x0;
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}
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else if ( level == BACKLIGHT_LEVELS )
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{
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// Turn on PWM control of PB6
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TCCR1A |= _BV(COM1B1);
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// Set the brightness
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OCR1B = 0xFFFF;
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}
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else
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{
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// Turn on PWM control of PB6
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TCCR1A |= _BV(COM1B1);
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// Set the brightness
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OCR1B = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
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}
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}
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#endif
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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if (matrix_init_user) {
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(*matrix_init_user)();
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}
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led_init_ports();
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#ifdef BACKLIGHT_ENABLE
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backlight_init_ports();
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#endif
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};
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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if (matrix_scan_user) {
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(*matrix_scan_user)();
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}
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}; |