c6c2c3fc14
minirca with RGB keymap
65 lines
3.3 KiB
C
65 lines
3.3 KiB
C
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "minorca.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _TB 3
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// Macro name shortcuts
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#define QWERTY M(_QWERTY)
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#define LOWER M(_LOWER)
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#define RAISE M(_RAISE)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = { /* Qwerty */
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{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{FUNC(0), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_QUOT},
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{KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, FUNC(1)},
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{KC_LCTL, XXXXXXX, KC_LGUI, KC_LALT, FUNC(2), XXXXXXX, XXXXXXX, FUNC(3), XXXXXXX, KC_RALT, KC_APP, KC_RCTL}
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},
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[_RAISE] = {
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{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_PAUSE, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), XXXXXXX, S(KC_BSLS)},
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{KC_TRNS, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_ENT},
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{KC_TRNS, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_MNXT, KC_MUTE, KC_MPLY}
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},
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[_LOWER] = {
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELETE},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, XXXXXXX, KC_BSLS},
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{KC_TRNS, XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_PGUP, KC_ENT},
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{KC_TRNS, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_HOME, KC_PGDN, KC_END}
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},
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[_TB] = { /* Tab */
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{KC_ESC, KC_CALC, KC_WHOM, KC_MAIL, KC_MYCM, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, KC_TRNS},
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{KC_TRNS, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_UP, KC_ENT},
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{BL_STEP, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(_TB, KC_TAB),
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[1] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
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[2] = ACTION_LAYER_TAP_KEY(_RAISE, KC_SPC),
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[3] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC),
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};
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