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qmk_firmware/keyboards/handwired/dactyl_manuform/5x6
zwnk feec8ad469 Keyboard: Add default keymap for dactyl_manuform 5x6 (#3649)
* mouse layer keys shifted

* mouse layer keys shifted

* manuform 5x6 added

* mouse layer keys shifted

* manuform 5x6 added

* dactyl_manuform 5x6 keymap added

* reorg. dactyl manuform folder

* removed LAYOUTS = ortho_4x12 for 4x5

* Rows and Cols in config.h fixed

* MASTER_LEFT

* 5x6 matrix fixed

* keymap updated

* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD

* default keymap for dactyl_manuform 5x6

* Fixes for Dactyl Manuform

* Add/update default keymap
2018-08-14 10:54:22 -07:00
..
keymaps Keyboard: Add default keymap for dactyl_manuform 5x6 (#3649) 2018-08-14 10:54:22 -07:00
5x6.c Keyboard: Add default keymap for dactyl_manuform 5x6 (#3649) 2018-08-14 10:54:22 -07:00
5x6.h Keyboard: Add default keymap for dactyl_manuform 5x6 (#3649) 2018-08-14 10:54:22 -07:00
config.h Keyboard: Add default keymap for dactyl_manuform 5x6 (#3649) 2018-08-14 10:54:22 -07:00
readme.md Keyboard: Dactyl manuform 5x6 added and working (#3627) 2018-08-13 20:23:11 -07:00
rules.mk Keyboard: Add default keymap for dactyl_manuform 5x6 (#3649) 2018-08-14 10:54:22 -07:00

Dactyl Manuform 5x6

the Dactyl-Manuform is a split curved keyboard based on the design of adereth dactyl and thumb cluster design of the manuform keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link. Imgur

First Time Setup

Download or clone the qmk_firmware repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:

$ make handwired/dactyl_manuform/5x6:YOUR_KEYMAP_NAME

If everything worked correctly you will see a file:

dactyl_manuform_5x6_YOUR_KEYMAP_NAME.hex

For more information on customizing keymaps, take a look at the primary documentation for Customizing Your Keymap in the main readme.md.

Keymaps

Currently there are only two keymaps: Qwerty and Dvorak, feel free to make changes and contribute your keymap.

Impstyle

Required Hardware

Apart from diodes and key switches for the keyboard matrix in each half, you will need:

  • 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
  • 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable

Alternatively, you can use any sort of cable and socket that has at least 3 wires. If you want to use I2C to communicate between halves, you will need a cable with at least 4 wires and 2x 4.7kΩ pull-up resistors

Optional Hardware

A speaker can be hooked-up to either side to the 5 (C6) pin and GND, and turned on via AUDIO_ENABLE.

Wiring

The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e. PD0 on the ATmega32u4) between the two Pro Micros.

Next, wire your key matrix to any of the remaining 17 IO pins of the pro micro and modify the matrix.c accordingly.

The wiring for serial:

serial wiring

The wiring for i2c:

i2c wiring

The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is unnecessary in simple use cases.

You can change your configuration between serial and i2c by modifying your config.h file.

Notes on Software Configuration

the keymaps in here are for the 4x5 layout of the keyboard only.

Flashing

From the top level qmk_firmware directory run make KEYBOARD:KEYMAP:avrdude for automatic serial port resolution and flashing. Example: make lets_split/rev2:default:avrdude

Choosing which board to plug the USB cable into (choosing Master)

Because the two boards are identical, the firmware has logic to differentiate the left and right board.

It uses two strategies to figure things out: looking at the EEPROM (memory on the chip) or looking if the current board has the usb cable.

The EEPROM approach requires additional setup (flashing the eeprom) but allows you to swap the usb cable to either side.

The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.

Setting the left hand as master

If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out EE_HANDS and comment out I2C_MASTER_RIGHT or MASTER_RIGHT if for some reason it was set.

Setting the right hand as master

If you always plug the usb cable into the right board, add an extra flag to your config.h

 #define MASTER_RIGHT

Setting EE_hands to use either hands as master

If you define EE_HANDS in your config.h, you will need to set the EEPROM for the left and right halves.

The EEPROM is used to store whether the half is left handed or right handed. This makes it so that the same firmware file will run on both hands instead of having to flash left and right handed versions of the firmware to each half. To flash the EEPROM file for the left half run:

avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
// or the equivalent in dfu-programmer

and similarly for right half

avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
// or the equivalent in dfu-programmer

NOTE: replace $(COM_PORT) with the port of your device (e.g. /dev/ttyACM0)

After you have flashed the EEPROM, you then need to set EE_HANDS in your config.h, rebuild the hex files and reflash.

Note that you need to program both halves, but you have the option of using different keymaps for each half. You could program the left half with a QWERTY layout and the right half with a Colemak layout using bootmagic's default layout option. Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the right half is connected.

Notes on Using Pro Micro 3.3V

Do update the F_CPU parameter in rules.mk to 8000000 which reflects the frequency on the 3.3V board.

Also, if the slave board is producing weird characters in certain columns, update the following line in matrix.c to the following:

// _delay_us(30);  // without this wait read unstable value.
_delay_us(300);  // without this wait read unstable value.