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qmk_firmware/keyboards/planck/keymaps/dzobert/keymap.c
Jack Humbert 649b33d778 Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)
* fixes from tmk's repo

* rename keyboard to keyboards
2016-06-21 22:39:54 -04:00

38 lines
2.3 KiB
C

#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_TAB},
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_BSPC},
{KC_LALT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN4, KC_RSFT, KC_LGUI, KC_LSFT, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_TAB},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_BSPC},
{KC_LALT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN3, KC_RSFT, KC_LGUI, KC_LSFT, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[2] = { /* RAISE */
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_DEL},
{KC_TRNS, KC_GRV, KC_MINS, KC_EQL, KC_QUOT, S(KC_QUOT), S(KC_LBRC), S(KC_RBRC), KC_LBRC, KC_RBRC, KC_BSLS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_HOME, KC_PGUP, KC_PGDN, KC_END}
},
[3] = { /* LOWER */
{KC_POWER,KC_PSCR, KC_SLCK, KC_PAUSE, KC_NLCK, KC_EXECUTE, KC_MENU, KC_APP, KC_7, KC_8, KC_9, KC_KP_SLASH},
{KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_CAPS, KC_CANCEL, KC_UNDO, KC_AGAIN, KC_4, KC_5, KC_6, KC_KP_ASTERISK},
{KC_TRNS, KC_INSERT,KC_CUT, KC_COPY, KC_PASTE, KC_BSLS, KC_9, KC_0, KC_1, KC_2, KC_3, KC_KP_MINUS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_KP_DOT, KC_KP_ENTER, KC_KP_PLUS}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};