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qmk_firmware/users/drashna/drashna.h
Drashna Jaelre 493fbb3dc1 [Keymap] Update to drashna keymaps: Conform to QMK Standards Edition (#5377)
* Use correct functions for dip switch code

* Some planck cleanup

* Hopefully fix RGB Sleeping with RGB Matrix

* Add rgbmatrix extern

* Add numpad 5x6 layout

* RGB Tweaks

* Add RGB startup animation

* Minor RGB Fixes

* Turn off RBG on planck

* Enable separate storage of EEPROM

* Update Macro pad

* Add BJohnson Keymap and minor darshna tweaks

* Clean up rgb and other code for new numpad

* Remove clicky hachy thing

* Update my code to use built in MOD_MASK defines

* Fix up modifier calls

* Tweak to KC_MAKE

* Tweak to KC_MAKE

* Add Semi-colon to numpad

* Preprocess out rgb matrix stuff if not enabled

* Formatting of KC_MAKE

* Add stuff for matrix and light rgb coexistance

* Fix bad spelling

* Change where layer indication shows based on rgblight status

* Force set mods in KC_MAKE

* Optimize CRKBD
2019-03-15 08:57:44 -07:00

100 lines
2.6 KiB
C

/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
#include "rgb_stuff.h"
#endif
/* Define layer names */
enum userspace_layers {
_QWERTY = 0,
_NUMLOCK = 0,
_COLEMAK,
_DVORAK,
_WORKMAN,
_NORMAN,
_MALTRON,
_EUCALYN,
_CARPLAX,
_MODS, /* layer 8 */
_GAMEPAD,
_DIABLO,
_MACROS,
_MEDIA,
_LOWER,
_RAISE,
_ADJUST,
};
/*
define modifiers here, since MOD_* doesn't seem to work for these
*/
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
uint8_t unicode_mod :4;
bool swapped_numbers :1;
};
} userspace_config_t;
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE