d9e4dad0a8
* .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
122 lines
3.2 KiB
C
122 lines
3.2 KiB
C
#include "cluepad.h"
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#include "backlight.h"
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#include "rgblight.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _RS 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* .-------------------.
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* |NL F| /| *| -|
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* |-------------------|
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* | 7| 8| 9| |
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* |--------------| |
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* | 4| 5| 6| +|
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* |-------------------|
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* | 1| 2| 3| |
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* |--------------| |
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* | 0| .| Ent|
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* '-------------------'
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*/
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[_BL] = KEYMAP(
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LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
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KC_P7, KC_P8, KC_P9, KC_PPLS, \
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KC_P4, KC_P5, KC_P6, \
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KC_P1, KC_P2, KC_P3, KC_PENT, \
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KC_P0, KC_PDOT),
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/* Keymap _FL: Function Layer
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* .-------------------.
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* |NL F| | | Fn0|
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* |-------------------|
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* | | Fn4| | |
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* |--------------| |
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* | Fn3|BL_S| Fn2| Fn6|
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* |-------------------|
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* | | Fn5| | |
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* |--------------| |
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* | Fn1| | Fn7|
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* '-------------------'
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*/
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[_FL] = KEYMAP(
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LT(_FL, KC_NLCK), KC_TRNS, KC_TRNS, F(0), \
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KC_TRNS, F(4), KC_TRNS, F(6), \
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F(3), BL_STEP, F(2), \
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KC_TRNS, F(5), KC_TRNS, F(7), \
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F(1), KC_TRNS)
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};
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enum function_id {
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RGBLED_TOGGLE,
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RGBLED_STEP_MODE,
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RGBLED_INCREASE_HUE,
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RGBLED_DECREASE_HUE,
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RGBLED_INCREASE_SAT,
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RGBLED_DECREASE_SAT,
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RGBLED_INCREASE_VAL,
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RGBLED_DECREASE_VAL,
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(RGBLED_TOGGLE),
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[1] = ACTION_FUNCTION(RGBLED_STEP_MODE),
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[2] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
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[3] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
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[4] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
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[5] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
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[6] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
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[7] = ACTION_FUNCTION(RGBLED_DECREASE_VAL),
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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switch (id) {
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case RGBLED_TOGGLE:
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if (record->event.pressed) {
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rgblight_toggle();
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}
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break;
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case RGBLED_INCREASE_HUE:
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if (record->event.pressed) {
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rgblight_increase_hue();
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}
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break;
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case RGBLED_DECREASE_HUE:
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if (record->event.pressed) {
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rgblight_decrease_hue();
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}
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break;
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case RGBLED_INCREASE_SAT:
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if (record->event.pressed) {
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rgblight_increase_sat();
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}
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break;
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case RGBLED_DECREASE_SAT:
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if (record->event.pressed) {
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rgblight_decrease_sat();
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}
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break;
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case RGBLED_INCREASE_VAL:
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if (record->event.pressed) {
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rgblight_increase_val();
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}
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break;
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case RGBLED_DECREASE_VAL:
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if (record->event.pressed) {
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rgblight_decrease_val();
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}
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break;
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case RGBLED_STEP_MODE:
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if (record->event.pressed) {
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rgblight_step();
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}
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break;
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}
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}
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