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qmk_firmware/keyboards/tada68/config.h
MechMerlin 31662af342
[Keyboard] VIA Support: Tada68 ()
* tada68 via files

* change vid and pid based on wilba's recommendaton
2020-03-04 01:22:47 -08:00

76 lines
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C
Executable file

/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x5441
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0003
#define MANUFACTURER TADA
#define PRODUCT TADA68
#define DESCRIPTION QMK keyboard firmware for TADA68 with WS2812 support
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS {D0,D1,F6,F7,D5}
#define MATRIX_COL_PINS {F0,F1,E6,C7,C6,B7,D4,B1,B0,B5,B4,D7,D6,B3,F4}
#define UNUSED_PINS
#define BACKLIGHT_PIN B6
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 4
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION