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qmk_firmware/keyboards/hifumi/keymaps/default/keymap.c
zk-phi 5e093ad224 [Keyboard] Add keyboard hifumi (#5341)
* Add keyboard hifumi

* Update keyboards/hifumi/Readme.md

Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com>

* Update keyboards/hifumi/Readme.md

Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com>

* Update keyboards/hifumi/Readme.md

Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com>

* Update keyboards/hifumi/keymaps/default/keymap.c

Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com>

* Update keyboards/hifumi/keymaps/test/keymap.c

Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com>

* Update keyboards/hifumi/Readme.md

Co-Authored-By: zk-phi <zk-phi@users.noreply.github.com>

* Add DIODE_DIRECTION

* Rename readme.md
2019-03-10 21:49:08 -07:00

47 lines
1.4 KiB
C

/* Copyright 2019 zk-phi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
enum layers {
DEFAULT,
RAISE,
LOWER,
ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEFAULT] = LAYOUT(
LT(RAISE, KC_F5), KC_UP, LT(LOWER, KC_PSCR),
KC_LEFT, KC_DOWN, KC_RIGHT
),
[RAISE] = LAYOUT(
_______, KC_PGUP, MO(ADJUST),
KC_HOME, KC_PGDN, KC_END
),
[LOWER] = LAYOUT(
MO(ADJUST), _______, _______,
_______, _______, _______
),
[ADJUST] = LAYOUT(
_______, RGB_TOG, _______,
RGB_MODE_SNAKE, RGB_MODE_PLAIN, RGB_HUI
)
};