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qmk_firmware/quantum/dynamic_macro.h
skullydazed 23839b8c6d Clarify the quantum license ()
* Clarify the license for files we have signoff on

* Update against the currently signed off files

* Remove unused and not clearly licensed headers

* Replace an #endif I accidentally removed while resolving merge conflicts
2017-03-28 15:20:36 -07:00

247 lines
8.1 KiB
C

/* Copyright 2016 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Author: Wojciech Siewierski < wojciech dot siewierski at onet dot pl > */
#ifndef DYNAMIC_MACROS_H
#define DYNAMIC_MACROS_H
#include "action_layer.h"
#ifndef DYNAMIC_MACRO_SIZE
/* May be overridden with a custom value. Be aware that the effective
* macro length is half of this value: each keypress is recorded twice
* because of the down-event and up-event. This is not a bug, it's the
* intended behavior.
*
* Usually it should be fine to set the macro size to at least 256 but
* there have been reports of it being too much in some users' cases,
* so 128 is considered a safe default.
*/
#define DYNAMIC_MACRO_SIZE 128
#endif
/* DYNAMIC_MACRO_RANGE must be set as the last element of user's
* "planck_keycodes" enum prior to including this header. This allows
* us to 'extend' it.
*/
enum dynamic_macro_keycodes {
DYN_REC_START1 = DYNAMIC_MACRO_RANGE,
DYN_REC_START2,
DYN_MACRO_PLAY1,
DYN_MACRO_PLAY2,
};
/* Blink the LEDs to notify the user about some event. */
void dynamic_macro_led_blink(void)
{
backlight_toggle();
_delay_ms(100);
backlight_toggle();
}
/**
* Start recording of the dynamic macro.
*
* @param[out] macro_pointer The new macro buffer iterator.
* @param[in] macro_buffer The macro buffer used to initialize macro_pointer.
*/
void dynamic_macro_record_start(
keyrecord_t **macro_pointer, keyrecord_t *macro_buffer)
{
dynamic_macro_led_blink();
clear_keyboard();
layer_clear();
*macro_pointer = macro_buffer;
}
/**
* Play the dynamic macro.
*
* @param macro_buffer[in] The beginning of the macro buffer being played.
* @param macro_end[in] The element after the last macro buffer element.
* @param direction[in] Either +1 or -1, which way to iterate the buffer.
*/
void dynamic_macro_play(
keyrecord_t *macro_buffer, keyrecord_t *macro_end, int8_t direction)
{
uint32_t saved_layer_state = layer_state;
clear_keyboard();
layer_clear();
while (macro_buffer != macro_end) {
process_record(macro_buffer);
macro_buffer += direction;
}
clear_keyboard();
layer_state = saved_layer_state;
}
/**
* Record a single key in a dynamic macro.
*
* @param macro_pointer[in,out] The current buffer position.
* @param macro_end2[in] The end of the other macro which shouldn't be overwritten.
* @param direction[in] Either +1 or -1, which way to iterate the buffer.
* @param record[in] The current keypress.
*/
void dynamic_macro_record_key(
keyrecord_t **macro_pointer,
keyrecord_t *macro_end2,
int8_t direction,
keyrecord_t *record)
{
if (*macro_pointer + direction != macro_end2) {
**macro_pointer = *record;
*macro_pointer += direction;
} else {
/* Notify about the end of buffer. The blinks are paired
* because they should happen on both down and up events. */
backlight_toggle();
}
}
/**
* End recording of the dynamic macro. Essentially just update the
* pointer to the end of the macro.
*/
void dynamic_macro_record_end(keyrecord_t *macro_pointer, keyrecord_t **macro_end)
{
dynamic_macro_led_blink();
*macro_end = macro_pointer;
}
/* Handle the key events related to the dynamic macros. Should be
* called from process_record_user() like this:
*
* bool process_record_user(uint16_t keycode, keyrecord_t *record) {
* if (!process_record_dynamic_macro(keycode, record)) {
* return false;
* }
* <...THE REST OF THE FUNCTION...>
* }
*/
bool process_record_dynamic_macro(uint16_t keycode, keyrecord_t *record)
{
/* Both macros use the same buffer but read/write on different
* ends of it.
*
* Macro1 is written left-to-right starting from the beginning of
* the buffer.
*
* Macro2 is written right-to-left starting from the end of the
* buffer.
*
* &macro_buffer macro_end
* v v
* +------------------------------------------------------------+
* |>>>>>> MACRO1 >>>>>>| |<<<<<<<<<<<<< MACRO2 <<<<<<<<<<<<<|
* +------------------------------------------------------------+
* ^ ^
* r_macro_end r_macro_buffer
*
* During the recording when one macro encounters the end of the
* other macro, the recording is stopped. Apart from this, there
* are no arbitrary limits for the macros' length in relation to
* each other: for example one can either have two medium sized
* macros or one long macro and one short macro. Or even one empty
* and one using the whole buffer.
*/
static keyrecord_t macro_buffer[DYNAMIC_MACRO_SIZE];
/* Pointer to the first buffer element after the first macro.
* Initially points to the very beginning of the buffer since the
* macro is empty. */
static keyrecord_t *macro_end = macro_buffer;
/* The other end of the macro buffer. Serves as the beginning of
* the second macro. */
static keyrecord_t *const r_macro_buffer = macro_buffer + DYNAMIC_MACRO_SIZE - 1;
/* Like macro_end but for the second macro. */
static keyrecord_t *r_macro_end = r_macro_buffer;
/* A persistent pointer to the current macro position (iterator)
* used during the recording. */
static keyrecord_t *macro_pointer = NULL;
/* 0 - no macro is being recorded right now
* 1,2 - either macro 1 or 2 is being recorded */
static uint8_t macro_id = 0;
if (macro_id == 0) {
/* No macro recording in progress. */
if (!record->event.pressed) {
switch (keycode) {
case DYN_REC_START1:
dynamic_macro_record_start(&macro_pointer, macro_buffer);
macro_id = 1;
return false;
case DYN_REC_START2:
dynamic_macro_record_start(&macro_pointer, r_macro_buffer);
macro_id = 2;
return false;
case DYN_MACRO_PLAY1:
dynamic_macro_play(macro_buffer, macro_end, +1);
return false;
case DYN_MACRO_PLAY2:
dynamic_macro_play(r_macro_buffer, r_macro_end, -1);
return false;
}
}
} else {
/* A macro is being recorded right now. */
switch (keycode) {
case MO(_DYN):
/* Use the layer key used to access the macro recording as
* a stop button. */
if (record->event.pressed) { /* Ignore the initial release
* just after the recoding
* starts. */
switch (macro_id) {
case 1:
dynamic_macro_record_end(macro_pointer, &macro_end);
break;
case 2:
dynamic_macro_record_end(macro_pointer, &r_macro_end);
break;
}
macro_id = 0;
}
return false;
default:
/* Store the key in the macro buffer and process it normally. */
switch (macro_id) {
case 1:
dynamic_macro_record_key(&macro_pointer, r_macro_end, +1, record);
break;
case 2:
dynamic_macro_record_key(&macro_pointer, macro_end, -1, record);
break;
}
return true;
break;
}
}
return true;
}
#endif