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qmk_firmware/users/drashna/drashna.h
U-LANDSRAAD\drashna bdb718af0d Fix RGB Sleep code
2018-03-28 15:37:00 -04:00

262 lines
10 KiB
C

/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
// Define layer names
#define _QWERTY 0
#define _NUMLOCK 0
#define _COLEMAK 1
#define _DVORAK 2
#define _WORKMAN 3
#define _MODS 4
//#define _MISC 5
#define _NAV 6
#define _COVECUBE 7
#define _SYMB 8
#define _GAMEPAD 9
#define _DIABLO 10
#define _MOUS 11
#define _MACROS 12
#define _MEDIA 13
#define _LOWER 14
#define _RAISE 15
#define _ADJUST 16
//define modifiers
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't
#define rgblight_set_white rgblight_setrgb (0xFF, 0xFF, 0xFF);
#define rgblight_set_red rgblight_setrgb (0xFF, 0x00, 0x00);
#define rgblight_set_coral rgblight_setrgb (0xFF, 0x7C, 0x4D);
#define rgblight_set_orange rgblight_setrgb (0xFF, 0x80, 0x00);
#define rgblight_set_goldenrod rgblight_setrgb (0xD9, 0xA5, 0x21);
#define rgblight_set_gold rgblight_setrgb (0xFF, 0xD9, 0x00);
#define rgblight_set_yellow rgblight_setrgb (0xFF, 0xFF, 0x00);
#define rgblight_set_chartreuse rgblight_setrgb (0x80, 0xFF, 0x00);
#define rgblight_set_green rgblight_setrgb (0x00, 0xFF, 0x00);
#define rgblight_set_springgreen rgblight_setrgb (0x00, 0xFF, 0x80);
#define rgblight_set_turquoise rgblight_setrgb (0x47, 0x6E, 0x6A);
#define rgblight_set_teal rgblight_setrgb (0x00, 0x80, 0x80);
#define rgblight_set_cyan rgblight_setrgb (0x00, 0xFF, 0xFF);
#define rgblight_set_azure rgblight_setrgb (0x99, 0xf5, 0xFF);
#define rgblight_set_blue rgblight_setrgb (0x00, 0x00, 0xFF);
#define rgblight_set_purple rgblight_setrgb (0x7A, 0x00, 0xFF);
#define rgblight_set_magenta rgblight_setrgb (0xFF, 0x00, 0xFF);
#define rgblight_set_pink rgblight_setrgb (0xFF, 0x80, 0xBF);
#else
#define rgblight_set_white rgblight_sethsv (0, 0x00, 255);
#define rgblight_set_red rgblight_sethsv (0, 255, 255);
#define rgblight_set_coral rgblight_sethsv (16, 176, 255);
#define rgblight_set_orange rgblight_sethsv (39, 255, 255);
#define rgblight_set_goldenrod rgblight_sethsv (43, 218, 218);
#define rgblight_set_gold rgblight_sethsv (51, 255, 255);
#define rgblight_set_yellow rgblight_sethsv (60, 255, 255);
#define rgblight_set_chartreuse rgblight_sethsv (90, 255, 255);
#define rgblight_set_green rgblight_sethsv (120, 255, 255);
#define rgblight_set_springgreen rgblight_sethsv (150, 255, 255);
#define rgblight_set_turquoise rgblight_sethsv (174, 90, 112);
#define rgblight_set_teal rgblight_sethsv (180, 255, 128);
#define rgblight_set_cyan rgblight_sethsv (180, 255, 255);
#define rgblight_set_azure rgblight_sethsv (186, 102, 255);
#define rgblight_set_blue rgblight_sethsv (240, 255, 255);
#define rgblight_set_purple rgblight_sethsv (270, 255, 255);
#define rgblight_set_magenta rgblight_sethsv (300, 255, 255);
#define rgblight_set_pink rgblight_sethsv (330, 128, 255);
//#define rgblight_set_ rgblight_sethsv (0, 255, 255);
#endif // DRASHNA_SETRGB
extern bool is_overwatch;
extern bool rgb_layer_change;
enum userspace_custom_keycodes {
EPRM = SAFE_RANGE, // can always be here
VRSN,
KC_QWERTY,
KC_COLEMAK,
KC_DVORAK,
KC_WORKMAN,
LOWER,
RAISE,
ADJUST,
KC_DIABLO_CLEAR,
KC_OVERWATCH,
KC_SALT,
KC_MORESALT,
KC_SALTHARD,
KC_GOODGAME,
KC_SYMM,
KC_JUSTGAME,
KC_GLHF,
KC_TORB,
KC_AIM,
KC_C9,
KC_GGEZ,
KC_MAKE,
KC_RESET,
KC_RGB_T,
KC_SECRET_1,
KC_SECRET_2,
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
KC_FXCL,
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
#endif // TAP_DANCE_ENABLE
// Custom Keycodes for Diablo 3 layer
// But since TD() doesn't work when tap dance is disabled
// We use custom codes here, so we can substitute the right stuff
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
// If we're still using the official Faux Clicky feature, substitute codes
// so that we don't have any unused/blank keys.
#ifdef FAUXCLICKY_ENABLE
#define AUD_ON FC_ON
#define AUD_OFF FC_OFF
#else // FAUXCLICKY_ENABLE
#define AUD_ON AU_ON
#define AUD_OFF AU_OFF
#endif // FAUXCLICKY_ENABLE
// Since our quirky block definitions are basically a list of comma separated
// arguments, we need a wrapper in order for these definitions to be
// expanded before being used as arguments to the LAYOUT_xxx macro.
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
// Blocks for each of the four major keyboard layouts
// Organized so we can quickly adapt and modify all of them
// at once, rather than for each keyboard, one at a time.
// And this allows for much cleaner blocks in the keymaps.
// For instance Tap/Hold for Control on all of the layouts
// NOTE: These are all the same length. If you do a search/replace
// then you need to add/remove underscores to keep the
// lengths consistent.
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
#define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
#define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
#define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S
#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
// this allows us to quickly modify the bottom row for all of the layouts
// so we don't have to alter it 4 times and hope that we haven't missed
// anything
#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_MEH, KC_LGUI, KC_LBRC, KC_RBRC
#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
#endif