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qmk_firmware/keyboards/xelus/dawn60/config.h
Xelus22 2ce3025be2 [Keyboard] Dawn60 Keyboard (#7832)
* dawn60_proper

* change default

* changes

* master merge and via keymap

* rgb underglow better

* rename of folder

* rename folder complete

* rename

* dawn60/underglow specifics

* dawn60 specific

* simplify

* requested changes

* small errors

* layouts remove

* remove parentheses and update rules.mk

* fix error message
2020-01-12 16:11:02 -08:00

145 lines
4.6 KiB
C

/* Copyright 2017 Jason Williams (Wilba)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
// USB Device descriptor parameter
#define VENDOR_ID 0x5845 // XE
#define PRODUCT_ID 0x0060 // Dawn60
#define DEVICE_VER 0x0001
#define MANUFACTURER Xelus
#define PRODUCT Dawn60
#define DESCRIPTION Dawn60
// key matrix size
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
//no underglow - prototype
//#define MATRIX_ROW_PINS { B1, B3, B7, F6, F7 }
//#define MATRIX_COL_PINS { B0, D5, B2, F5, D2, D3, D4, D6, D7, B4, B5, B6, C6, C7 }
//#define UNUSED_PINS
//underglow
#define MATRIX_ROW_PINS { B1, B3, F1, F6, F7 }
#define MATRIX_COL_PINS { B0, D5, B2, F5, D3, D2, C7, C6, B6, B5, B4, D7, D6, D4 }
#define UNUSED_PINS
// IS31FL3731 driver
#define DRIVER_COUNT 2
#define DRIVER_LED_TOTAL 64
// COL2ROW or ROW2COL
#define DIODE_DIRECTION COL2ROW
// Set 0 if debouncing isn't needed
#define DEBOUNCE 5
// Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
#define LOCKING_SUPPORT_ENABLE
// Locking resynchronize hack
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
// disable debug print
//#define NO_DEBUG
// disable print
//#define NO_PRINT
// disable action features
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#define RGB_BACKLIGHT_ENABLED 1
// This conditionally compiles the backlight code for Dawn60 specifics
#define RGB_BACKLIGHT_DAWN60
// enable/disable LEDs based on layout
// switch between split backspace (1) or normal backspace(0)
#define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 1
// switch between Tsangan (1) or Arrows Bottom Row (0)
#define RGB_BACKLIGHT_USE_7U_SPACEBAR 0
// switch between standard split rshift (0) or arrows r shift (1)
// .------------------. .-------------------.
// | ? | Shift | Fn | vs | Shift | Up | Fn |
// `------------------' `-------------------'
#define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 1
//not used
#define RGB_BACKLIGHT_USE_ISO_ENTER 0
#define RGB_BACKLIGHT_USE_SPLIT_LEFT_SHIFT 0
#define RGB_BACKLIGHT_DISABLE_HHKB_BLOCKER_LEDS 0
// disable backlight when USB suspended (PC sleep/hibernate/shutdown)
#define RGB_BACKLIGHT_DISABLE_WHEN_USB_SUSPENDED 0
// disable backlight after timeout in minutes, 0 = no timeout
#define RGB_BACKLIGHT_DISABLE_AFTER_TIMEOUT 0
// the default brightness
#define RGB_BACKLIGHT_BRIGHTNESS 255
// the default effect (RGB test)
#define RGB_BACKLIGHT_EFFECT 255
// the default effect speed (0-3)
#define RGB_BACKLIGHT_EFFECT_SPEED 0
// the default color1 and color2
#define RGB_BACKLIGHT_COLOR_1 { .h = 0, .s = 255 }
#define RGB_BACKLIGHT_COLOR_2 { .h = 127, .s = 255 }
//RGB Underglow defines
#define RGB_DI_PIN F0
#define WS2812_LED_TOTAL 20
#define RGB_UNDERGLOW_ALPHA_TOP_START 0
#define RGB_UNDERGLOW_ALPHA_TOP_END 6
#define RGB_UNDERGLOW_ALPHA_BOT_START 12
#define RGB_UNDERGLOW_ALPHA_BOT_END 15
// These define which keys in the matrix are alphas/mods
// Used for backlight effects so colors are different for
// alphas vs. mods
// Each value is for a row, bit 0 is column 0
// Alpha=0 Mod=1
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_0 0b0000000000000001
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_1 0b0010000000000001
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_2 0b0011000000000001
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_3 0b0011000000000001
#define RGB_BACKLIGHT_ALPHAS_MODS_ROW_4 0b0011111000011111
#define RGB_BACKLIGHT_CAPS_LOCK_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
#define RGB_BACKLIGHT_LAYER_1_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
#define RGB_BACKLIGHT_LAYER_2_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
#define RGB_BACKLIGHT_LAYER_3_INDICATOR { .color = { .h = 0, .s = 0 }, .index = 255 }
//RGB reactive only on keypress (put 1 to enable)
#define RGB_REACTIVE_LEFT_RIGHT 0
#define RGB_REACTIVE_CYCLE_ALL 0
#define RGB_REACTIVE_VERTICAL 0
#define DYNAMIC_KEYMAP_LAYER_COUNT 4