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qmk_firmware/keyboards/jj40/matrix.c
Kenneth Aloysius 365b863578 Backlighting for JJ40 and underglow initialisation code (#2260)
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.

* Change default to KEYMAP_MIT, not KEYMAP_OFFSET

* Add custom RGB code for JJ40

* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.

* RGB working on JJ40.

* Fix: saturation increase/decrease flipped

* Add new directory for my custom keymap with RGB keycodes

* Swap LAlt and LGUI

* Update JJ40 max power draw with measured value

* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI

* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.

* Super rudimentary backlight test, init RGB LEDs on boot

* Backlighting works - stays on for now

* Toggling working

* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c

* Timers not working

* Delete global.h

* Cleanup

* Compiles

* Good sign: LEDs stop working again

* Handle timer1 overflow

* Progress: fix: forgot to init

* Backlighting fully working now except breathing.

* Revert keymap to original keycodes

* Update XD60 keymap README

* Update JJ40 keymap with backlight toggles

* Breathing working just fine.

* Update references

* Add backlight_set() call

* Cleanup code to disable backlight

* Fix: does not compile

* Fix: missing call to rgblight_task.

* Testing with BACKLIGHT_BREATHING

* Cleanup

* Cleanup comments

* More commenting cleanup.

* Do not enable BACKLIGHT_BREATHING by default
2018-01-18 16:02:32 -05:00

118 lines
2.9 KiB
C

/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include <util/delay.h>
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
void matrix_set_row_status(uint8_t row);
uint8_t bit_reverse(uint8_t x);
void matrix_init(void) {
// all outputs for rows high
DDRB = 0xFF;
PORTB = 0xFF;
// all inputs for columns
DDRA = 0x00;
DDRC &= ~(0x111111<<2);
DDRD &= ~(1<<PIND7);
// all columns are pulled-up
PORTA = 0xFF;
PORTC |= (0b111111<<2);
PORTD |= (1<<PIND7);
// initialize matrix state: all keys off
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix[row] = 0x00;
matrix_debouncing[row] = 0x00;
}
matrix_init_quantum(); // missing from original port by Luiz
}
uint8_t matrix_scan(void) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix_set_row_status(row);
_delay_us(5);
matrix_row_t cols = (
// cols 0..7, PORTA 0 -> 7
(~PINA) & 0xFF
) | (
// cols 8..13, PORTC 7 -> 0
bit_reverse((~PINC) & 0xFF) << 8
) | (
// col 14, PORTD 7
((~PIND) & (1 << PIND7)) << 7
);
if (matrix_debouncing[row] != cols) {
matrix_debouncing[row] = cols;
debouncing = DEBOUNCE;
}
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
matrix_scan_quantum(); // also missing in original PS2AVRGB implementation
return 1;
}
void matrix_scan_kb(void) {
// Looping keyboard code goes here
// This runs every cycle (a lot)
matrix_scan_user();
};
// declarations
void matrix_set_row_status(uint8_t row) {
DDRB = (1 << row);
PORTB = ~(1 << row);
}
uint8_t bit_reverse(uint8_t x) {
x = ((x >> 1) & 0x55) | ((x << 1) & 0xaa);
x = ((x >> 2) & 0x33) | ((x << 2) & 0xcc);
x = ((x >> 4) & 0x0f) | ((x << 4) & 0xf0);
return x;
}
inline matrix_row_t matrix_get_row(uint8_t row) {
return matrix[row];
}
void matrix_print(void) {
}