1
0
Fork 0
qmk_firmware/keyboards/palette1202/palette1202.h
Takashi Shibusawa 20a0fa9209
[Keyboard] Palette1202 (#7736)
* added Palette1202

* removed currently unused cords

* Update keyboards/palette1202/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update readme.md

removed unnecessary horizontal line from readme.md

* Update readme.md

Fixed style, make command example

* Removed spaces

* removed unused config.h

* fixed defines

* fixed send string on rotate encoder

* fixed layer numbers for OLED Display

* fixed to use existing function to set default layer

https://github.com/qmk/qmk_firmware/pull/7736#discussion_r366699616

* flipped rotary encoder directions

* Added layer for Clip studio on iOS

* Update keyboards/palette1202/rules.mk

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update keyboards/palette1202/lib/oled_helper.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-03-10 01:38:37 -07:00

37 lines
1.3 KiB
C

/* Copyright 2019 niltea
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, \
k10, k11, k12, k13, k14, \
k21, k22, k23, k24 \
) \
{ \
{ k00, k01, k02, k03, k04 }, \
{ k10, k11, k12, k13, k14 }, \
{ KC_NO, k21, k22, k23, k24 }, \
}