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qmk_firmware/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
Salt-Peanuts 7fa854729c [Keymap] Added personal keymap to BFO-9000; cleaned up personal files in Kinesis and Rorschach (#5638)
* Added personal keymap to BFO-9000; cleaned up personal Kinesis and Rorschach files

Added personal keymap to BFO-9000; cleaned up personal Kinesis and Rorschach files

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md
2019-04-19 09:23:11 -07:00

477 lines
38 KiB
C

#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum kinesis_layers {
_COLEMAK, // Colemak (default layer)
_QWERTY, // Qwerty
_COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
_QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access)
_NUMBERS, // Numbers & Symbols
_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
_ADJUST, // Adjust layer (accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
};
enum kinesis_keycodes {
COLEMAK = SAFE_RANGE,
QWERTY,
COLEMAKGM,
QWERTYGM,
NUMPAD = TG(_NUMPAD),
ADJUST = MO(_ADJUST2),
SPCFN = LT(_FUNCTION, KC_SPC),
BSPCFN = LT(_FUNCTION2, KC_BSPC),
ENTNS = LT(_NUMBERS, KC_ENT),
DELNS = LT(_NUMBERS2, KC_DEL),
CTLESC = CTL_T(KC_ESC),
ALTAPP = ALT_T(KC_APP),
NKROTG = MAGIC_TOGGLE_NKRO
};
//Tap Dance Declarations
enum {
ADJ = 0,
LBCB,
RBCB,
EQPL,
PLEQ,
MNUN,
SLAS,
GVTL,
PPLEQ,
PMNUN,
PSLPAS
};
void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_on(_ADJUST2);
set_oneshot_layer(_ADJUST2, ONESHOT_START);
}
}
void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_off(_ADJUST2);
clear_oneshot_layer_state(ONESHOT_PRESSED);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
[PPLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
[PMNUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
[PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
(Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_COLEMAK] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, ALL_T(KC_NO), KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/* QWERTY
(Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_QWERTY] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, ALL_T(KC_NO), KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/* Numbers/Symbols layer
(Multiple characters: single-tap for first, double-tap for second)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| ( | ) | [ { | ] } | | | | | |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_NUMBERS] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_NUMBERS2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Function layer
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | Up | | | | | | Up |Ctrl+Y| | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | Prev | Play | Next | Stop |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_FUNCTION] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_FUNCTION2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Numpad layer
(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| ( | ) | [ { | ] } | | | KP 0 | KP . |KP Ent|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_NUMPAD] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NLCK, _______, _______, _______, _______, KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______,
_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
_______, _______, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, KC_P0, KC_PDOT, KC_PENT,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Colemak gaming/vanilla
(Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| LCtrl | A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | Delete| Bspc |
| Space | Enter |-------| |-------| / | / |
| | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_COLEMAKGM] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
KC_ESC, XXXXXXX, KC_RALT, KC_RCTL,
KC_LALT, KC_RGUI,
KC_SPC, KC_ENT, KC_BSPC, ENTNS, DELNS, BSPCFN
),
/* QWERTY gaming/vanilla
(Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| LCtrl | A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | Delete| Bspc |
| Space | Enter |-------| |-------| / | / |
| | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_QWERTYGM] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
KC_ESC, XXXXXXX, KC_RALT, KC_RCTL,
KC_LALT, KC_RGUI,
KC_SPC, KC_ENT, KC_BSPC, ENTNS, DELNS, BSPCFN
),
/* Adjust layer
(Enter/Number + Delete/Number2 under non-gaming/vanilla layers or press & hold Adjust key on function row; Numpad is a toggle)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | NKRO | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_ADJUST] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
)
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if (record->event.pressed) {
default_layer_set(1UL << _COLEMAK);
// persistent_default_layer_set(1UL << _COLEMAK);
layer_off ( _QWERTY);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _COLEMAKGM);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
default_layer_set(1UL << _QWERTY);
// persistent_default_layer_set(1UL << _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _COLEMAKGM);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
case COLEMAKGM:
if (record->event.pressed) {
default_layer_set(1UL << _COLEMAKGM);
layer_off ( _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
case QWERTYGM:
if (record->event.pressed) {
default_layer_set(1UL << _QWERTYGM);
layer_off ( _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _COLEMAKGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
}
return true;
}