Implement early sprite and palette editors

This commit is contained in:
Sijmen 2018-11-28 02:00:50 +01:00
parent ebfd5b84ef
commit 2ba7fd0536
6 changed files with 478 additions and 379 deletions

536
Cargo.lock generated
View file

@ -1,19 +1,10 @@
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View file

@ -5,7 +5,9 @@ authors = ["Sijmen Schoon <me@sijmenschoon.nl>"]
edition = "2018"
[dependencies]
gtk = "^0.3.0"
relm = "^0.11.0"
relm-derive = "^0.11.0"
relm-attributes = "^0.11.0"
gtk = "^0.5.0"
gtk-sys = "0.7.0"
gdk = "^0.9.0"
relm = "^0.15.0"
relm-derive = "^0.15.0"
relm-attributes = "^0.15.0"

View file

@ -8,52 +8,62 @@ use gtk::prelude::*;
use relm::Widget;
use relm_attributes::widget;
pub struct Model {
counter: u32,
mod palette_editor;
mod sprite_editor;
pub mod util;
use self::palette_editor::PaletteEditorMsg::{Initialize as PEInitialize, PaletteUpdate};
use self::palette_editor::PaletteEditorWidget;
use self::sprite_editor::SpriteEditorMsg::{self, Initialize as SEInitialize};
use self::sprite_editor::SpriteEditorWidget;
pub struct WinModel {
palette: Vec<u16>,
}
#[derive(Msg)]
pub enum Msg {
Decrement,
Increment,
pub enum WinMsg {
Quit,
}
#[widget]
impl Widget for Win {
fn model() -> Model {
Model { counter: 0 }
fn model() -> WinModel {
WinModel {
palette: vec![
0x7fe0, 0x7fff, 0x0000, 0x446b, 0x6cf4, 0x7ddb, 0x7f1a, 0x76c0, 0x2800, 0x7dc8,
0x1226, 0x2270, 0x433b, 0x5985, 0x7dae, 0x7c1f,
],
}
}
fn update(&mut self, event: Msg) {
fn update(&mut self, event: WinMsg) {
match event {
Msg::Decrement => self.model.counter -= 1,
Msg::Increment => self.model.counter += 1,
Msg::Quit => gtk::main_quit(),
WinMsg::Quit => gtk::main_quit(),
}
}
view! {
#[name="window"]
gtk::Window {
gtk::Box {
orientation: gtk::Orientation::Horizontal,
gtk::Button {
clicked => Msg::Increment,
label: "Increment",
},
gtk::Box {
orientation: gtk::Orientation::Vertical,
child: { expand: true },
gtk::Label {
text: &self.model.counter.to_string(),
},
#[name="sprite_editor"]
SpriteEditorWidget { SEInitialize: self.model.palette.clone() },
gtk::Button {
clicked => Msg::Decrement,
label: "Decrement",
},
delete_event(_, _) => (Msg::Quit, Inhibit(false)),
}
PaletteEditorWidget {
PEInitialize: (window.clone(), self.model.palette.clone()),
PaletteUpdate(i, color) => sprite_editor@SpriteEditorMsg::Palette(i, color),
},
}
},
delete_event(_, _) => (WinMsg::Quit, Inhibit(false)),
}
}

120
src/palette_editor.rs Normal file
View file

@ -0,0 +1,120 @@
use gdk;
use gtk;
use gtk::prelude::*;
use gtk_sys;
use relm::{DrawHandler, Relm, Widget};
use relm_attributes::widget;
use super::util;
#[derive(Msg)]
pub enum PaletteEditorMsg {
Draw,
ButtonPress(gdk::EventButton),
Initialize((gtk::Window, Vec<u16>)),
PaletteUpdate(u8, u16),
}
pub struct PaletteEditorModel {
draw_handler: DrawHandler<gtk::DrawingArea>,
palette: Vec<u16>,
window: Option<gtk::Window>,
relm: Relm<PaletteEditorWidget>,
}
#[widget]
impl Widget for PaletteEditorWidget {
fn model(relm: &Relm<Self>, _: ()) -> PaletteEditorModel {
PaletteEditorModel {
draw_handler: DrawHandler::new().unwrap(),
palette: vec![0; 16],
window: None,
relm: relm.clone(),
}
}
fn init_view(&mut self) {
self.model.draw_handler.init(&self.drawing_area);
self.drawing_area
.add_events(gdk::EventMask::BUTTON_PRESS_MASK.bits() as i32);
}
fn get_scale(&self) -> f64 {
let allocation = self.drawing_area.get_allocation();
allocation.width as f64 / 8.0
}
fn update(&mut self, event: PaletteEditorMsg) {
match event {
PaletteEditorMsg::Draw => {
// Determine the scale we should render at
// (i.e. the size of the pixels).
let scale = self.get_scale();
let context = self.model.draw_handler.get_context();
for (i, color) in self.model.palette.iter().enumerate() {
if i == 0 {
continue;
}
let x = (i % 8) as f64 * scale;
let y = (i / 8) as f64 * scale;
let (r, g, b) = util::r5g5b5_to_rgb(*color);
context.set_source_rgb(r, g, b);
context.rectangle(x, y, scale, scale);
context.fill();
}
}
PaletteEditorMsg::ButtonPress(event) => {
let scale = self.get_scale();
let (x, y) = event.get_coords().unwrap();
let i = (x / scale) as u8 + (y / scale) as u8 * 8;
if i == 0 {
return;
}
if let Some(window) = &self.model.window {
let dialog = gtk::ColorChooserDialog::new(Some("Select a color"), Some(window));
dialog.set_rgba(&util::palette_to_gdk_rgba(&self.model.palette, i));
let result = dialog.run();
if result == gtk_sys::GTK_RESPONSE_OK {
let new_color = util::gdk_rgba_to_r5g5b5(&dialog.get_rgba());
self.model
.relm
.stream()
.emit(PaletteEditorMsg::PaletteUpdate(i, new_color));
}
dialog.destroy();
}
}
PaletteEditorMsg::Initialize((window, palette)) => {
self.model.window = Some(window);
self.model.palette = palette;
}
PaletteEditorMsg::PaletteUpdate(i, color) => self.model.palette[i as usize] = color,
}
}
view! {
#[container]
gtk::AspectFrame {
child: { expand: true },
property_ratio: 8.0 / 2.0,
property_obey_child: false,
#[name="drawing_area"]
gtk::DrawingArea {
draw(_, _) => (PaletteEditorMsg::Draw, Inhibit(false)),
button_press_event(_, event) => (PaletteEditorMsg::ButtonPress(event.clone()), Inhibit(false)),
}
}
}
}

95
src/sprite_editor.rs Normal file
View file

@ -0,0 +1,95 @@
use gtk;
use gtk::prelude::*;
use relm::DrawHandler;
use relm::Widget;
use relm_attributes::widget;
use super::util;
#[derive(Msg)]
pub enum SpriteEditorMsg {
UpdateDrawBuffer,
Palette(u8, u16),
Initialize(Vec<u16>),
}
pub struct SpriteEditorModel {
draw_handler: DrawHandler<gtk::DrawingArea>,
sprite_data: Vec<Vec<u8>>,
sprite_size: i32,
palette: Vec<u16>,
}
#[widget]
impl Widget for SpriteEditorWidget {
fn model() -> SpriteEditorModel {
SpriteEditorModel {
draw_handler: DrawHandler::new().unwrap(),
sprite_data: vec![
vec![0, 2, 2, 2, 2, 2, 2, 2],
vec![0, 0, 0, 0, 14, 2, 14, 2],
vec![0, 0, 3, 3, 6, 2, 6, 2],
vec![0, 3, 6, 6, 6, 6, 6, 6],
vec![0, 3, 14, 14, 14, 14, 14, 2],
vec![0, 0, 2, 2, 2, 2, 2, 2],
vec![0, 0, 0, 2, 2, 2, 2, 14],
vec![0, 0, 0, 0, 0, 10, 3, 3],
],
sprite_size: 8,
palette: vec![0; 16],
}
}
fn init_view(&mut self) {
self.model.draw_handler.init(&self.drawing_area);
}
fn update(&mut self, event: SpriteEditorMsg) {
match event {
SpriteEditorMsg::UpdateDrawBuffer => {
// Determine the scale we should render at
// (i.e. the size of the pixels).
let allocation = self.drawing_area.get_allocation();
let scale = allocation.width as f64 / self.model.sprite_size as f64;
let context = self.model.draw_handler.get_context();
// TODO Might want to look into making this more efficient.
// Looping over pixels is never a good idea.
for (y, row) in self.model.sprite_data.iter().enumerate() {
let ypos = y as f64 * scale;
for (x, pixel) in row.iter().enumerate() {
if *pixel == 0 {
continue;
}
let xpos = x as f64 * scale;
let (r, g, b) = util::palette_to_rgb(&self.model.palette, *pixel);
context.set_source_rgb(r, g, b);
// Draw the pixel.
context.rectangle(xpos, ypos, scale, scale);
context.fill();
}
}
}
SpriteEditorMsg::Initialize(palette) => self.model.palette = palette,
SpriteEditorMsg::Palette(i, color) => self.model.palette[i as usize] = color,
}
}
view! {
gtk::AspectFrame {
child: { expand: true },
property_ratio: 1.0,
property_obey_child: false,
#[name="drawing_area"]
gtk::DrawingArea {
draw(_, _) => (SpriteEditorMsg::UpdateDrawBuffer, Inhibit(false)),
}
}
}
}

36
src/util.rs Normal file
View file

@ -0,0 +1,36 @@
use gdk::RGBA;
pub fn palette_to_rgb(palette: &Vec<u16>, c: u8) -> (f64, f64, f64) {
let color = palette[c as usize];
r5g5b5_to_rgb(color)
}
pub fn r5g5b5_to_rgb(color: u16) -> (f64, f64, f64) {
let r = ((color >> 10) & 0x1Fu16) as f64 / 31.0;
let g = ((color >> 5) & 0x1Fu16) as f64 / 31.0;
let b = ((color >> 0) & 0x1Fu16) as f64 / 31.0;
(r, g, b)
}
pub fn palette_to_gdk_rgba(palette: &Vec<u16>, c: u8) -> RGBA {
let (r, g, b) = palette_to_rgb(&palette, c);
RGBA {
red: r,
green: g,
blue: b,
alpha: 1.0,
}
}
pub fn rgb_to_r5g5b5(red: f64, green: f64, blue: f64) -> u16 {
let r = (red * 31.0) as u16;
let g = (green * 31.0) as u16;
let b = (blue * 31.0) as u16;
r << 10 | g << 5 | b << 0
}
pub fn gdk_rgba_to_r5g5b5(rgba: &RGBA) -> u16 {
rgb_to_r5g5b5(rgba.red, rgba.green, rgba.blue)
}