239 lines
5.7 KiB
Python
239 lines
5.7 KiB
Python
from pprint import pprint
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from collections import deque
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import fileinput
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import time
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class Elf:
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power = 3
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locations = set()
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deaths = 0
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def __init__(self):
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self.health = 200
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self.targeted = False
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def __repr__(self):
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return "\033[32mE\033[0m"
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class Goblin:
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enemy = Elf
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power = 3
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locations = set()
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deaths = 0
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def __init__(self):
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self.health = 200
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self.targeted = False
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def __repr__(self):
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return "\033[31mG\033[0m"
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Elf.enemy = Goblin
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class Wall:
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enemy = None
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def __init__(self):
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self.targeted = False
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def __repr__(self):
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return "\u2588"
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class Empty:
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enemy = None
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def __init__(self):
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self.targeted = False
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def __repr__(self):
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return " " if not self.targeted else "\033[33m?\033[0m"
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NEIGHBORS = [(0, -1), (-1, 0), (1, 0), (0, 1)]
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def read():
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field = []
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Elf.deaths = 0
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Goblin.deaths = 0
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Elf.locations.clear()
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Goblin.locations.clear()
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for y, line in enumerate(fileinput.input()):
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row = []
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for x, char in enumerate(line.rstrip()):
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if char == "E":
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row.append(Elf())
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Elf.locations.add((x, y))
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elif char == "G":
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row.append(Goblin())
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Goblin.locations.add((x, y))
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elif char == "#":
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row.append(Wall())
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elif char == ".":
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row.append(Empty())
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else:
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raise ValueError(char)
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field.append(row)
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return field
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def distance(a, b):
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(ax, ay), (bx, by) = a, b
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return abs(ax - bx) + abs(ay - by)
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def find_closest(field, pos, targets):
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width = len(field[0])
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height = len(field)
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queue = deque([[pos]])
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seen = {pos}
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paths = []
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while queue:
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path = queue.popleft()
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x, y = path[-1]
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if (x, y) in targets:
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paths.append(path[1:])
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for dx, dy in NEIGHBORS:
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x_, y_ = x + dx, y + dy
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if 0 <= x_ < width and 0 <= y_ < height \
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and type(field[y_][x_]) is Empty \
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and (x_, y_) not in seen:
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queue.append(path + [(x_, y_)])
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seen.add((x_, y_))
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if not paths or [] in paths:
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return None
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return min(paths, key=lambda path: (len(path), path[-1][1], path[-1][0], path[0][1], path[0][0]))
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def move(field, x, y, value):
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targets = []
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for tx, ty in value.enemy.locations:
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targets.extend([(tx + dx, ty + dy) for dx, dy in NEIGHBORS])
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if not targets:
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raise StopIteration
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closest = find_closest(field, (x, y), targets)
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# print_field(field, highlight=(x, y), path=closest)
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# time.sleep(0.3)
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if closest:
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tx, ty = closest[0]
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if type(field[ty][tx]) is Empty:
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# print(f"{field[y][x]}@{x},{y} moves to {tx},{ty}")
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type(value).locations.discard((x, y))
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type(value).locations.add((tx, ty))
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field[ty][tx] = field[y][x]
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field[y][x] = Empty()
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return tx, ty
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return x, y
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def attack(field, x, y, value):
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width = len(field[0])
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height = len(field)
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neighbors = [(field[y + y_][x + x_], (x + x_, y + y_))
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for x_, y_ in NEIGHBORS
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if 0 <= y + y_ < width and 0 <= x + x_ < width and \
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type(field[y + y_][x + x_]) is value.enemy]
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if not neighbors:
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return
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target, (tx, ty) = \
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min(neighbors, key=lambda x: (x[0].health, x[1][1], x[1][0]))
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# print(f"{value}@{x},{y}:{value.health} attacks "
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# f"{target}@{tx},{ty}:{target.health}->{target.health - value.power}")
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target.health -= value.power
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if target.health <= 0:
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# print(f"{target}@{tx,ty} dies :(")
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type(target).locations.discard((tx, ty))
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type(target).deaths += 1
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field[ty][tx] = Empty()
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def print_field(field, steps=None, highlight=None, path=None):
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print("\033[2J\033[;HElf attack power:", Elf.power)
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# if steps is not None:
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# print(f"round={steps}")
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for y, row in enumerate(field):
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units = []
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for x, value in enumerate(row):
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if highlight == (x, y):
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print(end="\033[31;1m")
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if path and (x, y) in path:
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print(end="\033[44;1m")
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print(value, end="\033[0m")
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if type(value) in (Goblin, Elf):
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units.append(value)
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etc = sorted(units, key=lambda unit: (str(unit), unit.health))
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print(" ", ", ".join(f"{x}({x.health})" for x in etc))
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print()
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time.sleep(0.05)
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def step(field, steps):
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print_field(field, steps)
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seen_units = set()
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for y, row in enumerate(field):
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for x, value in enumerate(row):
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if type(value) not in (Elf, Goblin) or value in seen_units:
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continue
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seen_units.add(value)
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tx, ty = move(field, x, y, value)
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attack(field, tx, ty, value)
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def main():
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field = read()
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steps = 0
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while True:
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try:
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step(field, steps)
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except StopIteration:
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total_health = 0
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for row in field:
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for value in row:
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if type(value) in (Elf, Goblin) and value.health > 0:
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total_health += value.health
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print("Rounds:", steps)
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print("Health:", total_health)
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print("Elf Deaths:", Elf.deaths)
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print(total_health * steps)
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break
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steps += 1
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while True:
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main()
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if Elf.deaths == 0:
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print("No elves died! :D")
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break
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Elf.power += 1
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print(f"{Elf.deaths} elves died, trying power={Elf.power}")
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time.sleep(4)
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