Fixed the issue of GnG not running on option B hardware
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1 changed files with 8 additions and 7 deletions
15
src/main.cpp
15
src/main.cpp
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@ -596,14 +596,15 @@ void UpdateScreen()
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}
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if (emulating != IEC_COMMANDS)
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{
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//refreshUartStatusDisplay =
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#if not defined(EXPERIMENTALZERO)
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core0RefreshingScreen.Acquire();
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#endif
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// Putting the semaphore around diskCaddy.Update() keeps this core awake and this breaks emulation on option B hardware.
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// Don't know why. Disabling for now.
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//#if not defined(EXPERIMENTALZERO)
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// core0RefreshingScreen.Acquire();
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//#endif
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diskCaddy.Update();
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#if not defined(EXPERIMENTALZERO)
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core0RefreshingScreen.Release();
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#endif
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//#if not defined(EXPERIMENTALZERO)
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// core0RefreshingScreen.Release();
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//#endif
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}
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//if (options.GetSupportUARTInput())
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