Initial commit
This commit is contained in:
commit
7f3dcce048
5 changed files with 463 additions and 0 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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zig-cache/
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14
build.zig
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14
build.zig
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const Builder = @import("std").build.Builder;
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pub fn build(b: *Builder) void {
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const mode = b.standardReleaseOptions();
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const lib = b.addStaticLibrary("zig-sdl", "src/main.zig");
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lib.setBuildMode(mode);
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lib.install();
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var main_tests = b.addTest("src/main.zig");
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main_tests.setBuildMode(mode);
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const test_step = b.step("test", "Run library tests");
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test_step.dependOn(&main_tests.step);
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}
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2
src/main.zig
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2
src/main.zig
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pub const sdl = @import("sdl.zig");
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pub const ttf = @import("ttf.zig");
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398
src/sdl.zig
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398
src/sdl.zig
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const std = @import("std");
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pub const c = @cImport(@cInclude("SDL2/SDL.h"));
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pub fn getError() ?[*:0]const u8 {
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if (c.SDL_GetError()) |inner| {
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return @ptrCast([*:0]const u8, inner);
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}
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return null;
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}
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pub const Color = struct {
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r: u8,
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g: u8,
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b: u8,
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a: u8 = c.SDL_ALPHA_OPAQUE,
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};
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pub const WindowPos = struct {
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const Undefined: i32 = c.SDL_WINDOWPOS_UNDEFINED;
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const Centered: i32 = c.SDL_WINDOWPOS_CENTERED;
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};
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pub const WindowFlags = struct {
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pub const Fullscreen: i32 = c.SDL_WINDOW_FULLSCREEN;
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pub const OpenGL: i32 = c.SDL_WINDOW_OPENGL;
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pub const Shown: i32 = c.SDL_WINDOW_SHOWN;
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pub const Hidden: i32 = c.SDL_WINDOW_HIDDEN;
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pub const Borderless: i32 = c.SDL_WINDOW_BORDERLESS;
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pub const Resizable: i32 = c.SDL_WINDOW_RESIZABLE;
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pub const Minimized: i32 = c.SDL_WINDOW_MINIMIZED;
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pub const InputGrabbed: i32 = c.SDL_WINDOW_INPUT_GRABBED;
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pub const InputFocus: i32 = c.SDL_WINDOW_INPUT_FOCUS;
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pub const MouseFocus: i32 = c.SDL_WINDOW_MOUSE_FOCUS;
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pub const FullscreenDesktop: i32 = c.SDL_WINDOW_FULLSCREEN_DESKTOP;
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pub const Foreign: i32 = c.SDL_WINDOW_FOREIGN;
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pub const AllowHighDpi: i32 = c.SDL_WINDOW_ALLOW_HIGHDPI;
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pub const MouseCapture: i32 = c.SDL_WINDOW_MOUSE_CAPTURE;
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pub const AlwaysOnTop: i32 = c.SDL_WINDOW_ALWAYS_ON_TOP;
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pub const SkipTaskbar: i32 = c.SDL_WINDOW_SKIP_TASKBAR;
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pub const Utility: i32 = c.SDL_WINDOW_UTILITY;
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pub const Tooltip: i32 = c.SDL_WINDOW_TOOLTIP;
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pub const PopupMenu: i32 = c.SDL_WINDOW_POPUP_MENU;
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pub const Vulkan: i32 = c.SDL_WINDOW_VULKAN;
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pub const Metal: i32 = c.SDL_WINDOW_METAL;
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};
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pub const Window = struct {
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window: *c.SDL_Window,
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pub fn init(title: []const u8, w: i32, h: i32, flags: u32) !Window {
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return Window.initWithPos(title, WindowPos.Undefined, WindowPos.Undefined, w, h, flags);
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}
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pub fn initWithPos(title: []const u8, x: i32, y: i32, w: i32, h: i32, flags: u32) !Window {
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var title_ = @ptrCast([*c]const u8, title);
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var window = c.SDL_CreateWindow(title_, x, y, w, h, flags) orelse {
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std.debug.warn("Window.initWithPos: {}\n", .{getError()});
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return error.SdlError;
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};
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return Window{ .window = window };
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}
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pub fn deinit(self: *Window) void {
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c.SDL_DestroyWindow(self.window);
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}
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pub fn surface(self: Window) !Surface {
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var c = c.SDL_GetWindowSurface(self.window) orelse {
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std.debug.warn("Window.surface: {}\n", .{getError()});
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return error.SdlError;
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};
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return Surface{ .surface = c };
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}
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pub fn updateSurface(self: Window) !void {
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if (c.SDL_UpdateWindowSurface(self.window) != 0) {
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std.debug.warn("Window.updateSurface: {}\n", .{getError()});
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return error.SdlError;
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}
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}
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pub fn createRenderer(self: Window, index: ?i32, flags: u32) !Renderer {
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var renderer = c.SDL_CreateRenderer(self.window, index orelse -1, flags) orelse {
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std.debug.warn("Window.createRenderer: {}\n", .{getError()});
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return error.SdlError;
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};
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return Renderer{ .renderer = renderer };
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}
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};
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pub const RendererFlags = struct {
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pub const Software: u32 = c.SDL_RENDERER_SOFTWARE;
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pub const Accelerated: u32 = c.SDL_RENDERER_ACCELERATED;
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pub const PresentVSync: u32 = c.SDL_RENDERER_PRESENTVSYNC;
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pub const TargetTexture: u32 = c.SDL_RENDERER_TARGETTEXTURE;
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};
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pub const Renderer = struct {
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renderer: *c.SDL_Renderer,
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pub fn deinit(self: Renderer) void {
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c.SDL_DestroyRenderer(self.renderer);
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}
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pub fn createTextureFromSurface(self: Renderer, surface: Surface) !Texture {
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var texture = c.SDL_CreateTextureFromSurface(self.renderer, surface.surface) orelse return error.SdlError;
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return Texture{ .texture = texture };
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}
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pub fn clear(self: Renderer) !void {
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if (c.SDL_RenderClear(self.renderer) != 0) {
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return error.SdlError;
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}
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}
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pub fn copy(self: Renderer, texture: Texture, srcrect: ?Rect, dstrect: ?Rect) !void {
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var src = if (srcrect) |inner| &inner.c() else null;
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var dst = if (dstrect) |inner| &inner.c() else null;
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if (c.SDL_RenderCopy(self.renderer, texture.texture, src, dst) != 0) {
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return error.SdlError;
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}
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}
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pub fn present(self: Renderer) void {
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c.SDL_RenderPresent(self.renderer);
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}
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pub fn setDrawColor(self: Renderer, color: Color) !void {
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if (c.SDL_SetRenderDrawColor(self.renderer, color.r, color.g, color.b, color.a) != 0) {
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return error.SdlError;
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}
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}
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pub fn fillRect(self: Renderer, rect: ?Rect) !void {
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var dst = if (rect) |inner| &inner.c() else null;
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if (c.SDL_RenderFillRect(self.renderer, dst) != 0) {
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return error.SdlError;
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}
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}
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};
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pub const Texture = struct {
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texture: *c.SDL_Texture,
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pub fn deinit(self: Texture) void {
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c.SDL_DestroyTexture(self.texture);
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}
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};
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pub const Surface = struct {
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surface: *c.SDL_Surface,
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pub fn initFromBmp(path: []const u8) !Surface {
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var path_ = @ptrCast([*c]const u8, path);
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var rw = c.SDL_RWFromFile(path_, "rb") orelse return error.SdlError;
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var surface = c.SDL_LoadBMP_RW(rw, 1) orelse return error.SdlError;
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return Surface{ .surface = surface };
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}
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pub fn deinit(self: Surface) void {
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c.SDL_FreeSurface(self.surface);
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}
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pub fn fillRect(self: Surface, rect: [*c]const c.SDL_Rect, color: u32) !void {
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if (c.SDL_FillRect(self.surface, rect, color) != 0) {
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return error.SdlError;
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}
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}
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pub fn format(self: Surface) PixelFormat {
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return PixelFormat{ .pixelFormat = self.surface.*.format };
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}
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pub fn width(self: Surface) i32 {
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return self.surface.w;
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}
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pub fn height(self: Surface) i32 {
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return self.surface.h;
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}
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};
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pub const PixelFormat = struct {
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pixelFormat: *c.SDL_PixelFormat,
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pub fn mapRgb(self: PixelFormat, r: u8, g: u8, b: u8) u32 {
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return c.SDL_MapRGB(self.pixelFormat, r, g, b);
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}
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};
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pub const Rect = struct {
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x: i32 = 0,
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y: i32 = 0,
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w: i32 = 0,
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h: i32 = 0,
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|
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fn c(self: Rect) c.SDL_Rect {
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return .{
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.x = self.x,
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.y = self.y,
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.w = self.w,
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.h = self.h,
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};
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}
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};
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|
|
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pub fn init() !void {
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|
// TODO Make this configurable
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|
if (c.SDL_Init(c.SDL_INIT_EVERYTHING) != 0) {
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|
return error.SdlError;
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|
}
|
||||||
|
}
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|
|
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|
pub fn quit() void {
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c.SDL_Quit();
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}
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|
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pub fn delay(ms: u32) void {
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c.SDL_Delay(ms);
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}
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|
|
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pub const EventType = enum(u32) {
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FirstEvent = 0,
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|
Quit = 0x100,
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AppTerminating,
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||||||
|
AppLowMemory,
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||||||
|
AppWillEnterBackground,
|
||||||
|
AppDidEnterBackground,
|
||||||
|
AppWillEnterForeground,
|
||||||
|
AppDidEnterForeground,
|
||||||
|
LocaleChanged,
|
||||||
|
|
||||||
|
DisplayEvent = 0x150,
|
||||||
|
|
||||||
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WindowEvent = 0x200,
|
||||||
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SysWmEvent,
|
||||||
|
|
||||||
|
KeyDown = 0x300,
|
||||||
|
KeyUp,
|
||||||
|
TextEditing,
|
||||||
|
TextInput,
|
||||||
|
KeymapChanged,
|
||||||
|
|
||||||
|
MouseMotion = 0x400,
|
||||||
|
MouseButtonDown,
|
||||||
|
MouseButtonUp,
|
||||||
|
MouseWheel,
|
||||||
|
|
||||||
|
JoyAxisMotion = 0x600,
|
||||||
|
JoyBallMotion,
|
||||||
|
JoyHatMotion,
|
||||||
|
JoyButtonDown,
|
||||||
|
JoyButtonUp,
|
||||||
|
JoyDeviceAdded,
|
||||||
|
JoyDeviceRemoved,
|
||||||
|
|
||||||
|
ControllerAxisMotion = 0x650,
|
||||||
|
ControllerButtonDown,
|
||||||
|
ControllerButtonUp,
|
||||||
|
ControllerDeviceAdded,
|
||||||
|
ControllerDeviceRemoved,
|
||||||
|
ControllerDeviceRemapped,
|
||||||
|
|
||||||
|
FingerDown = 0x700,
|
||||||
|
FingerUp,
|
||||||
|
FingerMotion,
|
||||||
|
|
||||||
|
DollarGesture = 0x800,
|
||||||
|
DollarRecord,
|
||||||
|
MultiGesture,
|
||||||
|
|
||||||
|
ClipboardUpate = 0x900,
|
||||||
|
|
||||||
|
DropFile = 0x1000,
|
||||||
|
DropText,
|
||||||
|
DropBegin,
|
||||||
|
DropComplete,
|
||||||
|
|
||||||
|
AudioDeviceAdded = 0x1100,
|
||||||
|
AudioDeviceRemoved,
|
||||||
|
|
||||||
|
SensorUpdate = 0x1200,
|
||||||
|
|
||||||
|
RenderTargetsReset = 0x2000,
|
||||||
|
RenderDeviceReset,
|
||||||
|
|
||||||
|
UserEvent = 0x8000,
|
||||||
|
|
||||||
|
LastEvent = 0xFFFF,
|
||||||
|
|
||||||
|
_,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const MouseMotionEvent = struct {
|
||||||
|
timestamp: u32,
|
||||||
|
windowId: u32,
|
||||||
|
which: u32,
|
||||||
|
state: u32,
|
||||||
|
x: i32,
|
||||||
|
y: i32,
|
||||||
|
xrel: i32,
|
||||||
|
yrel: i32,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const Event = struct {
|
||||||
|
event: c.SDL_Event,
|
||||||
|
|
||||||
|
pub fn poll() ?Event {
|
||||||
|
var event = c.SDL_Event{ .type = 0 };
|
||||||
|
if (c.SDL_PollEvent(&event) == 0) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return Event{ .event = event };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn type_(self: Event) EventType {
|
||||||
|
return @intToEnum(EventType, self.event.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn mouseMotion(self: Event) ?MouseMotionEvent {
|
||||||
|
if (self.type_() != .MouseMotion) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var inner = self.event.motion;
|
||||||
|
return MouseMotionEvent{
|
||||||
|
.timestamp = inner.timestamp,
|
||||||
|
.windowId = inner.windowID,
|
||||||
|
.which = inner.which,
|
||||||
|
.state = inner.state,
|
||||||
|
.x = inner.x,
|
||||||
|
.y = inner.y,
|
||||||
|
.xrel = inner.xrel,
|
||||||
|
.yrel = inner.yrel,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const SystemCursor = extern enum {
|
||||||
|
Arrow = c.SDL_SYSTEM_CURSOR_ARROW,
|
||||||
|
IBeam = c.SDL_SYSTEM_CURSOR_IBEAM,
|
||||||
|
Wait = c.SDL_SYSTEM_CURSOR_WAIT,
|
||||||
|
Crosshair = c.SDL_SYSTEM_CURSOR_CROSSHAIR,
|
||||||
|
WaitArrow = c.SDL_SYSTEM_CURSOR_WAITARROW,
|
||||||
|
SizeNwSe = c.SDL_SYSTEM_CURSOR_SIZENWSE,
|
||||||
|
SizeNeSw = c.SDL_SYSTEM_CURSOR_SIZENESW,
|
||||||
|
SizeWE = c.SDL_SYSTEM_CURSOR_SIZEWE,
|
||||||
|
SizeNS = c.SDL_SYSTEM_CURSOR_SIZENS,
|
||||||
|
SizeAll = c.SDL_SYSTEM_CURSOR_SIZEALL,
|
||||||
|
No = c.SDL_SYSTEM_CURSOR_NO,
|
||||||
|
Hand = c.SDL_SYSTEM_CURSOR_HAND,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const Cursor = struct {
|
||||||
|
cursor: *c.SDL_Cursor,
|
||||||
|
|
||||||
|
pub fn initFromSystemCursor(id: SystemCursor) !Cursor {
|
||||||
|
var cursor = c.SDL_CreateSystemCursor(@intToEnum(c.SDL_SystemCursor, @enumToInt(id))) orelse {
|
||||||
|
std.debug.warn("Window.initWithPos: {}\n", .{getError()});
|
||||||
|
return error.SdlError;
|
||||||
|
};
|
||||||
|
return Cursor{ .cursor = cursor };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: Cursor) void {
|
||||||
|
c.SDL_FreeCursor(self.cursor);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn activate(self: Cursor) void {
|
||||||
|
c.SDL_SetCursor(self.cursor);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const PerformanceCounter = struct {
|
||||||
|
counter: u64,
|
||||||
|
|
||||||
|
pub fn init(counter: u64) PerformanceCounter {
|
||||||
|
return PerformanceCounter{ .counter = counter };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn now() PerformanceCounter {
|
||||||
|
return PerformanceCounter{ .counter = c.SDL_GetPerformanceCounter() };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn elapsed(self: PerformanceCounter) PerformanceCounter {
|
||||||
|
return PerformanceCounter{
|
||||||
|
.counter = c.SDL_GetPerformanceCounter() - self.counter,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn frequency() u64 {
|
||||||
|
return c.SDL_GetPerformanceFrequency();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn ms(self: PerformanceCounter) f64 {
|
||||||
|
return @intToFloat(f64, self.counter) * 1000 / @intToFloat(f64, PerformanceCounter.frequency());
|
||||||
|
}
|
||||||
|
};
|
48
src/ttf.zig
Normal file
48
src/ttf.zig
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
const std = @import("std");
|
||||||
|
const sdl = @import("sdl.zig");
|
||||||
|
pub const c = @cImport(@cInclude("SDL2/SDL_ttf.h"));
|
||||||
|
|
||||||
|
pub fn init() !void {
|
||||||
|
if (c.TTF_Init() == -1) {
|
||||||
|
return error.SdlTtfError;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn quit() void {
|
||||||
|
c.TTF_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn getError() ?[*:0]const u8 {
|
||||||
|
if (c.TTF_GetError()) |inner| {
|
||||||
|
return @ptrCast([*:0]const u8, inner);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const Font = struct {
|
||||||
|
font: *c.TTF_Font,
|
||||||
|
|
||||||
|
pub fn init(path: []const u8, size: i32) !Font {
|
||||||
|
var path_ = @ptrCast([*c]const u8, path);
|
||||||
|
if (c.TTF_OpenFont(path_, size)) |inner| {
|
||||||
|
return Font{ .font = inner };
|
||||||
|
} else {
|
||||||
|
std.debug.warn("Font.init: {}\n", .{getError()});
|
||||||
|
return error.SdlTtfError;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: Font) void {
|
||||||
|
c.TTF_CloseFont(self.font);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn renderBlended(self: Font, text: []const u8, color: sdl.Color) !sdl.Surface {
|
||||||
|
var cText = @ptrCast([*c]const u8, text);
|
||||||
|
if (c.TTF_RenderUTF8_Blended(self.font, cText, @bitCast(c.SDL_Color, color))) |surface| {
|
||||||
|
return sdl.Surface{ .surface = @ptrCast(*sdl.c.SDL_Surface, surface) };
|
||||||
|
} else {
|
||||||
|
std.debug.warn("Font.renderBlended: {}\n", .{getError()});
|
||||||
|
return error.SdlTtfError;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
Loading…
Reference in a new issue