Move sdl wrapper to lib
This commit is contained in:
parent
cfde59e2f4
commit
7c708b4a31
5 changed files with 7 additions and 339 deletions
3
.gitmodules
vendored
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3
.gitmodules
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[submodule "vendor/sdl-zig"]
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path = vendor/sdl-zig
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url = https://git.sijman.nl/_/sdl-zig.git
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@ -15,6 +15,9 @@ pub fn build(b: *Builder) void {
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exe.linkSystemLibrary("c");
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exe.linkSystemLibrary("c");
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exe.linkSystemLibrary("SDL2");
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exe.linkSystemLibrary("SDL2");
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exe.linkSystemLibrary("SDL2_ttf");
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exe.linkSystemLibrary("SDL2_ttf");
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exe.addPackagePath("zig-sdl", "vendor/zig-sdl/src/main.zig");
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exe.setTarget(target);
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exe.setTarget(target);
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exe.setBuildMode(mode);
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exe.setBuildMode(mode);
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exe.install();
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exe.install();
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291
src/sdl.zig
291
src/sdl.zig
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@ -1,291 +0,0 @@
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pub const c = @cImport(@cInclude("SDL2/SDL.h"));
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pub const Color = struct {
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r: u8,
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g: u8,
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b: u8,
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a: u8 = c.SDL_ALPHA_OPAQUE,
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};
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pub const WindowPos = struct {
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const Undefined: i32 = c.SDL_WINDOWPOS_UNDEFINED;
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const Centered: i32 = c.SDL_WINDOWPOS_CENTERED;
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};
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pub const Window = struct {
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pub const Shown: i32 = c.SDL_WINDOW_SHOWN;
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window: *c.SDL_Window,
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pub fn init(title: []const u8, w: i32, h: i32, flags: u32) !Window {
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return Window.initWithPos(title, WindowPos.Undefined, WindowPos.Undefined, w, h, flags);
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}
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pub fn initWithPos(title: []const u8, x: i32, y: i32, w: i32, h: i32, flags: u32) !Window {
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var title_ = @ptrCast([*c]const u8, title);
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var window = c.SDL_CreateWindow(title_, x, y, w, h, flags) orelse return error.SdlError;
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return Window{ .window = window };
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}
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pub fn deinit(self: *Window) void {
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c.SDL_DestroyWindow(self.window);
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}
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pub fn surface(self: Window) !Surface {
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return Surface{
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.surface = c.SDL_GetWindowSurface(self.window) orelse return error.SdlError,
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};
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}
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pub fn updateSurface(self: Window) !void {
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if (c.SDL_UpdateWindowSurface(self.window) != 0) {
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return error.SdlError;
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}
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}
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pub fn createRenderer(self: Window, index: ?i32, flags: u32) !Renderer {
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var renderer = c.SDL_CreateRenderer(self.window, index orelse -1, flags) orelse return error.SdlError;
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return Renderer{ .renderer = renderer };
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}
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};
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pub const Renderer = struct {
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renderer: *c.SDL_Renderer,
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pub fn deinit(self: Renderer) void {
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c.SDL_DestroyRenderer(self.renderer);
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}
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pub fn createTextureFromSurface(self: Renderer, surface: Surface) !Texture {
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var texture = c.SDL_CreateTextureFromSurface(self.renderer, surface.surface) orelse return error.SdlError;
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return Texture{ .texture = texture };
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}
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pub fn clear(self: Renderer) !void {
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if (c.SDL_RenderClear(self.renderer) != 0) {
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return error.SdlError;
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}
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}
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pub fn copy(self: Renderer, texture: Texture, srcrect: ?Rect, dstrect: ?Rect) !void {
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var src = if (srcrect) |inner| &inner.c() else null;
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var dst = if (dstrect) |inner| &inner.c() else null;
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if (c.SDL_RenderCopy(self.renderer, texture.texture, src, dst) != 0) {
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return error.SdlError;
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}
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}
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pub fn present(self: Renderer) void {
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c.SDL_RenderPresent(self.renderer);
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}
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pub fn setDrawColor(self: Renderer, color: Color) !void {
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if (c.SDL_SetRenderDrawColor(self.renderer, color.r, color.g, color.b, color.a) != 0) {
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return error.SdlError;
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}
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}
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pub fn fillRect(self: Renderer, rect: ?Rect) !void {
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var dst = if (rect) |inner| &inner.c() else null;
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if (c.SDL_RenderFillRect(self.renderer, dst) != 0) {
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return error.SdlError;
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}
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}
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};
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pub const Texture = struct {
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texture: *c.SDL_Texture,
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pub fn deinit(self: Texture) void {
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c.SDL_DestroyTexture(self.texture);
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}
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};
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pub const Surface = struct {
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surface: *c.SDL_Surface,
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pub fn initFromBmp(path: []const u8) !Surface {
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var path_ = @ptrCast([*c]const u8, path);
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var rw = c.SDL_RWFromFile(path_, "rb") orelse return error.SdlError;
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var surface = c.SDL_LoadBMP_RW(rw, 1) orelse return error.SdlError;
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return Surface{ .surface = surface };
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}
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pub fn deinit(self: Surface) void {
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c.SDL_FreeSurface(self.surface);
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}
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pub fn fillRect(self: Surface, rect: [*c]const c.SDL_Rect, color: u32) !void {
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if (c.SDL_FillRect(self.surface, rect, color) != 0) {
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return error.SdlError;
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}
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}
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pub fn format(self: Surface) PixelFormat {
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return PixelFormat{ .pixelFormat = self.surface.*.format };
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}
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pub fn width(self: Surface) i32 {
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return self.surface.w;
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}
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pub fn height(self: Surface) i32 {
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return self.surface.h;
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}
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};
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pub const PixelFormat = struct {
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pixelFormat: *c.SDL_PixelFormat,
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pub fn mapRgb(self: PixelFormat, r: u8, g: u8, b: u8) u32 {
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return c.SDL_MapRGB(self.pixelFormat, r, g, b);
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}
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};
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pub const Rect = struct {
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x: i32 = 0,
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y: i32 = 0,
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w: i32 = 0,
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h: i32 = 0,
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fn c(self: Rect) c.SDL_Rect {
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return .{
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.x = self.x,
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.y = self.y,
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.w = self.w,
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.h = self.h,
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};
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}
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};
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pub fn init() !void {
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// TODO Make this configurable
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if (c.SDL_Init(c.SDL_INIT_EVERYTHING) != 0) {
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return error.SdlError;
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}
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}
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pub fn quit() void {
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c.SDL_Quit();
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}
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pub fn delay(ms: u32) void {
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c.SDL_Delay(ms);
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}
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pub const EventType = enum(u32) {
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FirstEvent = 0,
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Quit = 0x100,
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AppTerminating,
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AppLowMemory,
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AppWillEnterBackground,
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AppDidEnterBackground,
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AppWillEnterForeground,
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AppDidEnterForeground,
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LocaleChanged,
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DisplayEvent = 0x150,
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WindowEvent = 0x200,
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SysWmEvent,
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KeyDown = 0x300,
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KeyUp,
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TextEditing,
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TextInput,
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KeymapChanged,
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MouseMotion = 0x400,
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MouseButtonDown,
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MouseButtonUp,
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MouseWheel,
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JoyAxisMotion = 0x600,
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JoyBallMotion,
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JoyHatMotion,
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JoyButtonDown,
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JoyButtonUp,
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JoyDeviceAdded,
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JoyDeviceRemoved,
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ControllerAxisMotion = 0x650,
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ControllerButtonDown,
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ControllerButtonUp,
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ControllerDeviceAdded,
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ControllerDeviceRemoved,
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ControllerDeviceRemapped,
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FingerDown = 0x700,
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FingerUp,
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FingerMotion,
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DollarGesture = 0x800,
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DollarRecord,
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MultiGesture,
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ClipboardUpate = 0x900,
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DropFile = 0x1000,
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DropText,
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DropBegin,
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DropComplete,
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AudioDeviceAdded = 0x1100,
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AudioDeviceRemoved,
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SensorUpdate = 0x1200,
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RenderTargetsReset = 0x2000,
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RenderDeviceReset,
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UserEvent = 0x8000,
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LastEvent = 0xFFFF,
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_,
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};
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pub const MouseMotionEvent = struct {
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timestamp: u32,
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windowId: u32,
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which: u32,
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state: u32,
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x: i32,
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y: i32,
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xrel: i32,
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yrel: i32,
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};
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pub const Event = struct {
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event: c.SDL_Event,
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pub fn poll() ?Event {
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var event = c.SDL_Event{ .type = 0 };
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if (c.SDL_PollEvent(&event) == 0) {
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return null;
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}
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return Event{ .event = event };
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}
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pub fn type_(self: Event) EventType {
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return @intToEnum(EventType, self.event.type);
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}
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pub fn mouseMotion(self: Event) ?MouseMotionEvent {
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if (self.type_() != .MouseMotion) {
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return null;
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}
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var inner = self.event.motion;
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return MouseMotionEvent{
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.timestamp = inner.timestamp,
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.windowId = inner.windowID,
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.which = inner.which,
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.state = inner.state,
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.x = inner.x,
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.y = inner.y,
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.xrel = inner.xrel,
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.yrel = inner.yrel,
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};
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}
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};
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48
src/ttf.zig
48
src/ttf.zig
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const std = @import("std");
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const sdl = @import("sdl.zig");
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pub const c = @cImport(@cInclude("SDL2/SDL_ttf.h"));
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pub fn init() !void {
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if (c.TTF_Init() == -1) {
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return error.SdlTtfError;
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}
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}
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pub fn quit() void {
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c.TTF_Quit();
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}
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pub fn getError() ?[*:0]const u8 {
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if (c.TTF_GetError()) |inner| {
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return @ptrCast([*:0]const u8, inner);
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}
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return null;
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}
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pub const Font = struct {
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font: *c.TTF_Font,
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pub fn init(path: []const u8, size: i32) !Font {
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var path_ = @ptrCast([*c]const u8, path);
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if (c.TTF_OpenFont(path_, size)) |inner| {
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return Font{ .font = inner };
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} else {
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std.debug.warn("Font.init: {}\n", .{getError()});
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return error.SdlTtfError;
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}
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}
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pub fn deinit(self: Font) void {
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c.TTF_CloseFont(self.font);
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}
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pub fn renderBlended(self: Font, text: []const u8, color: sdl.Color) !sdl.Surface {
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var cText = @ptrCast([*c]const u8, text);
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if (c.TTF_RenderUTF8_Blended(self.font, cText, @bitCast(c.SDL_Color, color))) |surface| {
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return sdl.Surface{ .surface = @ptrCast(*sdl.c.SDL_Surface, surface) };
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} else {
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std.debug.warn("Font.renderBlended: {}\n", .{getError()});
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return error.SdlTtfError;
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}
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}
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};
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1
vendor/sdl-zig
vendored
Submodule
1
vendor/sdl-zig
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@ -0,0 +1 @@
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Subproject commit ac801a8cc5d0ba0c9c4327fad03f7e3e25665f8d
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