Split UI library and widgets
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parent
661e3ec2a4
commit
1418e1b9dc
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@ -11,12 +11,13 @@ import (
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tb "github.com/nsf/termbox-go"
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tb "github.com/nsf/termbox-go"
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"git.sr.ht/~sircmpwn/aerc2/config"
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"git.sr.ht/~sircmpwn/aerc2/config"
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"git.sr.ht/~sircmpwn/aerc2/ui"
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libui "git.sr.ht/~sircmpwn/aerc2/lib/ui"
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"git.sr.ht/~sircmpwn/aerc2/widgets"
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)
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)
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type fill rune
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type fill rune
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func (f fill) Draw(ctx *ui.Context) {
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func (f fill) Draw(ctx *libui.Context) {
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for x := 0; x < ctx.Width(); x += 1 {
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for x := 0; x < ctx.Width(); x += 1 {
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for y := 0; y < ctx.Height(); y += 1 {
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for y := 0; y < ctx.Height(); y += 1 {
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ctx.SetCell(x, y, rune(f), tb.ColorDefault, tb.ColorDefault)
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ctx.SetCell(x, y, rune(f), tb.ColorDefault, tb.ColorDefault)
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@ -24,7 +25,7 @@ func (f fill) Draw(ctx *ui.Context) {
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}
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}
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}
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}
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func (f fill) OnInvalidate(callback func(d ui.Drawable)) {
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func (f fill) OnInvalidate(callback func(d libui.Drawable)) {
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// no-op
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// no-op
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}
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}
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@ -48,38 +49,39 @@ func main() {
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panic(err)
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panic(err)
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}
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}
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tabs := ui.NewTabs()
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tabs := libui.NewTabs()
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tabs.Add(fill('★'), "白い星")
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tabs.Add(fill('★'), "白い星")
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tabs.Add(fill('☆'), "empty stars")
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tabs.Add(fill('☆'), "empty stars")
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grid := ui.NewGrid().Rows([]ui.GridSpec{
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grid := libui.NewGrid().Rows([]libui.GridSpec{
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ui.GridSpec{ui.SIZE_EXACT, 1},
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libui.GridSpec{libui.SIZE_EXACT, 1},
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ui.GridSpec{ui.SIZE_WEIGHT, 1},
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libui.GridSpec{libui.SIZE_WEIGHT, 1},
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ui.GridSpec{ui.SIZE_EXACT, 1},
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libui.GridSpec{libui.SIZE_EXACT, 1},
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}).Columns([]ui.GridSpec{
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}).Columns([]libui.GridSpec{
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ui.GridSpec{ui.SIZE_EXACT, 20},
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libui.GridSpec{libui.SIZE_EXACT, 20},
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ui.GridSpec{ui.SIZE_WEIGHT, 1},
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libui.GridSpec{libui.SIZE_WEIGHT, 1},
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})
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})
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// TODO: move sidebar into tab content, probably
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// TODO: move sidebar into tab content, probably
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grid.AddChild(ui.NewText("aerc").
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grid.AddChild(libui.NewText("aerc").
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Strategy(ui.TEXT_CENTER).
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Strategy(libui.TEXT_CENTER).
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Color(tb.ColorBlack, tb.ColorWhite))
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Color(tb.ColorBlack, tb.ColorWhite))
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// sidebar placeholder:
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// sidebar placeholder:
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grid.AddChild(ui.NewBordered(
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grid.AddChild(libui.NewBordered(
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fill('.'), ui.BORDER_RIGHT)).At(1, 0).Span(2, 1)
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fill('.'), libui.BORDER_RIGHT)).At(1, 0).Span(2, 1)
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grid.AddChild(tabs.TabStrip).At(0, 1)
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grid.AddChild(tabs.TabStrip).At(0, 1)
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grid.AddChild(tabs.TabContent).At(1, 1)
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grid.AddChild(tabs.TabContent).At(1, 1)
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exline := ui.NewExLine()
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exline := widgets.NewExLine()
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grid.AddChild(exline).At(2, 1)
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grid.AddChild(exline).At(2, 1)
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_ui, err := ui.Initialize(conf, grid)
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ui, err := libui.Initialize(conf, grid)
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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}
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}
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defer _ui.Close()
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defer ui.Close()
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_ui.AddInteractive(exline)
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// TODO: this should be a stack
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ui.AddInteractive(exline)
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go (func() {
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go (func() {
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for {
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for {
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@ -88,8 +90,8 @@ func main() {
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}
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}
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})()
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})()
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for !_ui.Exit {
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for !ui.Exit {
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if !_ui.Tick() {
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if !ui.Tick() {
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// ~60 FPS
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// ~60 FPS
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time.Sleep(16 * time.Millisecond)
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time.Sleep(16 * time.Millisecond)
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}
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}
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@ -8,3 +8,8 @@ type Interactive interface {
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// Returns true if the event was handled by this component
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// Returns true if the event was handled by this component
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Event(event tb.Event) bool
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Event(event tb.Event) bool
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}
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}
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type Simulator interface {
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// Queues up the given input events for simulation
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Simulate(events []tb.Event)
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}
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@ -1,7 +1,9 @@
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package ui
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package widgets
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import (
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import (
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tb "github.com/nsf/termbox-go"
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tb "github.com/nsf/termbox-go"
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"git.sr.ht/~sircmpwn/aerc2/lib/ui"
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)
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)
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// TODO: history
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// TODO: history
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@ -16,7 +18,7 @@ type ExLine struct {
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index int
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index int
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scroll int
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scroll int
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onInvalidate func(d Drawable)
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onInvalidate func(d ui.Drawable)
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}
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}
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func NewExLine() *ExLine {
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func NewExLine() *ExLine {
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@ -24,7 +26,7 @@ func NewExLine() *ExLine {
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return &ExLine{command: &cmd}
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return &ExLine{command: &cmd}
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}
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}
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func (ex *ExLine) OnInvalidate(onInvalidate func(d Drawable)) {
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func (ex *ExLine) OnInvalidate(onInvalidate func(d ui.Drawable)) {
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ex.onInvalidate = onInvalidate
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ex.onInvalidate = onInvalidate
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}
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}
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@ -34,7 +36,7 @@ func (ex *ExLine) Invalidate() {
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}
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}
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}
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}
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func (ex *ExLine) Draw(ctx *Context) {
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func (ex *ExLine) Draw(ctx *ui.Context) {
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cell := tb.Cell{
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cell := tb.Cell{
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Fg: tb.ColorDefault,
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Fg: tb.ColorDefault,
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Bg: tb.ColorDefault,
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Bg: tb.ColorDefault,
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