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6c2151ffb9
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Change GUI textures to Minecraft ones
continuous-integration/drone/push Build is passing
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2021-06-07 19:17:04 +02:00 |
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6794213f7d
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🦀 collision detection bugs are gone 🦀
continuous-integration/drone/push Build is passing
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2021-06-07 19:06:16 +02:00 |
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191f9b1f28
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make collision detection not suck
continuous-integration/drone/push Build is passing
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2021-06-07 04:14:27 +02:00 |
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c8e02c6f86
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Fix saving
continuous-integration/drone/push Build is passing
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2021-06-07 02:26:28 +02:00 |
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5d7101ae0b
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rm -rf unused imports
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2021-06-07 01:39:08 +02:00 |
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4a56bc5a24
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Improve collision
continuous-integration/drone/push Build is passing
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2021-06-07 01:24:38 +02:00 |
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b13be0ebc1
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Merge branch 'main' of ssh://git.sijman.nl:221/_/minecrab
continuous-integration/drone/push Build is passing
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2021-06-06 13:37:27 +02:00 |
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0e53db6ffc
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Update more than 1 chunk per frame if the framerate allows
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2021-06-06 13:34:57 +02:00 |
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9fb640c4e0
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Replace a very ugly float comparison with integer logic
continuous-integration/drone/push Build is passing
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2021-06-04 02:38:51 +02:00 |
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67f275b2fc
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Move update_chunk_geometry into Chunk
continuous-integration/drone/push Build is passing
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2021-06-04 02:23:26 +02:00 |
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1b91fa94c0
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Big project structure reorder
continuous-integration/drone/push Build is passing
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2021-06-04 01:45:51 +02:00 |
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4bba01058b
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Implement chunk unloading, frustrum culling and some other minor optimisations
continuous-integration/drone/push Build is passing
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2021-06-03 16:34:42 +02:00 |
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206f7857fa
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Make Geometry indices generic, make The Crab use it
continuous-integration/drone/push Build is passing
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2021-06-03 12:13:24 +02:00 |
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bd54a1bc14
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Move some more world-related stuff to World
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2021-06-03 11:59:39 +02:00 |
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0ca35638fc
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Move chunk loading/saving logic to World, sort chunk loading based on distance to camera
continuous-integration/drone/push Build is passing
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2021-06-03 04:06:59 +02:00 |
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a8936d9046
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Merge branch 'serialize-chunks'
continuous-integration/drone/push Build is passing
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2021-06-03 00:26:29 +02:00 |
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f64ccd087e
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ci ye
continuous-integration/drone/push Build is passing
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2021-06-03 00:10:31 +02:00 |
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11b6abb0d4
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Implement chunk loading and saving
continuous-integration/drone/push Build was killed
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2021-06-03 00:08:49 +02:00 |
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15247d12d4
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Allow for chunks with negative coordinates
continuous-integration/drone/push Build is passing
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2021-06-02 19:45:29 +02:00 |
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023d010c84
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Merge branch 'return_of_the_crab'
continuous-integration/drone/push Build is passing
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2021-06-02 17:21:15 +02:00 |
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c22409bd54
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Clean up main.rs event handling a little
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2021-06-02 17:21:03 +02:00 |
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d56f8d7c56
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Merge branch 'main' into return_of_the_crab
continuous-integration/drone/push Build is passing
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2021-06-02 17:00:08 +02:00 |
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d2ff642b3b
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?
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2021-06-02 16:58:55 +02:00 |
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c91d6a851e
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Release the cursor on unfocus
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2021-06-02 16:50:58 +02:00 |
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9e52359112
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Merge branch 'main' into return_of_the_crab
continuous-integration/drone/push Build is passing
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2021-06-02 16:37:56 +02:00 |
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08f78ab453
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Add creative mode toggle
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2021-06-02 16:30:34 +02:00 |
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aec3509107
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Eminem - Crab God.mp3
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2021-06-02 16:29:13 +02:00 |
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071f300368
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shits wack yo
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2021-06-02 16:07:59 +02:00 |
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d8dfe7b4d1
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Parallellize update_chunk_geometry
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2021-06-02 15:51:10 +02:00 |
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fb9aba8f61
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Further simplify Quad::to_geometry
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2021-06-02 13:16:14 +02:00 |
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2fb56b9e6f
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Simplify Quad::to_geometry signature and document it
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2021-06-02 12:44:24 +02:00 |
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cfe4304f7c
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Move cube::to_vertices to quad::to_vertices
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2021-06-02 12:19:56 +02:00 |
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107c7c5cab
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Rename package
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2021-06-02 03:40:42 +02:00 |
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233d725e05
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Small cleanup
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2021-06-02 03:37:24 +02:00 |
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14a2e91b26
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Add GeometryBuffers struct containing vertex and index buffers
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2021-06-02 03:20:33 +02:00 |
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8bc41825d2
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Create Geometry struct to replace vertex/index tuples
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2021-06-02 02:33:26 +02:00 |
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c8e455053b
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Fix fps table alignment
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2021-06-02 01:26:29 +02:00 |
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41099e3481
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Implement hotbar slot selection
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2021-06-02 01:25:12 +02:00 |
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37b0c99d16
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added crab model
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2021-06-01 23:51:32 +02:00 |
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032d527af3
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Differentiate between Vertex and BlockVertex
This allows for BlockVertex to store additional information, like the texture ID, without resorting to ugly hacks like passing it as a float
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2021-06-01 23:27:08 +02:00 |
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fb23daa60c
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fixed shader bug for stone under dirt stuff on nvidia+mac
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2021-06-01 22:20:00 +02:00 |
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5c33afbc59
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Fix input on macOS
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2021-06-01 22:01:45 +02:00 |
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8fe5e9323e
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rm -rf ugly texture pack
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2021-06-01 21:16:01 +02:00 |
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9ce89b707c
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Implement simple colission detection
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2021-06-01 21:04:48 +02:00 |
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df7f78163d
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Remove unused uses
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2021-06-01 19:58:52 +02:00 |
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e78878150d
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Implement simple text renderer
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2021-06-01 19:58:11 +02:00 |
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4af16fb974
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Use RenderContext for TextureManager::new
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2021-06-01 17:54:53 +02:00 |
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bfa7a48483
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Move basic rendering context to RenderContext
This way they can be passed around much more easily
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2021-06-01 16:47:28 +02:00 |
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a3236f610a
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Move a bunch of WorldState related things to WorldState
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2021-06-01 16:27:12 +02:00 |
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7fdee1dbda
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Change to 64x64x64 chunks, parallellize worldgen and geometry generation
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2021-06-01 16:03:46 +02:00 |
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