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qmk_firmware/docs/feature_advanced_keycodes.md

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Advanced Keycodes

Your keymap can include keycodes that are more advanced than normal, for example shifted keys. This page documents the functions that are available to you.

Assigning Custom Names

People often define custom names using #define. For example:

#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)

This will allow you to use FN_CAPS and ALT_TAB in your KEYMAP(), keeping it more readable.

Limits of These Aliases

Currently, the keycodes able to used with these functions are limited to the Basic Keycodes, meaning you can't use keycodes like KC_TILD, or anything greater than 0xFF. For a full list of the keycodes able to be used see Basic Keycodes.

Switching and Toggling Layers

These functions allow you to activate layers in various ways.

  • MO(layer) - momentary switch to layer. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer.
  • LT(layer, kc) - momentary switch to layer when held, and kc when tapped.
  • TG(layer) - toggles a layer on or off.
  • TO(layer) - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go up the stack (from layer 0 to layer 3, for example), TO(2) is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
  • TT(layer) - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining TAPPING_TOGGLE, for example, #define TAPPING_TOGGLE 2 for just two taps.

Working with Layers

Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.

Beginners

If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:

  • Setup layer 0 as your "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.)
  • Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
  • Never try to stack a higher numbered layer on top of a lower numbered layer. Doing so is tricky and error prone.

Intermediate Users

Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.

Advanced Users

Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.

Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to KC_TRNS. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than KC_TRNS, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.

Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. layer_on activates a layer, and layer_off deactivates it. More layer-related functions can be found in action_layer.h.

Modifier Keys

These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then kc will be sent. When released the keyup for kc will be sent and then the mod will be sent.

  • LSFT(kc) or S(kc) - applies left Shift to kc (keycode)
  • RSFT(kc) - applies right Shift to kc
  • LCTL(kc) - applies left Control to kc
  • RCTL(kc) - applies right Control to kc
  • LALT(kc) - applies left Alt to kc
  • RALT(kc) - applies right Alt to kc
  • LGUI(kc) - applies left GUI (command/win) to kc
  • RGUI(kc) - applies right GUI (command/win) to kc
  • HYPR(kc) - applies Hyper (all modifiers) to kc
  • MEH(kc) - applies Meh (all modifiers except Win/Cmd) to kc
  • LCAG(kc) - applies CtrlAltGui to kc

You can also chain these, like this:

LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.

Shifted Keycodes

The following shortcuts automatically add LSFT() to keycodes to get commonly used symbols.

Key Aliases Description
KC_TILDE KC_TILD ~
KC_EXCLAIM KC_EXLM !
KC_AT @
KC_HASH #
KC_DOLLAR KC_DLR $
KC_PERCENT KC_PERC %
KC_CIRCUMFLEX KC_CIRC ^
KC_AMPERSAND KC_AMPR &
KC_ASTERISK KC_ASTR *
KC_LEFT_PAREN KC_LPRN (
KC_RIGHT_PAREN KC_RPRN )
KC_UNDERSCORE KC_UNDS _
KC_PLUS +
KC_LEFT_CURLY_BRACE KC_LCBR {
KC_RIGHT_CURLY_BRACE KC_RCBR }
KC_PIPE |
KC_COLON KC_COLN :
KC_DOUBLE_QUOTE KC_DQT/KC_DQUO "
KC_LEFT_ANGLE_BRACKET KC_LT/KC_LABK <
KC_RIGHT_ANGLE_BRACKET KC_GT/KC_RABK >
KC_QUESTION KC_QUES ?

Mod Tap

MT(mod, kc) - is mod (modifier key - MOD_LCTL, MOD_LSFT) when held, and kc when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.

These are the values you can use for the mod in MT() and OSM():

  • MOD_LCTL
  • MOD_LSFT
  • MOD_LALT
  • MOD_LGUI
  • MOD_RCTL
  • MOD_RSFT
  • MOD_RALT
  • MOD_RGUI
  • MOD_HYPR
  • MOD_MEH

These can also be combined like MOD_LCTL | MOD_LSFT e.g. MT(MOD_LCTL | MOD_LSFT, KC_ESC) which would activate Control and Shift when held, and send Escape when tapped.

We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:

  • CTL_T(kc) - is LCTL when held and kc when tapped
  • SFT_T(kc) - is LSFT when held and kc when tapped
  • ALT_T(kc) - is LALT when held and kc when tapped
  • ALGR_T(kc) - is AltGr when held and kc when tapped
  • GUI_T(kc) - is LGUI when held and kc when tapped
  • ALL_T(kc) - is Hyper (all mods) when held and kc when tapped. To read more about what you can do with a Hyper key, see this blog post by Brett Terpstra
  • LCAG_T(kc) - is CtrlAltGui when held and kc when tapped
  • MEH_T(kc) - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.

{% hint style='info' %} Due to the way that keycodes are structured, any modifiers specified as part of kc, such as LCTL() or KC_LPRN, will only activate when held instead of tapped.

Additionally, if there is at least one right modifier, any other modifiers will turn into their right equivalents, so it is not possible to "mix and match" the two. {% endhint %}

One Shot Keys

One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".

For example, if you define a key as OSM(MOD_LSFT), you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.

One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.

You can control the behavior of one shot keys by defining these in config.h:

#define ONESHOT_TAP_TOGGLE 5  /* Tapping this number of times holds the key until tapped this number of times again. */
#define ONESHOT_TIMEOUT 5000  /* Time (in ms) before the one shot key is released */
  • OSM(mod) - Momentarily hold down mod. You must use the MOD_* keycodes as shown in Mod Tap, not the KC_* codes.
  • OSL(layer) - momentary switch to layer.

Sometimes, you want to activate a one-shot layer as part of a macro or tap dance routine. To do this, you need to call set_oneshot_layer(LAYER, ONESHOT_START) on key down, and set_oneshot_layer(ONESHOT_PRESSED) on key up. If you want to cancel the oneshot, call reset_oneshot_layer(). For more complicated actions, take a look at the oneshot implementation in process_record.

Permissive Hold

As of PR#1359, there is a new config.h option:

#define PERMISSIVE_HOLD

This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register.

Example: (Tapping Term = 200ms)

  • SHFT_T(KC_A) Down
  • KC_X Down
  • KC_X Up
  • SHFT_T(KC_A) Up

With defaults, if above is typed within tapping term, this will emit ax. With permissive hold, if above is typed within tapping term, this will emit X (so, Shift+X).