128 lines
5.9 KiB
Markdown
128 lines
5.9 KiB
Markdown
# Planck Firmware Guide
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## Setting up the environment
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### Windows
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1. Install [MHV AVR Tools](https://github.com/jackhumbert/qmk_firmware). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
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2. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
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3. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/jackhumbert/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
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4. Right-click on the 1-setup-path-win batch script, select "Run as administrator", and accept the User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
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5. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
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### Mac
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If you're using homebrew, you can use the following commands:
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brew tap osx-cross/avr
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brew install avr-libc
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brew install dfu-programmer
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Otherwise, these instructions will work:
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1. Install Xcode from the App Store.
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2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
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3. Install [DFU-Programmer][dfu-prog].
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### Linux
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1. Install AVR GCC with your favorite package manager.
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2. Install [DFU-Programmer][dfu-prog].
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Note that, since it will be directly accessing USB hardware, the
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`dfu-programmer` program needs to be run as root.
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## Verify Your Installation
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1. Clone the following repository: https://github.com/jackhumbert/qmk_firmware
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2. Open a Terminal and `cd` into `qmk_firmware/keyboard/planck`
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3. Run `make`. This should output a lot of information about the build process.
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## Using the built-in functions
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Here is a list of some of the functions available from the command line:
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* `make clean`: clean the environment - may be required in-between builds
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* `make`: compile the code
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* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps/extended_keymap_<keymap>.c`
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* `make dfu`: build and flash the layout to the PCB
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* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash)
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Generally, the instructions to flash the PCB are as follows:
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1. Make changes to the appropriate keymap file
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2. Save the file
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3. `make clean`
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4. Press the reset button on the PCB/press the key with the `RESET` keycode
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5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
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## Quantum MK Firmware
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### Keymap
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Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/jackhumbert/qmk_firmware/blob/master/quantum/keymap_common.h).
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You can use modifiers with keycodes like this:
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LCTL(KC_C)
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Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
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LCTL(LALT(KC_C))
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That will generate Ctrl+Alt+c. The entire list of these functions is here:
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* `LCTL()`: Left control
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* `LSFT()` / `S()`: Left shift
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* `LALT()`: Left alt/opt
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* `LGUI()`: Left win/cmd
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* `RCTL()`: Right control
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* `RSFT()`: Right shift
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* `RALT()`: Right alt/opt
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* `RGUI()`: Right win/cmd
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`S(KC_1)`-like entries are useful in writing keymaps for the Planck.
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### Other keycodes
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A number of other keycodes have been added that you may find useful:
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* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`)
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* `RESET`: jump to bootloader for flashing (same as press the reset button)
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* `BL_STEP`: step through the backlight brightnesses
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* `BL_<0-15>`: set backlight brightness to 0-15
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* `BL_DEC`: lower the backlight brightness
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* `BL_INC`: raise the backlight brightness
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* `BL_TOGG`: toggle the backlight on/off
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### Function layers
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The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
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The function actions are unchanged, and you can see the full list of them [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/common/action_code.h). They are explained in detail [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keymap.md#2-action).
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### Macros
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Macros have been setup in the `keymaps/keymap_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`):
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switch(id) {
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case 0:
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return MACRODOWN(TYPE(KC_A), END);
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break;
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case 1:
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return MACRODOWN(TYPE(KC_B), END);
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break;
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case 2:
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return MACRODOWN(TYPE(KC_C), END);
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break;
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case 3:
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return MACRODOWN(TYPE(KC_D), END);
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break;
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}
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return MACRO_NONE;
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`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.
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[cygwin]: https://www.cygwin.com/
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[mingw]: http://www.mingw.org/
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[mhv]: https://infernoembedded.com/products/avr-tools
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[winavr]: http://winavr.sourceforge.net/
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[crosspack]: http://www.obdev.at/products/crosspack/index.html
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[dfu-prog]: http://dfu-programmer.sourceforge.net/
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