683605a9dc
* initial commit * Update layout. Tweak rules.mk * initial userspace configuration for kuchosauronad0 * modified userspace for kuchosauronad0 * added OSL_UNI * clean up * clean up * style * style * added more unicode * fixed representation * fixed representation * added comments * added comments, restructure * accidently one line * restructure * restructure * added git_lazy(void) * fixed indenting and added missing symbols * fixed indent * fixed indent * update * change tapping_term to 150 * added UNICODEMAP_ENABLE block * replace register with tap_code where possible * formatting * rearrange sequences * clean up * clean up * added unicode layer * disabled tap dance * add files for encoder * removed unnecessary include * removed unnecessary stuff
145 lines
4.6 KiB
Markdown
145 lines
4.6 KiB
Markdown
# qmk userspace for kuchosauronad0
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Thanks to drashna and everyone else in the qmk_firmware/users/ directory :)
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# Overview
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## Keyboard Layout Templates
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This borrows from @jola5's "Not quite neo" code. This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once.
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This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
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The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
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`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`
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Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
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Credit goes to @jola5 for first implementing this awesome idea.
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## Custom Keycodes
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Declared in `process_records.h` and `template.h` and defined in `process_record_user` in template.c
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## Tap Dances
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Set `TAP_DANCE_ENABLE = yes` in rules.mk. See file tap_dances.{c,h}
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## Leader Key
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Set `LEADER_ENABLE = yes` in rules.mk.
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TODO: document tmux / vim / os
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## Unicode
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TODO: Set `idk` in `idc`
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## Diablo Layer
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Currently not in use.
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# Secret Macros
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Set `NO_SECRETS = yes` in rules.mk.
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With help from gitter and Colinta, this adds the ability to add hidden macros from other users.
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First, I have several files that are hidden/excluded from Git/GitHub. These contain everything needed for the macros. To hide these files, open `.git/info/exclude` and add `secrets.c` and `secrets.h` to that file, below the comments.
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And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your `<name>.h` file to define the keycodes for the new macros.
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### .git/info/exclude
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```
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# git ls-files --others --exclude-from=.git/info/exclude
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# Lines that start with '#' are comments.
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# For a project mostly in C, the following would be a good set of
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# exclude patterns (uncomment them if you want to use them):
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# *.[oa]
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# *~
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/users/kuchosauronad0/secrets.c
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/users/kuchosauronad0/secrets.h
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```
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Then you can create these files:
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### secrets.c
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```c
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#include "kuchosauronad0.h" // replace with your keymap's "h" file, or whatever file stores the keycodes
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#if (__has_include("secrets.h") && !defined(NO_SECRETS))
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#include "secrets.h"
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#else
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// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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// And I'm not familiar enough to know which is better or why...
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static const char * const secret[] = {
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"test1",
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"test2",
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"test3",
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"test4",
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"test5"
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};
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#endif
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
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if (!record->event.pressed) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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send_string_with_delay(secret[keycode - KC_SECRET_1], MACRO_TIMER);
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}
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return false;
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break;
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}
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return true;
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}
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```
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### secrets.h
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```c
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static const char * const secrets[] = {
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"secret1",
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"secret2",
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"secret3",
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"secret4",
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"secret5"
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};
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```
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Replacing the strings with the codes that you need.
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### name.c
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In the `<name>.c` file, you will want to add this to the top:
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```c
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__attribute__ ((weak))
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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```
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This is so that the function can be called here, and replaced in the `secrets.c` file, and so it won't error out if it doesn't exist.
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And then, in the `process_record_user` function, assuming you have `return process_record_keymap(keycode, record)` here, you'll want to replace the "final" return with the following. Otherwise, you want to replace the `return true;` with `return process_record_secrets(keycode, record);`
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```c
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return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
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}
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```
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### rules.mk
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Here, you want your `/users/<name>/rules.mk` file to "detect" the existence of the `secrets.c` file, and only add it if the file exists. To do so, add this block:
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```make
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ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
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SRC += secrets.c
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endif
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```
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Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your `/users/<name>/rules.mk`, so that it catches the flag:
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```make
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ifeq ($(strip $(NO_SECRETS)), yes)
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OPT_DEFS += -DNO_SECRETS
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endif
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```
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Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.
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