pi1541/src/Screen.h

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// Pi1541 - A Commodore 1541 disk drive emulator
// Copyright(C) 2018 Stephen White
//
// This file is part of Pi1541.
//
// Pi1541 is free software : you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Pi1541 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Pi1541. If not, see <http://www.gnu.org/licenses/>.
#ifndef SCREEN_H
#define SCREEN_H
#include "ScreenBase.h"
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class Screen : public ScreenBase
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{
public:
Screen()
: ScreenBase()
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{
}
void Open(u32 width, u32 height, u32 colourDepth);
void ClearArea(u32 x1, u32 y1, u32 x2, u32 y2, RGBA colour);
void Clear(RGBA colour);
void ScrollArea(u32 x1, u32 y1, u32 x2, u32 y2);
void WriteChar(bool petscii, u32 x, u32 y, unsigned char c, RGBA colour);
u32 PrintText(bool petscii, u32 xPos, u32 yPos, char *ptr, RGBA TxtColour = RGBA(0xff, 0xff, 0xff, 0xff), RGBA BkColour = RGBA(0, 0, 0, 0xFF), bool measureOnly = false, u32* width = 0, u32* height = 0);
u32 MeasureText(bool petscii, char *ptr, u32* width = 0, u32* height = 0);
void DrawLine(u32 x1, u32 y1, u32 x2, u32 y2, RGBA colour);
void DrawLineV(u32 x, u32 y1, u32 y2, RGBA colour);
void PlotPixel(u32 x, u32 y, RGBA colour);
void PlotImage(u32* image, int x, int y, int w, int h);
float GetScaleX() const { return scaleX; }
float GetScaleY() const { return scaleY; }
u32 ScaleX(u32 x) { return (u32)((float)x * scaleX); }
u32 ScaleY(u32 y) { return (u32)((float)y * scaleY); }
u32 GetFontHeight();
void SwapBuffers() {}
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private:
typedef void (Screen::*PlotPixelFunction)(u32 pixel_offset, RGBA Colour);
PlotPixelFunction plotPixelFn;
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void PlotPixel32(u32 pixel_offset, RGBA Colour);
void PlotPixel24(u32 pixel_offset, RGBA Colour);
void PlotPixel16(u32 pixel_offset, RGBA Colour);
void PlotPixel8(u32 pixel_offset, RGBA Colour);
float scaleX;
float scaleY;
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};
#endif