* AMJ96 Refactor
LAYOUT matrix and default keymap refactored to use full-length keycodes (instead of shorthand).
* Configurator update
Minor physical layout update and made the labels more sensible.
* Readme update
White space correction.
* Default keymap update: #include QMK_KEYBOARD_H
* rules.mk update
Disabled the following options as my local test compile's .hex ended up too big to fit in the available flash space:
MOUSEKEY_ENABLE
EXTRAKEY_ENABLE
BACKLIGHT_ENABLE
RGBLIGHT_ENABLE
If this is undesirable, suggestions are welcome.
* Config/rules update
Re-enabled MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, BACKLIGHT_ENABLE, and RGBLIGHT_ENABLE and disabled COMMAND_ENABLE in rules.mk; enabled NO_ACTION_MACRO and NO_ACTION_FUNCTION per @drashna
* Swapped `___` for `XXX` in amj96.h per @mechmerlin
* add configurator support
* update bface code to more modern QMK standards
* update readme
* update readme
* Make changes thanks to noroadsleft's PR comments
* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* rework layouts
* Adds SYMB layer toggle to 'ä'
Closes#2
Also moves ctrl away from '-' and 'z' to the outer bottom corners
and removes redundant SYMB layer binds from there
* Adds mouse movement to right hand on ARRW layer
Closes#3
* Fix typoed keycodes
* planck qwerty nordic
* Update README.md
* Update README.md
* Implemented changes to planck layout requested by drashna
* Implemented changes to ergodox layout requested by drashna
NOTE: `version.h` is still required.
* Added support for the b.face keyboard
This commit adds support for the 60% keyboard from winkeyless, the
b.face. The basic keyboard layout as well as the RGB backlighting
works as expected; the per-key LEDs can be turned on or off but not
yet dimmed. A default 60% US-layout is included.
* Added link to the bface in the ps2avrGB README
* add my config
* fix backlight, clean up that code
* group background code, restore static var
* qwerty is supposed to be in the middle
* wrap layer change backlight in ifdef
* backlight levels and some more 'emojis'.
* Restructure to make it possible to press cmd ent on the right side of the board with one hand.
* Expose the period through the number layer. Add Hyper keys to mouse layer
* reduce mouse speed
* add a : -P key
* Thumbs up and down, remove some keys that are duplicated via function keys, clean up
* fix build issues
* add various emoji
* duplicate default Meira keymaps
* Miera updates
* add documented but unmapped emoji
* Sound for the Meira, was stumped by a file size! Thanks drashna!
* add docs
* docs
* revert lib changes...
* clean up
* clean up
* remove make file
* Fixes missing key
* clean up
* add my lets split
* add more emoji
* add the telophase board (unofficially, I guess...)
* add missing files
* add/reset files
* Review feedback implementation: Not needed. Add #define FLIP_HALF to your config.h file instead.
* Review feedback implementation: All of these includes should be replaced with #include QMK_KEYBOARD_H.
* Review feedback implementation: [FAILING] You may want to use LAYOUT_ortho_4x12 instead, and move this to /layouts/community/ortho_4x12/ instead. That way, you can use the same keymap for all of the boards.
* clean up
* add a key for command tilde (osx loves it)
* at least its building again
* remove adjusts and migrate layer switching to MO(_LAYER)
* update the telophase readme
* update the telophase readme
* grahampheaths -> grahampheath
* ONEHAND_ENABLE -> SWAP_HANDS_ENABLE
* convert lets split to use ortho_4x12
* Move lets split keyboard layout into community/ortho_4x12
* make telophase use LAYOUT()
* I did it?!
* Add clap and grin
* swap tabs and back and forward
* whitespace
* initial commit
* update readme
* enable/disable some keyboard features and add 60_ansi community layout support
* put my name everywhere
* can't use numbers for defines
* enable lighting
* put in a default keymap, use the correct pins, and put in a switch matrix
* update switch matrix to use KXY hex notation
* add QMK Configurator support
* add the rest of my name
* update where to get this keyboard
* Implement magic 8-ball mode for big series switch
* LED Testing
* Add Ctrl+Alt+Del key mapping
* Add Windows lock (win+L) layout.
* Add Big Series 3-key
* Add Big Series 4-key
* Add Big Series 2-key
* Fix layout mapping for Big Series 3u
* Fix merge-conflict.
* Refactor bigseries boards into a single folder
* Add biacco-biacco keymap
* Change P position
* Update biacco-biacco map y position
* Revert y position...
* Refactor needless lines
* Fix some review commentted
* Obelus Refactor: LAYOUT to LAYOUT_ortho_4x4
- Keymap also now uses #include QMK_KEYBOARD_H
- Readability and white space changes
- rules.mk now has LAYOUTS = ortho_4x4
- added info.json
* naKey Refactor: LAYOUT to LAYOUT_numpad_5x4
- Matrix LAYOUT renamed to LAYOUT_numpad_5x4
- Now supports community layout numpad_5x4
- White space changes
* naKey Configurator update
Updated order of JSON objects to match new matrix order.
* initial commit and get pins correct
* get the switch matrix done
* Add Configurator support
* update LED numbering
* enable lighting options
* add a default-ish keymap
* turn off mouse keys as the file gets too large
* put my name everywhere
* update Alf names
* update keymap to match whats on qmkeyboard.cn
* Matrix refactor: eagle_viper/v2 LAYOUT_all
- Deleted K0L (research indicates no switch position at this location)
- Renamed K0J to K0I (spacebar key; on 9th column instead of 10th)
- Updated info.json and default keymap to match
- readability updates
* Keymap refactor
readability update
* Revamp replicaJunction keymaps
Updates both the replicaJunction Ergodox and Atreus keymaps and moves
most of the logic into a new user directory.
* Cleanup as requested in #3589
* Slightly increased TAPPING_TERM
* Fixed typo in #pragma once
* Fix TAPPING_TERM redefined in config.h
* Add include of replicaJunction.h
Due to the tap dance references, without this include, I was getting
compiler errors about both internal QMK items like
`qk_tap_dance_state_t` and constants defined in my replicaJunction.h
file like TD_LAYER_TOGGLE.
Also remove some commented-out code that defined an enum which has since
moved to replicaJunction.h.
* Created base sixshooter configuration
* Added SixShooter basic LED on/off support.
* Updated LED identifier numbers to align with layout identifiers (and IDs on PCB).
* Minor sixshooter documentation cleanup.
* Added sixshooter info.json file.
* Moved sixshooter custom keycodes out of keymaps and into base keyboard files, small documentation tweaks.
* Removed unnecessary boot section size definition.
* Removing CONFIG_H if/define and replacing with #pragma once.
* Adding my personal planck keymap
* Adding readme.md to my keymap
* Create my userspace
add users/ishtob/
* Moved macros off keymap
macros now exsists in my userspace, moved them off keyboard specific keymaps
* Create my userspace
add users/ishtob/
* rebase from main QMK repo
* add change_reciver2sender()/change_sender2reciver()
This is a change to improve readability.
* txled, rxled off in matrix_init()
* add serial_send_packet() / serial_recive_packet()
This is a change to reduce object size.
* add serial_low() at ISR() top
* add __attribute__((always_inline)) to some functions
* modify serial_send_packet()/serial_recive_packet()
A little, object size reduction.
A little, speedup.
* add debug code to helix/serial.c
* Adjust sampling timing of serial signal being received
* add split_scomm.c/split_scomm.h and change serial.c/serial.h
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
* add split_scomm.c/split_scomm.h into helix/rev1
* reduce object size helix/rev2/matrix.c
* remove checksum check, add parity check
* force occur parity error for test
* parity test ok. remove test code
* change some comment & add skip code when buffer_size == 0
* serial.c: multiple types of transaction support
Add 4 bits transaction-type field at packet top.
Select Transaction Descriptor Table entry by transaction-type.
* helix serial master-slave transaction optimize
Using multi-type transaction feature of serial.c, communication contents between master slaves were optimized.
* add debug code for retry
* add comment into each config.h
* fix ISR status drop
* add a debug macro 'debug_retry_chg()'
* reduce led_test size
* remove debug code from helix/serial.c and etc.
* helix:five_rows change TAPPING_TERM value 140
* Improved compatibility with let's split of serial.c. Finish helix/serial.c improvement.
- The difference with the original let's split's serial.c
- It's high-speed about 4 times.
- Stable bi-directional data transfer. (Helix need master to slave transfer)
- serial.h was divided 2 files, serial_config.h and sereial.h
- With multiple types of transaction support, communication contents can be optimized. (NEW flexible API)
- USE OLD Simple APIs (compatible with let's split serial.c)
- files :
- serial_config.h -- hardware configuration (need include by config.h)
- serial.c/serial.h -- serial communication
- USE NEW flexible APIs. (Support multi-type transaction function.)
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
- files
- split_scomm.c -- communication buffer is defined in here. call by matrix.c.
- split_scomm.h -- buffer size is defined in here. include by matrix.c, split_util.c
- serial_config.h -- hardware configuration (need include by config.h)
To use the NEW API, specify #define SERIAL_USE_MULTI_TRANSACTION
- serial.c/serial.h -- serial communication lower layer
- NEW APIs for serial.c / serial.h (The lower layer)
// Soft Serial Transaction Descriptor
typedef struct _SSTD_t {
uint8_t *status;
uint8_t initiator2target_buffer_size;
uint8_t *initiator2target_buffer;
uint8_t target2initiator_buffer_size;
uint8_t *target2initiator_buffer;
} SSTD_t;
// initiator is transaction start side
void soft_serial_initiator_init(SSTD_t *sstd_table);
// target is interrupt accept side
void soft_serial_target_init(SSTD_t *sstd_table);
int soft_serial_transaction(int sstd_index);
int soft_serial_get_and_clean_target_status(int sstd_index);
- NEW APIs for split_scomm.c / split_scomm.h (The upper layer)
move from old serial.c the following buffer and functions
serial_slave_buffer[]
serial_master_buffer[]
void serial_master_init(void)
void serial_slave_init(void)
int serial_update_buffers(void)
define SERIAL_xxxxx_BUFFER_LENGTH move from serial_config.h to split_scomm.h
![Keyboard Layout](https://i.imgur.com/tQLYDvu.png)
<!-- http://www.keyboard-layout-editor.com/#/gists/c1e8a15c68e4c52eed84653f21ae2d29 -->
Designed specifically to make switching back-n-forth with the Apple's MacBook Pro keyboard intuitive. Has a slight tendency toward readline/vim keybindings.
Caps locks becomes an `Esc` when pressed alone, or a `Ctrl` when pressed with another key.
Base Layer
----------
As simalar to the Apple keyboard as possible. Notiable exception is `Caps Lock`:
- `Esc` when pressed alone
- `Ctrl` when pressed with another key
Control+ Layer
--------------
Left `Ctrl` key switches to the "Control+ Layer". This layer mostly acts like a control key in most cases, with a few exceptions:
- `Ctl+` + `hjkl` are vim-style motion keys
- `Ctl+` + `p` and `Ctl+` + `n` are page up and down
- `Ctl+` + `Backspace` is forward delete
Fn Layer
--------
Audio Controls:
- `Fn` + `a` Volume Down
- `Fn` + `s` Volume Up
- `Fn` + `d` Mute
To flash this layout you need to press `Fn+Backspace`
![Keyboard Layout](https://i.imgur.com/M9glFON.png)
Designed specifically to make switching back-n-forth with the Apple's
MacBook Pro keyboard intuitive. Has a slight tendency toward
readline/vim keybindings.
Caps locks becomes an `Esc` when pressed alone, or a `Ctrl` when pressed
with another key.
Base Layer
----------
As simalar to the Apple keyboard as possible. Notiable exception is
`Caps Lock`:
- `Esc` when pressed alone
- `Ctrl` when pressed with another key
Control+ Layer
--------------
Left Ctrl key switches to the "Control+ Layer". This layer mostly acts
like a control key in most cases, with a few exceptions:
- `Ctl+` + `hjkl` are vim-style motion keys
- `Ctl+` + `p` and `Ctl+` + `n` are page up and down
- `Ctl+` + `Backspace` is forward delete
Fn Layer
--------
Audio Controls:
- `Fn` + `a` Volume Down
- `Fn` + `s` Volume Up
- `Fn` + `d` Mute
To flash this layout you need to press `Fn+Backspace`
* Adds Fleuron keyboard directory and default layout
* Adds Fleuron keyboard directory and default layout
* adds double zero macro, and updates to the new macro methodology
* adds raise and lower layers
* removes makefile from default layout, turns off mousekey, console, and command in rules.mk
* makes upper right key a bksp in default layout, adds .json layout file
* updates to default layout
* tweak default layout jusabit
* fix raise and lower switch case, and scoot a few keycodes around
* make changes for PR #3571
* fixing erros for PR #3571
* adds Dollartacos first custom keymap
* fixes for PR #3571
* Initial Commit of catch22 macropad by rockydbull
* Add configurator info.json
* Use macros
* Use pragma once
* Use CA22 as product id
* Clean up readme
* Use the layer define value
* Feedback from @drashna
* initial commit
* get the matrix correct
* make my name be known
* add rgblight enable
* add a default keymap
* Add QMK Configurator support for the base layout
* add name here too
* fix up readme
* remove set user from keymap
* use led_set_kb as per drashna's comments on PR
* cloned colinta as base
* switched to default base. started customising
* minor changes to layout
* added mouse keys
* minor tweaks to layout and mouse speed
* updated readme
* tweaked layout
- added middle fn keys
- moved rgb controls to fn layer middle
- added special keys to fn layer right
* moved scroll buttons as to not interfere with lshift
* turned on backlight
* fixed backlight
* changed user keycodes to differentiate
* changed folder name to lowercase
* updated readme
* stop processing after custom keycode
* edits to suit new standards
* added layer indicator using gp100 and gp103
* Rules for vitamins_included
Added a section to disable RGB underglow for the Let's Split
Vitamins Included board.
* fixing ortho_4x12 configs
* Using upstream/master version instead
* Additions and Corrections
Corrected the Kinesis/Stapelberg's .c file to allow LEDs to work
Removed excess cruft from my Kinesis keymap to reflect this change
Other minor tweaks and adjustments to my ortho_4x12 and 5x12 layouts
* Updated readme
* dz60/macos_arrow: move the eject key on esc to leave right cmd+bksp for move to trash
* dz60/macos_arrow: move the reset key on the media layer
This avoids accidental activation.
* dz60/macos_arrow: disable LEDs
* jennetters fourier keymap, tapdance declarations and reformatted keymap file for readbility
* Update rules and keymap to follow new makefile setup.
* Add #pragma once to config.h
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add browser control layer to atreus
* add flashing command line
* remove the tab on combined layer
* remove the tomouse
* remove mouse layer, change log/tran expand patterns, cleanups
* add dumptlog macro
* add "delete to home" shortcut
* fix conflict
* remove unneeded mouse layer
* add meh shortcuts on the browser_control layer
* add/modify some macros
* explain the various layers
* Add files via upload
Added a nordic layout for UT47
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Update to readme and keymap files
* Update readme.md
Changed cover image
* Update readme.md
typo fix
* Delete config.h
* Delete keymap.c
* Delete readme.md
* Delete rules.mk
* Updated cover image in readme.md
Fixed typo in image of keymaps
* Update keymap.c
Changed backslash to forward slash in first function layer.
* Add files via upload
* Delete config.h
deleting files so I can upload to a folder with lower case name
* Delete keymap.c
deleting file so I can change to lower case name
* Delete readme.md
deleting file so I can change to lower case name
* Add files via upload
* Update keymap.c
Cleaned up definitions in beginning of file.
* Update keymap.c
forgot an include
* Update keymap.c
* Update readme.md
Updated picture of layout, link was wrong and pointed to an old/removed image.
* Update readme.md
Fixed error in link to keyboard layout editor
* Update keymap.c
More cleanup of the includes at beginning of file
* Update config.h
* Update keymap.c
Fixed typo: Volume Down and Volume Up on the Tab layer were switched.
* Update keymap.c
* Added a macro on the Tab layer for <kbd>Ctrl</kbd>+<kbd>Alt</kbd>+<kbd>Del</kbd>
* Added a macro on the Gaming layer for <kbd>Alt</kbd>+<kbd>Tab</kbd> (replaces prebious Backspace key)
* Update readme.md
Updated readme.md file to reflect changes to keymap.c in cover photo and KLE link.
(added short cuts for Ctr Alt Del and Alt Tab)
* fix for that stupid LED
* formatting changes and add firmware flashing warning to readmes
* update readme with more info
* add LAYOUT_60_ansi thanks to help from phlop
* add configurator support for 60_ansi
* add 60_ansi for community layout support
* Bocaj Layout Revamp
* Pull in Upstream (#1)
* Various tweaks for some Input:Club build processes
* change KEYMAP to LAYOUT for all new keyboards made using this script
* Add support for rev3 of the Atom47 (#2672)
* Added support for rev3 of the Atom47
* Updated Atom47 readme's
* Fix redefine error on rev2 and add maartenwut's keymap
* Fix redefine error on LEdiodes keymap
* Add Nyquist keymap (#2692)
* nyquist
* danielhklein nyquist setup
* shift left controls
* remove readme
* cleanup before pr
* ready for pr
* Adds Phantom TKL support (#2696)
* Add an info.json to phantom keyboard
* Add layouts
- KEYMAP_WINKEYLESS
- KEYMAP_7BIT
- KEYMAP_ISO
- KEYMAP_ISO_WINKEYLESS
* Add key_counts
* Add 2 missing F-Row keys
* Add TKC1800 info.json
Created an info.json for the tkc1800.
* Clueboard 60 info.json
- adds
- LAYOUT_60_ansi
- LAYOUT_60_iso
- KEYMAP_AEK
- KEYMAP
- LAYOUT_60_ansi_split_bs_rshift
* Add the Speedo keyboard
* Fix KC60 info.json file (#2707)
* change KEYMAP to LAYOUT in all the KC60 files
* Redo the info.json file
* Small fixes to TKC1800
- adjust F-row to use 0.25 spacing
- split left shift
- add key_count
* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)
* change diverge 3 KC_KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for handwired arrow pad
* change M10A to LAYOUT for m10-a
* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68
* change KC_KEYMAP to LAYOUT for nano
* Refactor to LAYOUT
* refactor to LAYOUT-ansi and LAYOUT_iso for s65
* LAYOUT conversions for lfkkeyboards
* missed a few renames
* mini1800 for lfkeyobards support of LAYOUT
* Improve state/chord handling and clean up namespace
Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.
Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)
A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.
Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.
The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.
There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.
* Pull information from config.h and rules.mk (#2711)
* Pull information from config.h and rules.mk
* Readd the kbd75 maintainer
* Remove obsolete info.json entries (#2712)
* Clean up some long-standing errors when populating the API (#2715)
* More Configurator Warning Fixes (#2716)
* mf68_ble did not have the correct .c and .h files
* Fix JC65 KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for s60_x
* Convert KEYMAP to LAYOUT for lets_split boards
* Convert KEYMAP to LAYOUT
* more fixes to keymap for iris
* convert KEYMAP to LAYOUT for levinson keyboard
* change losinggeneration's KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for nyquist
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for viterbi
* convert KEYMAP to LAYOUT
* convert KEYMAP and its subsidiries to the LAYOUT standard
* convert KEYMAP and its subsidiries to the new LAYOUT standard
* Normacos keymap for let's split keyboard (#2691)
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* hhkb jp personal keymap (#2698)
* Add JJ40 Cockpit personal keymap (#2713)
* Add JJ40 Cockpit keymap
* Fix lower layer symbols
* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)
* add readme to ktype keyboard
* add readme to m10a
* add readme to mini1800
* add readme to parent directory
* Revert "Pull in Upstream (#1)"
This reverts commit eeba0cec17ccb636e4225eed88aeae72b99f5e45.
* Updates to Bocaj Files
- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance
* Merge remote-tracking branch 'upstream/master'
* Updates to Bocaj
Added Game Layers, Removed Unused Macros
* Removed 'secrets.h'
* Updates to Bocaj
Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues
* Total revisioning of keymap and layout structure
* Missed readme.md file
* Bocaj - Permissive Hold setting enabled
* Add files via upload
Added a nordic layout for UT47
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Update to readme and keymap files
* Update readme.md
Changed cover image
* Update readme.md
typo fix
* Delete config.h
* Delete keymap.c
* Delete readme.md
* Delete rules.mk
* Updated cover image in readme.md
Fixed typo in image of keymaps
* Update keymap.c
Changed backslash to forward slash in first function layer.
* Add files via upload
* Delete config.h
deleting files so I can upload to a folder with lower case name
* Delete keymap.c
deleting file so I can change to lower case name
* Delete readme.md
deleting file so I can change to lower case name
* Add files via upload
* Update keymap.c
Cleaned up definitions in beginning of file.
* Update keymap.c
forgot an include
* Update keymap.c
* Update readme.md
Updated picture of layout, link was wrong and pointed to an old/removed image.
* Update readme.md
Fixed error in link to keyboard layout editor
* Update keymap.c
More cleanup of the includes at beginning of file
* Update config.h
* Update keymap.c
Fixed typo: Volume Down and Volume Up on the Tab layer were switched.
* Added initial files for QC60 prototype
* renamed all 'keymap' to 'layout'
* renamed layout macros to suggested naming convention of LAYOUT_macro_description
* replaced boilerplate
* removed rules.mk from keymap folders
* replaced 'qc60/rev1' with 'qc60/proto'
* replaced more boilerplate
* renamed DEFAULT_FOLDER to point at the correct folder
* updated readme
* Add files via upload
Added a nordic layout for UT47
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Update to readme and keymap files
* Update readme.md
Changed cover image
* Update readme.md
typo fix
* Delete config.h
* Delete keymap.c
* Delete readme.md
* Delete rules.mk
* Updated cover image in readme.md
Fixed typo in image of keymaps
* Update keymap.c
Changed backslash to forward slash in first function layer.
* Add files via upload
* Delete config.h
deleting files so I can upload to a folder with lower case name
* Delete keymap.c
deleting file so I can change to lower case name
* Delete readme.md
deleting file so I can change to lower case name
* Add files via upload
* Update keymap.c
Cleaned up definitions in beginning of file.
* Update keymap.c
forgot an include
* Update keymap.c
* Update readme.md
Updated picture of layout, link was wrong and pointed to an old/removed image.
* Update readme.md
Fixed error in link to keyboard layout editor
* Update keymap.c
More cleanup of the includes at beginning of file
* Update config.h
* fabian layout
* added MOUSECURSOR layer that gets activated by holding space
* cleanup, meh and tilde and grave as separate keys, toggle switch for mousecursor layer
* merged default
* #pragma once
* including QMK_KEYBOARD_H instead of various imports
* using layer toggle instead of a function
* deleted obsolete rules.mk (was part of the old makefile system)
* #pragma once
* including QMK_KEYBOARD_H instead of various imports
* use ifndef KEYBOARD_planck_rev6 instead of ifdef KEYBOARD_planck_rev5
* Temporary work around for CB60 sound issues
Discussed this with @fredizzimo, upping the system ticks to 100K fixes
the sound issues I was having with the CB60; speaker would fail to shut
off after playing music, sometimes at startup. This changes the matrix
scan time from it's default of every 2ms to once ever 200us.
Fred has a more extensive change to the way matrices are scanned which
will require less clock cycles and we can then revert this change at
that time.
* Remove keymap dir from clueboard root
* Arrow: matrix and keymap refactor
* Left: matrix and keymap refactor
* Numpad: matrix macro correction
* Numpad: add support for community layouts numpad_5x4 and ortho_5x4
* Right: matrix and keymap refactor
* DC01 global readme cleanup (minor grammar)
* DC01 global Configurator support
* Right: bugfixes for HHKB-style keymaps
* Replace KC_NO with ___ in matrices for readability
* Add K49 to LAYOUT matrix
K49 was previously was stated to be padless, but it's actually the right-hand half of a split Backspace.
* Switched positions of K3C and K3D in LAYOUT matrix
When using a split right Shift, K3D is to the left of K3C.
* Insert KC_NO (___) element into bottom row of LAYOUT_60_ansi matrix
Reported by @NimMooMoo on QMK Discord
Right-hand modifiers on bottom row were shifted one key to the right. After debugging, discovered that the "electrical matrix" (the part of the matrix macro that determines which row and column a key uses) was one element short on the last row at K49, causing the rest of the row to be offset by one column.
This commit corrects that issue.
* Added a missing comma in the LAYOUT matrix
* Moved F row to raise
* Moved mouse keys over one space and removed unneccessary code
* Moved delete on lower
* Added CTRL functions
* Added Print Screen
* Added README.md file
* Updated CTRL
* Updated readme to current CTRL
* Minor Changes
* Updated mouse speeds
* Unknown changes
* Updated README and keymaps
* Removed caps from number row and put it in special
* Moved around equals sign again
* Updated mouse key speed
* Pull Request Updates
* Put in my keymaps
* Fixed all but weird lets split issue
* Organized and tried to trobleshoot lets split
* Organized and tried to trobleshoot lets split
* Added bbaserdem keymaps
* Added bbaserdem keymaps
* Fixed stuff
* FIxed a filename error
* Lets split eh
* Finalized things regarding keymap
* LFKPad: matrix refactor
* LFKPad: keymap refactor (QMK_KEYBOARD_H; matrix update)
* LFKPad: Configurator support
* LFKPad: added community layout numpad_6x4 to rules.mk
* LFKPad: Update rgb_sequence to match new matrix
* LFKPad: delete deprecated makefile include block from rules.mk
* DC01 initial commit
- Addition of directories
- Left readme
* Initial commit of left half
* Initial files for right half
* arrow
* i2c adjustments
* I2C slave and DC01 refractoring
- Cleaned up state machine of I2C slave driver
- Modified DC01 left to use already pressent I2C master driver
- Modified DC01 matrixes
* Fixed tabs to spaces
* Addition of Numpad
* Add keymaps
- Orthopad keymap for numpad module
- Numpad keymap for numpad module
- ISO, ANSI and HHKB version of keymap for right module
* Minor matrix.c fixes
* Update Readmes
* Add support for LFK65-HS - a hotswap 65%
* Add info.json for LFK65-HS
* Clean up for new build system, remove uneeded code.
* LFK65-HS cleanup. Fixed LAYOUT macros, etc
* Line ending stuff again
* Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C)
* Added personal keymap, updated some of the EH files
* Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional
* Added split code from lets_split, removed pro micro imports and LED code
THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT
* Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now
* Updated eh.c
* More rework of the I2C code, added global flags for split boards.
* Introduced RGB over I2C, having weird edge case issues at the moment though
* Fixed weird I2C edgecase with RGB, although still would like to track down route cause..
* Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C
* Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed.
- Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix
- Split keyboard files placed into quantum/split_common/
- Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand
- Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed
* Updated documentation for the new makefile options and #defines specific to split keyboards
* Added a bit more info to docs, so people aren't confused
* Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder
* Removed some debugging from eh.c
* Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap).
* Added a README file to the Let's Split Eh?
* Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c
* Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions.
* Fixed lets_split_eh not having a default version
* Removed "eh" references from lets_split folder for now
* Took lets_split folder from master to fix travis build errors, weird my local was overriding.
* Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others
* Removed rules.mk from my lets_split keymap, not needed
* Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
* Fixed split_common assuming I2C for RGB and Backlight. Added serial backlight support (stole from bakingpy's Levinson code ;) ) Serial RGB not implemented yet. Also Added "USE_IC2" to the lets_split_eh/eh as that was looked over.
* Fixed stupid mistake, forgot to set BACKLIT_DIRTY to false after setting slave backlit settings for serial
* Updated backlight data block to be cleaner (thanks drashna ;) )
* Add files via upload
Added a nordic layout for UT47
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Update to readme and keymap files
* Update readme.md
Changed cover image
* Update readme.md
typo fix
* Delete config.h
* Delete keymap.c
* Delete readme.md
* Delete rules.mk
* Updated cover image in readme.md
Fixed typo in image of keymaps
* Update keymap.c
Changed backslash to forward slash in first function layer.
* Add files via upload
* Delete config.h
deleting files so I can upload to a folder with lower case name
* Delete keymap.c
deleting file so I can change to lower case name
* Delete readme.md
deleting file so I can change to lower case name
* Add files via upload
* Update keymap.c
Cleaned up definitions in beginning of file.
* Line ending stuff again
* Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C)
* Added personal keymap, updated some of the EH files
* Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional
* Added split code from lets_split, removed pro micro imports and LED code
THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT
* Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now
* Updated eh.c
* More rework of the I2C code, added global flags for split boards.
* Introduced RGB over I2C, having weird edge case issues at the moment though
* Fixed weird I2C edgecase with RGB, although still would like to track down route cause..
* Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C
* Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed.
- Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix
- Split keyboard files placed into quantum/split_common/
- Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand
- Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed
* Updated documentation for the new makefile options and #defines specific to split keyboards
* Added a bit more info to docs, so people aren't confused
* Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder
* Removed some debugging from eh.c
* Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap).
* Added a README file to the Let's Split Eh?
* Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c
* Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions.
* Fixed lets_split_eh not having a default version
* Removed "eh" references from lets_split folder for now
* Took lets_split folder from master to fix travis build errors, weird my local was overriding.
* Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others
* Removed rules.mk from my lets_split keymap, not needed
* Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
* Use string with delay
* Add skipped region to ergodox
* Add send string config
* Use default_layer_state instead of function
* Fully generalize keyboards
* old iris cleanup
* Fix Drashna keymap compile issues
By checking to see if secret.c exists before actually trying to add it
* Remove unnecessary references
* Add 4x12 ortho board
* Update userspace readme for secrets
* Make RGB more modular
* Fix iris keymap, since we don't need the lower left (Function keys)
* Fix includes
* Add Blanks
* Fix Ergodox lower layer
* Add suspend commands
* Add Maltron Layout
* Add additional layouts
* Finish adding gamepad to Iris
* Tweaks to iris gamepag layer
* make gaming layers more friendly
* minor gaming layer tweak
* Add Carplax
* Add modded key timer function
* Cleanup and macro documentation
* Add QMK DFU info
* Add 'old' keymap for 12 LED spare
* Update Pro Micro documentation
* Disable twinkling so it fits in firmware space
* Switch to QMK DFU bootloader, since it's better anyhow
* Write default layer state colors to EEPROM
Since we are writing to EEPROM anyways, and this way, it sticks on reboot
* Fix QMK DFU bootloader options
* More updates for QMK DFU support
* Use matrix scanning hack for startup_user until #3113 gets merged
* Fix indicator light consistency issue
* Add/readd ifdefs to indicators
* Add/readd alt indicator
* Remove RGB Twinkling from Viterbi macro pad
* Fix default layer color detection
* Fix rebase and detection issues
* Cleanup code so it will compile if RGBLIGHT is disabled
* Revert vsode settings
* Use Pragma Once instead of boilerplate code
* initial files for rev 6 with encoder
* music map init, dip scan added
* adds ws2812 driver for arm
* flesh out dip and encoder support
* adds default encoder res
* adds default encoder res
* start muse implementation
* muse working with encoder as control
* flip direction
* try mouse wheel again
* dont break other revs
* dont break other revs
* conditional autio
* pwm ws driver (not working)
* update build includes for chibios
* update ws2812 driver/config
* last commit for glasser code
* working example
* remove rgb for now
* finish up rev6
* working encoder keycodes
* add warnings to planck keymaps about the LAYOUT
* - Fixed DK60 version in config.h
* - Updated dk60 readme with new QMK rules
* - Fixed wording in readme
* Added dbroqua layout for DZ60
I've also updated dz60.h to add "true HHKD" keymap definition (6U
spacebar).
With the default HHKB definition r_alt was not mapped and when I pressed
r_menu it was r_alt.
Regards
* Updated dbroqua layout for HHKB keyboard
Added default configuration and alternate (swap gui/alt keys).
Save user choice in keyboard memory (like plank, thanks for this
feature!).
* Added dbroqua layout for Iris keyboard
* Updated layout and fixed includes
* Turn backlight support on by default
* Correct error on LED backlight support
Turns out, it doesn't work if you don't enable it in rules.mk. Who knew?
* mitosis:datagrok: improved tenkey layout; changelog + more in README
* mitosis:datagrok enable audio!
* mitosis:datagrok: underscore on right shift, rearrange some symbols
* mitosis:datagrok: add more descriptions to readme
* mitosis:datagrok: abuse space cadet to get equivalent of RSFT_T(KC_UNDS)
Friend was having trouble with their tada since their build environment wasn’t setup. Updated so they could access the links that were listed (old links 404’d)
* default keymap refactor: QMK_KEYBOARD_H include; readability
* Configurator support
* info.json was missing a comma
* Added matrix functions to matrix.c per @drashna
* Moved info.json to rev1 directory
* rev1 info.json metadata update
* Configurator support for ErgoDash rev2
* Moved rev1/ergodash.h to ergodash.h
* Integrate rev2 support into ergodash.h; delete rev2/ergodash.h
* add hhkb bluetooth functionality (rn42)
pretty much straight from tmk
some minor changes to make things work
* hhkb jp personal keymap
* Revert "hhkb jp personal keymap"
This reverts commit 886713d8bb98572f03110f285706a8140a083892.
* Initial commit for Comet46 firmware
* Update Comet46 README
* Add readme to satt keymap of comet46
* Add default keymap for Comet46
* Fix broken link in readme
* Delete redundant includes
* Modify default keymap & fix LAYOUT macro
* Modify satt keymap of Comet46
* Add H87a keymap and info
* Create readme.md
* Add h87a .json for kbfirmware.com use
* Update readme.md
* Update readme.md
* Update h87a files
* Delete Makefile
* Update readme.md
* Delete desktop.ini
* update files to match new QMK framework
* Update files to match new QMK structure
* Update files to match new QMK structure
* add layout name information
* Add info.json
* update keymap to support layout_all
* update keymap to support layout_all
* update rules.mk to fix filesize
* Update readme.md
* Update config.h
* Update readme.md
* Update config.h
* Update config.h
Add "define CONFIG_H and include "config_common.h" back to file
* Added basic MxSS support
* Fixed split RSHFT for ISO layouts
* Updated readme.md for MxSS
* Added initial support for individual control of front RGB LEDs
* Changed RGBLED color selection to work using hue and saturation rather than RGB
Added code for LED state change on layer change
* Avoid needing an entire 8 bits to store the brightness value
* Added custom keycodes, along with their handlers
* Added EEPROM storage for front LED config
* Fixed up ability to use QMK Configurator and updated readme.md
* Applied suggested changes from pull request: https://github.com/standard/standard/issues/452
Updated name in license descriptions
Updated layouts to snake case
Corrected mistakes in info.json
Updated layer_colors to a weak attributed array in mxss.c
* Defined a new safe range for custom keycodes in keymap.c
* Fixed up issues with front LED
Fixed LEDs not always updating in indicator mode
Added support for the other RGBLIGHT modes in RGB mode
* Attempted fix for ISO layouts for QMK configurator
* Added basic MxSS support
* Fixed split RSHFT for ISO layouts
* Updated readme.md for MxSS
* Added initial support for individual control of front RGB LEDs
* Changed RGBLED color selection to work using hue and saturation rather than RGB
Added code for LED state change on layer change
* Avoid needing an entire 8 bits to store the brightness value
* Added custom keycodes, along with their handlers
* Added EEPROM storage for front LED config
* Fixed up ability to use QMK Configurator and updated readme.md
* Applied suggested changes from pull request: https://github.com/standard/standard/issues/452
Updated name in license descriptions
Updated layouts to snake case
Corrected mistakes in info.json
Updated layer_colors to a weak attributed array in mxss.c
* Defined a new safe range for custom keycodes in keymap.c
* preliminary Gray COD67 checkin
* Get part of the switch matrix prepped
* finish switch matrix
* mock the pins and keymap for now
* add keymap fixes
* update readme with flashing instructions
* keymap fix
* Add more flashing and notes info to readme
* remove un needed file
* fix comments
* add QMK Configurator Support
* Configurator support
* Add LAYOUTS = planck_mit to rules.mk
* Disable Tap Dance at the keyboard level
* Keymap refactor: QMK_KEYBOARD_H; enable Tap Dance for default keymap
* Add keymaps/default/rules.mk to enable Tap Dance
* Reverse the addition of config.h in keyboards/tetris/keymaps/default/
* Initial port of AL1 Keyboard from Triangle Labs
* Change REPLACE WITH YOUR NAME and some readme changes
* More readme change to indicate Group Buy Link
* Give Triangle Lab credit
* remove pins from config.h and rely on matrix.c
* Add QMK Configurator support
* new matrix for LE(Last Edition) E6V2
* Update pin outs for the new version of the PCB
* putting in some placeholders for now
* Trying to get e6v2/oe:default to compile
* put rules.mk in the right directory
* Add and update readme files
* move info.json to oe directory
* Update LE directory
* rename keyboard name
* Add QMK Configurator Support
At this time, ths only covers the ALL case and allows people to use
the configurator to generate their keymaps. More work will need
to be done.
* Refactor KEYMAP to LAYOUT standards
- Change KEYMAP to LAYOUT_ortho
- Added a new LAYOUT called LAYOUT_numpad
* Use the new LAYOUT_numpad macro
* Add QMK Configurator support
* Change LAYOUT names as per code review
* Change positioning of keys in the matrix
* fix compile issue
* initial support for kc60se extracted from Blake Lewis
* add my name to the list
* remove breathing as the backlight pin is not a PWM one
* use standard LAYOUT macros such as 60_ansi and 60_ansi_split_bs_rshift
* Make the base LAYOUT more sensible and add Configurator support
* add atmel-dfu bootloader
* Adding Rama M10-A Macropad
* ch-ch-ch changes...
* Major overhaul based on SMT's keymap.
* more changes.
* Moved the FKeys to the ADJUST layer.
* More rearranging.
* Alias in Atreus62 keymap to make it more legible
Added config.h to fix tapping_term issue for Caps Lock key in OSX
* Added OrthoDox layout.
* More layout changes.
* Fixing things with the keyboard.
* Finishing touches.
Set left-hand master in config.h
Embedded the arrow keys in keymap.c
* Revised keymap making this easier to use.
* additions and changes.
* changes to various keymaps.
* Minor adjustments to OrthoDox layout.
* Added Eco keymap. Updated Let's Split keymap.
* Added gherkin
* Removed my M10A keymap
* Planck Keymap Updates
Updated my Planck keymap and created a simple keymap for Seph's Preonic.
* Added readme
* readme fixes
* Update readme.md
more clarification
* Keymap Tweaks
Removed the Power button setting from the keymap. It was in a
horrible location. I'll work on getting it setup somewhere else
sometime later.
* Added Readme
I finally got around to adding a readme to this keymap. I've also added minor changes to the layout.
* Fixed Keymap Error
* Fixed Readme
* adding iris and levinson keymaps
* Tweaks to keymap
* added youngJZ keymap
* Changes to keymap
Added a readme.md
* Levinson changes
Added the readme.md and rules.mk files.
Configured RGB underglow and backlighting.
* fixed readme
* changes to keymaps
* Updated keymap
* Updated readme.md
* Updated Readme (again)
* Updated Readme
Fixed formatting. Again.
* Updated readme
This is the last readme update for this keyboard update. I hope.
* Added Contra keymap
* Kinesis Keymap Update
* Updated Keymaps
I've updated my Kinesis (Stapelberg) layout and my Clueboard 66 layout.
I've also updated my Kinesis Readme.
* Clueboard Keymap update
Added media keys to my Clueboard 66 Rev2 layout.
* Added keymap
Added Minidox keymap & rules.
Added user function to Let's Split keymap that turns off the red
LEDs on the Pro Micros.
* New Zen keymap
Added Zen keyboard to my list of keyboards, so had to generate a new
keymap for it.
Also adding some changes to my MiniDox keymap and config.h, as well
as my Levinson's config.h.
The config.h file changes enable ee_hands.
* A few changes for useability
I made a few changes to the Minidox keymap to see if I can't make it more useable.
I'm also working on streamlining the Zen keyboard keymap to reduce layers.
* Re-vamped Iris keymap.
* changes
* minor keymap change
This was a minor keymap change to use mod_tap for the backspace key:
ALT when held, BSPC when tapped.
* Added Fourier keymap
* Keymap Cleanup
Moved KC_ESC to KC_CAPS, and changed KC_ESC to KC_GRV
This is because of muscle memory, I kept hitting ESC when trying to hit TAB.
* Keymap Adjustments
Swapped Caps/Esc, put Caps in Raise/Lower layers, put Grv in normal
Esc position. Adjusted the readme.md to reflect these changes.
* minor tweaks
Added code to disable red ProMicro LEDs after flashing.
* Clean-up
* Corrections to keymap.
Fixed a foul-up in the Zen keymap where the lctrl was where the LOWER
should have been.
* Changes to make this fall in line with the new Layout features
* Moving to LAYOUTs for 4x12 boards
* fixed config.h file
* standardization changes
* Reverted Atreus62 keymap to LAYOUT format
* Switch Preonic and Nyquist to ortho_5x12
* Corrections to config.h
* config.h file tweaks
* config.h file tweaks
* Added missing integers.
* Updated Seph's keymap to LAYOUT standard.
* Keymap tweaks & changes
* Bringing keymap up to LAYOUT standard
* Trying to get LEDs working
* Fixes for Stapelberg
Updated my keymap to confirm to the new LAYOUT standard.
Updated the stapelberg.h to reflect this LAYOUT standard.
Updated the stapelberg.c files to hopefully get the LEDs working.
* Getting closer to Kinesis LED functionality.
* NKRO Fix
Disabled NKRO for VUSB ortho_5x12 boards
* Hardware update
Backlight enable
Change pin
Add 2keys (68→70)
* change readme
* support rev1
change keymap path
* move ergodash.h
* sync the left and right backlight led
matrix.c is same as iris keyboad
backlight breathing is unstable, so it comment out
* disabled commands
* dual spacefn, -= match to amj40 layout
-= was killing my muscle memory, so I moved it. Don't have any other
plans for kl though, so leaving them there as well.
* now helix led_test local rgblight.[ch] not use. remove.
* greatly simplify keyboards/helix/rev2/keymaps/led_test/keymap.c
Helix keymap 'led_test' use modified default/keymap.c
* Add Dynamic Macro Toggle using Tap Dance
One Tap -> Play Macro 1
Two Taps -> Stop Recording
Three Taps -> Start Recording Macro 1
* Move feature from default to dyn_macro_tap_dance
* Convert 4 space tabs to 2 space tabs
Follows qmk style guidelines
* Addition of hard brigtness limit for RGB_Matrix
- Added a define "RGB_MATRIX_MAXIMUM_BRIGHTNESS" to enable hard limiting the maximum brightness for rgb_matrix
- Used the above define to limit the maximum brigthness of HS60 for better stability
* Added docs for new rgb_matrix define
* Addition of check for maximum brightness
* Add mbsurfer keymap for DeltaSplit75 with ANSI split backspace
* Update mbsurfer DeltaSplit75 keymap to include right hand arrow cluster
* Update mbsurfer DS75 keymap, move volume down to be symmetrical
* Add readme to Mbsurfer DS75 keymap
* Fix Mbsurfer DS75 keymap image
* Clean up mbsurfer DeltaSplit75 keymap, add layer overview comments
* Fix volume down and add mute to fn layer
* Restructure kbd75 to support multiple revs
* add rev2 files
* fix config comments
* try and avoid duplicate code for LAYOUT macros
* keep the same layouts for rev2 for info.json
* Add QMK Configurator support for the numpad layout
* update readme to talk about rev2
* Create keymap.c
Modified the default to be way more like a pok3r, already clear that it needs a better ctrl location.
* Delete keymap.c
* Create keymap.c
Modified the default keymap to be more like a pok3r, clearly needs a better ctrl location and probably some other tweaks.
* Add files via upload
* Update keymap.c
Parenthesis correction.
* Parenthetical cleanup
Forgot one...
* Mods and numpad; cleanup
Rework mods and numpad layer, remove superfluous declarations
* comment define devlayer
* Create readme.md
Background and intention.
* Updated to fit example
* Update readme.md
* Update rules.mk
* Update config.h
* Updated includes
Replaced:
#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"
With:
#include QMK_KEYBOARD_H
* Update rules.mk
Removed RGB enable declarations
* Update rules.mk
* Update keymap.c
Spaced out on MINS and EQL.
* Update rules.mk
Removed unnecessary block.
* Remove the RGB call
Make would fail because of the RGB call that wasn't anywhere but here, cleaned that up from the default config.
* Update keymap.c
Added [ and ] since I'd forgotten them originally...
* slight tweaks to xd75 keymap
* update to config.h to remove undef of solenoid active
* code organization for userspace
* updates to userspace and keymaps
* add rgb to userspace and lets split
* add conditional around rgb functions in userpsace
* move rgb layer changes into layer_state_set_user
* Add Plover layer to DCompact from Planck default
* Fix up and update DCompact READMEs
* Add missing Steno features
* Switch flags to re-enable extrakeys
* Fix compilation bug in Chimera layout
* Update config.h
Matrix pinout updated to current revision.
* Add updated matrix, define RGB pin
Matrix updated to current pinout, pin for WS2812 defined.
* Update config.h
Matrix rearrangement due to change in Teensy2.0++ position
* Update readme.md
Added maintainer info, updated controller info
* Add mbsurfer keymap for DeltaSplit75 with ANSI split backspace
* Update mbsurfer DeltaSplit75 keymap to include right hand arrow cluster
* Update mbsurfer DS75 keymap, move volume down to be symmetrical
* Add readme to Mbsurfer DS75 keymap
* Fix Mbsurfer DS75 keymap image
* Adjust TAPPING_TERM to make accessing the nav layer easier
* JJ40: Add RESET key to lower layer.
* Disable all lock LEDs on "oscillope" keymap.
I'm not 100% sure why yet, but attempting to turn on a lock LED on my v1
JJ40 PCB causes the PCB to become unresponsive. The easy fix is to just
disable all of the lock LEDs, since I don't have any LEDs on my keyboard
anyway.
Many thanks to u/wanleg on Reddit for suggesting this fix: https://www.reddit.com/r/olkb/comments/8en8f1/strange_caps_lock_behavior/e06kcaf/
* DactylManuform: Updating dvorak keymap
* Changed NAV and NUM layers to LOWER and RAISE
* Removed Mod+Key form RAISE and LOWER keys to be used as layer togglers exclusively
* Added missing keys to LOWER layers
* DactylManuform: fixed bugs in keyboard config file
* DactylManuform: Change default mouse config
The default mouse config parameters are slow and not very user friendly, this commit overrides the default
values.
wq
Signed-off-by: Sameeh Jubran <sameeh.j@gmail.com>
* Dactylmanuform: Update default keymap (qwerty) to match dvorak's
Recently devorak's layout went through some changes for changing layer toggles behavior,
adding missing keys, and fix minor bugs, this commit introduces these changes to the default keymap.
Signed-off-by: Sameeh Jubran <sameeh.j@gmail.com>
* Dactylmanuform: Add permissive hold support
Signed-off-by: Sameeh Jubran <sameeh.j@gmail.com>
* DactylManuform: Updating documentation
* Adding a picture of the keyboard
* Adding keymaps pictures
* Adding missing EEPROM files for EE_HANDS
flashing these before firmware will let the
user use either hand as master without reflashing
Signed-off-by: 20lives <lior@dotcore.co.il>
* Added files for my new layout.
* Added layout template
* Qwerty layout done
* Qwerty layout done
* Test commit
* Qwerty, colemak e dvorak layouts done.
* Added templates for extra layers
* Added templates for extra layers
* Small adjustments on function layer
* Minor updates
* Minor updates
* daily update
* added my dz60 layout
* added my niu mini layout
* made the suggested corrections
* Clone default chimera-o layout
* Make changes for base layer
* Enable mouse suppport flag
* Implement majority of DAD layout
* Add mouse movement keys
* Fine tune mouse control and fix tap toggle
* Fix mouse button locations
* Set adpater LED colors for layers
* Increase responsiveness of key taps
* Update layout for thumb comfort
* Rename layout and add README
* Add comments to keymap
* Implement DCompact layout for Planck
* Copy over DCompact README to planck
* Fix up odds and ends for Planck
* Readme cleanup
* Refactor KEYMAP to LAYOUT
* Configurator support
* Readme cleanup
Didn't spot that the modified lines were formatted as a list the first time.
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* updated normacos layout and fixed some readme typos
* removed leftover merge diff
* added waits to macros that make use of SEND_STRING
* fixed wrong waits on macros that use SEND_STRING
* normalized macro comments after adding waits
* started work on halfkeyboard
* update to keymap
* halfkey layouts complete for dvorak and qwerty
* added plover layout to halfkeyboard mapping
* fixed error in dvorak layout right hand
* fixed error in dvorak layout right hand, comments updated
* thing
* added minus and equals to normal layouts
* added minus and equals to normal layouts
* adde visualizer matching halfkeyboard mappings
* adde visualizer matching halfkeyboard mappings
* updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer.
* had a KC_TILD where should have had KC_GRAV
* its spelled KC_GRAVE
* mouskeys and some visualizer work.
* added LED backlight visuals
* trying to get visualizer working
* Move lufa descriptor to protocol/usb_descriptor
* Try to compile usb_descriptor on ChibiOS
* Add lufa_utils for ChibiOS
Lufa USB descriptors for ChibiOS
* More lufa_util compatibility fixes
* First compiling version of shared USB descriptor
* Send the usb descriptors
* Fix the CONSOLE output on ChibiOS
* Add errors for unsupported interfaces
* Enable support for vitual serial port USB descriptors
* Implement virtual serial port for ChibiOS
* Cleanup the lufa_utils
Use the default lufa header files
* Add raw hid support for ChibiOS
This is completely untested
* Enable midi compilation on ChibiOS
* Move midi functionality out of lufa.c
* Don't register sysex callback when not needed
* ChibiOS compilation fixes
* Update ChibiOS submodule
* Fix the Midi USB descriptor
It didn't work properly when both Midi and Virtual serial port was enabled.
* Add MIDI support for ChibiOS
* Fix USB descriptor strings on ChibiOS
* Use serial usb driver for raw hid
* Generalize the ChibiOS stream like drivers
This makes the initialization much more simple and eliminates a lot of
the code duplication.
* Convert console output to chibios stream driver
* Fixes for ChibiOS update
* Update the ChibiOS contrib submodule
To include the usb data toggle synchronization fixes
* Fix duplicate reset enumeration on ChibiOS
* Add missing include
* Add number of endpoints check for ChibiOS
* Enable serial USB driver on all keyboards
* Add missing includes when API is enabled withot midi
* Add another missing inlcude
* consolidated my custom animations into visualizer.c in my keymap directory
* LED backlight keys animation KITT scanner
* moved my custom rules.mk to my keymap folder
* undoing changes i shouldn't have done
* more fixes
* updated comments on the visulizer code
* steno keys added to plover layout
* updated halfkeyboard rules to allow steno mode
* adding my stuff back after hard reset
* added a plover layout back in for androud steno app
* fixed layer toggle typo
* merged again
* visualizer decided to have a conflict again. fixed.
* keymap change to add mouse keys and put layer switching on shortcuts layer
* made the ergodox LEDs scan left to right and back again
* visualizer work
* KITTSCANNER finally
* fixed right hand shortcuts layer and removed handedness switching for base layer so jump in gaming works corrrectly
* added another sweep that goes full on over both boards then full off in both directions
* added function key layer and cleaned up some layer switching
* Add SX60
* Add config maps and layouts as well as readmes.
* cleanup and fixes
* correct readme
* add missing closing commenty tag
* Changing includes to QMK_KEYBOARD_H
* Update settings.json
Remove config change that was added automatically by vscode.
* Update readme.md
fix readme formatting
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* change helix/ssd1306.c for select glcdfont.c position
* add variable LOCAL_GLCDFONT into each keymaps rules.mk
* Add iPhone/iPad LED support to Helix default keymap
* add Freggy keymap
* adjust the delay of serial.c
* change readme
* renumber _ADJUST for shrink program size
* Update readme.md
updated links, hope those are the correct ones
* planck premek - left thumb shift
* middleclick key
* mod tap thumb-shift, space
* update layout description
* Port my keymap to QMK
* Add Percent Canoe keyboard
* Fix row of nonus backslash
* Update info.json to be correct for canoe
* fix alignment
* Use qmk shortcuts rather than tmk functions
* Move over first macro
* Move rest of macros over
* clean up unused functions
* Move files to userspace for HHKB
* Add keymaps for hhkb
* Change LAYOUT_ISO to LAYOUT_iso
* Remove bootloader key in info.json
* Remove tilde remap from Karabiner
* Add country_iso_alpha2_code to macros
* Add my keymap for canoe
* Add layer colour indicator
* Fix bad rebase
* Fix naming of keymap from rebase
* Add GRV to function layer
* Fix keymap to use new LAYOUT_JP
* Update keymaps to use process_record_*
rather than action functions
* Update hhkb imports to be just what is needed
* Update whitefox to use LAYOUT macro instead of KEYMAP
* Remove redundant imports from user definition
* Move TAPPING_TERM to config.h
* Use layer change events to change RGB LED colour
* temp
* Fix layer switching to iPad on HHKB
* Fix Canoe pictures
* modifying fortitude for working
* add accurate keymap
* backlight fix
* Fix slave LED Backlight
* Add readme.md
* modified readme.md
* Fixed make error
* Commit including suggestions
* Add dvorak and colemak layout and some fix
* Optimize secrets code
* Orthodox tweaks
* rules.mk features
* Minor cleanup
* Revert mod bits
* Force Hold breaks One Shot Tap Toggle
* Cleanup
* Moke keymaps more consistent
* minor ergodox tweak
* More OSM for the Orthodox
* Cleanup of userspace
* Toggle Secrets
* Add hidden process record for super secret macros
* Make sure secret macros always compiles
* finish up making them super secret
* Add ColinTA's rgb twinkle as WIP
* Optimize RGB Twinkling for typing
Also, tweak RGB indicators.
AND WTF, I HAVE NO IDEA WHY THE INDICATORS ONLY WORK AS IS. The logical method for getting them working doesn't ... and it's beyond bizarre
* Make console logging more configurable
* Indicator travisty
* Clean up userspace rgb code
* Optimize RGB Twinking to work on default layer only, and to base it's color on the curent hue
* Eff it... rgblight_sethsv_at runs at every matrix scan
* RGB Twinkle cleanup
* Update Iris code for new board
* Move RGB Indicator and RGB Twinkle into userspace
* Move RGB Indicator code to rgb_stuff.c
* Major cleanup of RGB Code in userspace
* Additional cleanup of RGB code in userspace
* Use noeeprom functions to save my boards!
* Enable RGB Sleep on all boards now
* Add old iris board
* tapping tweak
* Use byte 19 for eeprom to prepare for possible merge of eeconfig function pr
* Add code to fix default layer after eeprom reset
* Put in my keymaps
* Fixed all but weird lets split issue
* Organized and tried to trobleshoot lets split
* Organized and tried to trobleshoot lets split
* Added bbaserdem keymaps
* Added bbaserdem keymaps
* Fixed stuff
* FIxed a filename error
* add not-so-minidox handwire keyboard
* corrected keymap
* multiple adjustments to not_so_minidox keyboard
* remove I2C master left define
* update default layer set function
* move solenoid code into userspace
* minor adjustments to config.h
* update keymaps to utilize userspace
* move features and config to userspace, correct build issue
* correct solenoid pin
* adjust defaults for solenoid pin and enable
* default solenoid to on for not_so_minidox
* disable RGBLIGHT_SLEEP for xd75
* tweaking solenoid enable/disable in userspace and keymaps
* preonic-keymap: kuatsure keymap
* preonic-kuatsure: move arrows and braces and stuffs
* preonic-kuatsure: give more time for leader
* preonic-kuatsure: move _ to lower o
* preonic-kuatsure: tap dance space to enter
* preonic-kuatsure: move vol buttons around
conflicted with kaleidoscope file navigation
* preonic-kuatsure: lower+spc = esc
* preonic-kuatsure: add lock key & remove led stuff
* preonic-kuatsure: little bit of tmux leadering
* preonic-kuatsure: remove colemak and dvorak
* preonic-kuatsure: remove lock key and tap dance
* preonic-kuatsure: lower space -> enter -- raise space -> esc
* preonice-kuatsure: move tmux stuff to homerow keys
* preonic-kuatsure: set tmux prefix to a function
* preonic-kuatsure: hello game layers
* preonic-kuatsure: instead of zelda, ffvii for game mode :)
* preonic-kuatsure: mild changes after playing games to game modes
* preonice-kuatsure: omg comma dangles and spaces in switch!
* preonic-kuatsure: kinda make lower a shift on special characters
* preonic-kuatsure: I don't use these
* preonic-kuatsure: move vol- to the begining of media row
* preonic-kuatsure: more tmux leader stuff ( pane 3 & last pane )
* preonic-kuatsure: abstract out tmux pane zooming
* preonic-kuatsure: abstract pane switch
* preonic-kuatsure: game_mod is carries over lower positions
starting to wonder if I need game_mod ... lol
* preonic-kuatsure: switch lwr/rse esc / ent
* preonic-kuatsure: add leaders for window switching
* preonic-kuatsure: major pruning of adjust layer
* preonic-kuatsure: major rework on raise layer
* preonic-kuatsure: game mods f layer is raise now
* user-kuatsure: hello
* various-kuatsure: use layout format + globalize querty / number keys
* preonic-kuatsure: don't use tap dance anymore
* various-kuatsure: code formatting
* various-kuatsure: add function layer vars
* preonic-kuatsure: moar formatting
* preonic-kuatsure: add home / end keys
Added rules.mk for the infinity
* Moved tap dance enums to gordon.h
* Moved tap dance aliases to gordon.h
Moved TD to user space
* Added config file with preventing mods sticking
* Added a few keys to keymap
* Feat: Create personal ergodox keymap
* FEAT: Update bpruitt-goddard keymap with custom layout
* Fix: Remove unused pieces from bpruitt-goddard keyboard
* Feat: Add QWERTY layer to bpruitt-goddard ergodox keymap
* Refactor: Remove unused layers from bpruitt-goddard keymap
* Fix: Update base layer for bpruitt-goddard keymap
* Fix: Remove un-reachable key combo from FN layer
* Fix: Rename FN layer to numpad layer
* Feat: Create one-shot modifier layer for mac os use
* Doc: Update readme to reflect my keymap
* Feat: Add mac desktop space switching
* feat: Update keymap layers to use ergodox pretty format
* Add Percent Canoe keyboard
* Fix row of nonus backslash
* Update info.json to be correct for canoe
* Change LAYOUT_ISO to LAYOUT_iso
* Remove bootloader key in info.json
* Update default Nyquist revision
* LED slave fix
* Sync changes from lets_split
* Add needed check for debouncing
* Remove line that was setting PD2 pin and interfering with use of that pin
* Add backlight key to keymap
* Refactor for AMJ Pad
* Configurator update for AMJ Pad
* Add hardware agnostic layouts numpad_6x4 and ortho_6x4
* Add agnostic layouts to rules.mk
* Refactor AMJ Pad to use new hardware agnostic layouts
* Initial commit of guidoism
* created movement layer
* movement layer works!
* removed unnecessary layers
* moved enter key up and recreated caps lock
* Added num pad
* Fix serial split for BFO9000
* Fix serial split for DeltaSplit75
* Fix serial split for Helix
* Fix serial split for MiniDox
* Fix serial split for Viterbi
* Revert "Fix serial split for Helix" since it's super complex
This reverts commit 72538df105ba6d5fe6915773a20c509f2a47785d.
We'll let the helix owner fix this issue, or dive into the code later